I’ll start off by saying I absolutely love playing Doomfist and love everything about his kit and playstyle, but I think we can all agree that he’s just not that good as a hero. I definitely have space to improve, if anything I suck at playing him, but after playing him for quite a bit (mostly in QP), I feel the need to share my view on him.
I really think what it comes down to is his counters. You really don’t need to even try to counter him, it just seems to happen. So, I decided to list off his counters and why they counter him.
HARD Counters
Brigitte - With the release of Brigitte, Doomfist is probably at his worst point because she seems to be in every match. Her utility just stops whatever he is doing whenever he is doing it. Her flail knocking him back can mess up a Doomfist pretty hard especially after he uses Seismic Slam. The real problem is her Shield Bash. With the bash being on such a low cooldown, she can use it whenever Doomfist tries to punch or get away and it almost never misses.
Mcree - This one’s obvious, medium/long range damage and a close range stun means Doomfist can’t ever fight a Mcree unless Mcree uses the stun, not as bad as some other heroes but enough to stop a Doomfist whenever he can.
Pharah - Doomfist can’t touch a Pharah when she’s in the air most of the time. If Doomfist sees her first, he can shoot her a few times but usually won’t kill her until she sees him and gets away while firing rockets that he can’t dodge.
Sombra - Her hack means Doomfist is stopped from doing anything for a solid 6 seconds and makes him super vulnerable. This can be stopped if the Doomfist notices it and shoots her as she tries to hack, but a good Sombra will always hack from somewhere Doomfist can’t reach immediately, not to mention her ult.
Soft Counters
Rein/Orisa - Barriers block his ult and Rein can move the barrier to wherever Doomfist is landing as soon as he sees where the ult will land and usually renders it useless, to a lesser extent Orisa does this too.
Torb/Bastion/Roadhog/Ana/Soldier/Tracer - I’ll put all 4 of these together because they’re pretty much the same reason. Doomfist’s hitbox and lack of defense makes him an easy target for a turret or Bastion, shots from long range, a Roadhog hook, or an Ana sleep dart.
Junkrat - Traps can be hard to spot and once Doomfist is stuck in one, he has nothing he can really do. Also, Junkrat’s bombs and mines are exceptionally easy to land on a Doomfist.
Mei - She can be a real pain because even her slow without the freeze can mess up a Doomfist hard and the freeze even worse with no way to stop it except for running away.
Overall, I feel that Doomfist really might need a change to his passive or a new ability to give him something against all his counters. When 14 out of 27 heroes can completely counter Doomfist in one way or another, it’s pretty much impossible to play a match without struggling against one or more of the things i described here. My solution: Doomfist could have something added to his passive giving him one block of a cc ability (on a cooldown). Could be called like Unstoppable or something (he’s definitely someone who would be able to ignore someone trying to stop him like in a movie or something). This would allow him to have a get out of jail free card every so often allowing him to continue fighting and requiring the enemy team to have to double down on him to stop him completely. Probably best to not allow it to block ults like Graviton or Earthshatter. If this passive would be too much, it would be nice to have some form of defense or a better escape (Genji, Tracer, and Sombra are all divers like Doomfist, but they all have an instant escape or a defensive ability).
Let me know what you think and feel free to offer suggestions about any other heroes that counter him that I might have gotten wrong or missed.
EDIT I see that some of the comments are claiming some of the counters such as Rein are actually countered by Doomfist but that’s mostly why they’re in soft counters because they really only have one thing that counters Doomfist that can sometimes work around but can still put Doomfist in a pretty bad spot.
EDIT #2 I guess lots of people disagree with some of my points, but a lot of the things i’m seeing are saying to work around the other heroes, which is a valid point, but I was mostly trying to make the point that if you mess up once and get hit by one cc ability you are punished way harder than other heroes. Also, yes, I know the soft counters aren’t all that bad which is why I made a separate section for all of them. I really think it would help a lot if I didn’t have to work around the enemies as much. For example, a Tracer or Genji doesn’t have to worry about as much and even if they do mess up, they can usually still escape with a recall, deflect, dash, etc. Doomfist has nothing once he goes in unless you sacrifice saving an ability for an escape but saving the punch means you’re not going to get a kill and using it to escape is how you get cc’d easily, saving slam makes it harder to go in and you lose a bit of damage that you would otherwise have in that fight, and saving his uppercut also makes you lose out on some damage and isn’t that great of an escape.
EDIT #3 Moved Mei to soft counters, guess I wasn’t really thinking when I put her in hard counters ¯\_(ツ)_/¯