Why doomfist is OP? your opinion!

Im searching trough forums and found only two valid Claims against him:

  1. He gain too much overhealth.
  2. He killing me as support.

(I completely disagree with these theses. because in the first case, the overheal depends on the skill of the player and hitting multiple opponents. And in the second case, killing healers is a consequence of his great mobility, and not recent buffs.)

So I would like to read the detailed opinions of those who think why the doomfist is too strong. I won’t be satisfied with:
“He OP that’s all”
“His buffs was huge”
“His damage too big” and ex.

Most of you blame new patch, 'cause you didn’t said that he was good before.
I’m want to hear your opinion, YOUR, NOT from YouTubers bloggers, not from cyber athletes, not from “grandmasters and diamonds”. Please tell your own opinion, based on your personal experience with and against the character.

I struggle to beat him by using a textbook counter setup of full brawl like Rein+Reaper+Mei or my team has to overcommit to that kind of setup which means our team budget won’t have resources available to deal with, say Pharah or Widow. I have better success beating Doomfist by completely attempting to avoid engagements with him, basically out-diving the dive tank by focusing on his supports that alone proves something’s seriously off.

The causes for that i believe are the combination of DMG, CC and CDs.

He seems to be the highest DMG-dealing dive Tank which means the window of error is smaller than say, against Winston.

He has by far the most amount of CC out of all the high-mobility tanks partly due to the fact the CDs are so low.

The room for error when trying to shut Doomfist down is just too darn small. That’s what I think makes him OP. So you prefer to just avoid him altogether. Which is super backwards considering avoiding him is also incredibly hard since he is so mobile.

1 Like

I can now reliably dive a 200 hp hero kill them and survive.

They buffed the damage and defensive. The should have just buffed one or the other. Not both.

Buffing only Doom’s defense would have been the better choice.

I think buffing tracer at the same time was also a bad choice.

1 Like

Hes op because my teammates dont realize they cant shoot his gauntlet anymore :moyai:

2 Likes

Either the cooldowns are too low or the damage is too high.

Pick one.

Winston also can dive into 200 hp hero, killing and survive. That is fine. Why doomfist shouldn’t do that?
His damage is not buffed. His rocket punch does: Insane buff from 70 to 80 summary damage (that was sarcasm, so he basically do ten damage more, even not always, only on Full charge and + wall touch.

And here we having small buff of overhealth, that still need to hit multiple targets with two skills. In worst scenario for doom he will have 40 overhealth every 3 sec. punch on Orisa, that having fortified with immediately addition of 150 overhealth and 50% damage reduction.

I am silent about the fact that the doomfist slows down and takes damage when he puts up his defense, unlke Orisa having almost the same skill, but better.

The only things I dont like are:

  • the free punch when blocking damage
  • the interrupt, even if you dont hit a wall from ANY of his punches
3 Likes

he isnt overpowered, just pretty strong, however i am not a fan of the buffs he received as they have simplified his gameplay loop into punch spam

5 Likes

even before this buff i would see doomfist quite a bit. the funny thing is that the two weeks before the doomfist buffs i was starting to win with him as my teammate tank and lose to him as the teams enemy tank. i was thinking hmm maybe he is not that bad. now i see him almost every game and yea he can be a menace.

the devs have the stats so maybe they see something we dont but i wish they could be transparent and show us total hero stats ingame

so seeing him a lot before he was buffed also proves that he is a fun tank to play and people love playing him. maybe he will always have a high pickrate thick or thin

id say cd duration is the problem . he has way too many options and are available at all times . impossible to get away if he knows what hes doing

i dont like saying op but he scawy

2 Likes

You can frag out as doomfist now. It almost feels like you are playing the old dps doomfist, but with more defense. It’s a bad game design to let a tank do such a thing.

You can pick a target, rollout, likely get the kill and get back to safety. Repeat.

Winston could do that before they nerfed his shield, but not any more. Ball cannot do either.

They just need to tone down his damage some.

  • Impact damage range (minimum-maximum) increased from 15-30 to 25-50 damage
1 Like

his punch is what makes him, his lack luster block thing gives him his kit… now he ults, slows people and gets a free punch.

hes kinda like the new orisa now, kinda like zarya too in a way, he just doesnt die because of his shields and kiriko + nothing stops him anymore besides sombra, and sombra kinda sucks now because hack is useless for her and he just punches out and no one can shoot him. the best thing sombra can do is just spawn camp the zen… or any other support really (maybe not bap and kiriko since they have immortality).

1 Like

I think Doomfist was not so extremly underpowered as ppl claim he was in Season 1.
He for sure deserved a buff but not one for EVERY part of his kit.
Powerblock was the most problematic thing he had, if they just applied the changes to it and the buff to his Ult (the charged fist, not the added duration of the slow) he would have been fine, but all the stuff they did to his punsh and passiv was just to much.

1 Like

Overwatch 2 Beta- Doomfist was quite strong (like really strong) but not as strong as Junker Queen.
Overwatch 2 Season 1- Zarya overshadowed everyone, nerfed Doomfist was actually decent due to his survivability and mobility and the only problem was his laughable damage.
Overwatch 2 Season 2- Zarya got nerfed, so there will be a new tank(s) to take her place at the top of the food chain.
Doomfist’s whole kit got overbuffed making him the tanky mobile CC king he was known for in the Overwatch 2 beta, and the only one that can contest a Doomfist now is Roadhog.

i just think his overhealth cap being moved to 200 instead of 150 + his block lasting longer AND having a shorter cd makes him really obnoxious to play against if you play heroes without hard cc (most supports and dps). his damage and cc are fine imo

Doomfist can’t so easy lead all his shots to small 200 hp head. His shots is projectiles, not hitscan. Again, it not so easy to precise aim on it in fight as you tell and thinking.
Even in close there is so tough to accurate shot to targets, because relatively models are moving faster, than at distance. Doom should shot ahead a moving target. So only skilled person can aim on doomfist.
Welp, best DMG tank? Hold on. He can burst with four shots. After that his dps MAGICALLY transforms into lowest in tank class (taking into account that this change of rhythm also reduces the accuracy of shooting). The ability to shoot continuously is a big advantage over a doomfist.

Maybe it is I so pathetic. But, playing on doomfist feels like you trying to keep balance walking on rope through skyscrapers, and buildings on fire. Any mistake, any distraction, a small error, anything makes him loose of control. Losing control of keeping enemy team back,
Losing control of your cooldowns, losing control of defending your teammates or push to deep.
Non of other feels like that. Almost every time tanks feels yourself as a big guy with huge hp pool and big guns, with ability to defence yourself and the teammates, and ult, that have some kind of crowd control.

I think adding stun to his normal punch was an over buff. Other than that, he became survivable, which is okay. Still hard countered by hog, so he is the least of a problem imo.

Also his small stun on normal punches indeeed a pathetic thing. I can’t use it in my favour. Most of players, i’m guess, also cannot benefit from it. Maybe more stronger players can abuse it, but i’ll better have no stun on normal punch. Even with reduced stun on empowered punch. But i feel that folks who punched at walls feel badly because this small stun.

Als Orisa spear is easier to shot and it also deals stun, and more damage. Maybe nerf Orisa pleaseee?

too much cc for 1 hero

Yeah, the horse is opressive rn, she has no counters but highgrounds.