…have a hazard icon coming from her Ult? I get for balance purposes, but at the same time, it’s not used for zoning, it’s for an elim.
Why doesn’t it just have the noise like Junk’s tire instead of the works like d.vas giant mech?
…have a hazard icon coming from her Ult? I get for balance purposes, but at the same time, it’s not used for zoning, it’s for an elim.
Why doesn’t it just have the noise like Junk’s tire instead of the works like d.vas giant mech?
Junk’s tire can be destroyed, Pulse bomb can’t (except dm and stuff).
They mainly have the hazard sigh so people can run away from it.
But doesn’t that punish tracer more for missing? I mean it flashes so if it got stuck someone like Mercy would see it on an ally and run away.
I would like to see it only displaying the warning if actually stuck to an enemy player versus a surface such as the floor or wall.
so i know whats on me
It actually changes color(the caution) the closer you are to it I think. So if you’re quick enough you can know if you’re heading towards it or away.
D.Va’s bomb also has a caution sign. Neither it nor Pulse bomb can be destroyed, though Pulse bomb can be defense-matrixed away.
D.Va’s is a zoning tool, while Tracer’s is for getting cheeky picks.
Because it’s an explosive device that you most likely don’t want to be near.