Why does the FPS community not take OW seriously?

Nobody really takes it seriously or thinks highly if you say you’re a high rank in Overwatch. Or its seen jokingly.

Why is that?

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Biggest one that comes to mind is that OW tends to be seen as a super casual game for non-gamers just because of how different it is from other FPS games. It’s similar to how FGC players view Smash Bros as “not a real fighting game.”

Among people who know the game more and may have even given it a chance, OW is pretty well known to be a balance nightmare. This tends to get people to see the game’s competitive integrity as a joke because the game itself always has a lot of balance issues at any given time.

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I play 10 games a season and never drop rank since Season 5.

I also lose 50% of my games.

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Well a good way to look at this is through The eyes of first person shooter players that has never played Overwatch and watch the reactions when they do.

People like Shroud, Dr Disrespect, and others like them that tried Overwatch, they all basically said the same thing.
They enjoyed the game, sort of.
But were also heavenly turned off by nothing ever dying , all the barriers, also complained about all the crap on the screen and them not knowing what everything does and what is even going on most of the time.
Another issue they had was some very easy to aim heroes having as much value or sometimes even more than mechanically intensive heroes.

Overwatch isn’t a noob friendly game like most like to think, just because of the colorful graphics.

I’m an fps player, with a long history of playing different types of FPS games on PC. (Not just military shooters)
I agree with them completely. But also have got used to how Overwatch operates because I played similar games in the past like Unreal Tournament.

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The TTK in Overwatch is like 15-25 seconds…

That shouldn’t exist in any FPS. Bad game design.

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Because Overwatch is more than an FPS.

OWL has had many problems, solely due to the fact that as a game. It doesn’t follow traditional and standard FPS “rules” so to speak…

The idea that OW2 is leaning more traditional is due to that alone. Becoming more traditional and standard aka less like Overwatch, would greatly benefit OWL.

Valorant is an excellent comparison when talking something like this, because Valorant is how Overwatch probably should’ve been done. If we going along the lines of solely for Esport purposes.

That was more of a later idea / thing for Blizzard IMHO. Unfortunately if it does go that way, it will ruin the game for many. (Including myself)

Again, while you might be right. It exists in Overwatch because again, Overwatch is more then just a FPS. It ignores a lot of what’s “typical or traditional” in a FPS game.

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I’m a long time FPS player and I hate the gameplay in Valorant and Counter-Strike.

I am not a fan of slow-paced corner camping hide and seek type gameplay.

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I was more so talking along the lines of how, the gun gameplay in Valorant matters more. Then how you use your abilities. aka Overwatch.

Probably should’ve specified. :sweat_smile:

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The gunplay in OverWatch to me resembles the gunplay in a Unreal Tournament.
And the developers have said that that game was a huge inspiration to Overwatch.
In UT , you have hitscan and projectile weapons in the same game.
And if you look at all of UT weapons you see that Overwatch basically copied every weapon in that game and implemented it to each of the heroes that we have in the game now.
Even the translocator, armor packs, being able to turn invisible, damage amplifiers, health packs, mini health packs, male and female and alien characters and robot characters, voice lines( that can be spammed), dancing emotes, Capture the flag , Control game mode (Domination), etc.

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That would make sense, why I still find Overwatch so unique compared to other “Overwatch like” games out there on the market. Having never played UT myself. While they’re similar, Overwatch still has a uniqueness to it which I want to love. But can’t because the developers have ditched the live game. :pensive:

Valorant, being slow paced, corner camping. and Apex, being far too fast for me.

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I’m going to go against the crowd here and say it’s because of the aesthetic. If it was a typical military shooter with no women and minimal character development then I doubt we’d get so much undue ridicule. The same thing happens with Smash Bros because it’s made by Nintendo, or even Fortnite.

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The only other hero shooters currently (or coming) are as followed:

  • Brawl Stars
  • Paladins
  • Gundam Evolution
  • Predecessor
  • Halo Infinite?
  • Destiny 2?
  • Borderlands? Tiny Tina’s Wonderland?
  • “Project: Stamina”
  • “Project: Matter”

I don’t know if Spellbreak counts as a hero shooter, so that’s up for debate.

Yeah this is the big issue with the game. When OW first came out Rein was the only real barrier tank and dive eventually became very strong which rewarded more fps skills. Not a surprise to me the game was at it’s peak during this time and when they strayed away from it many players left.

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Apex Legends release roster was like half female. There was maybe 2 typical army style characters in the whole roster, one of whom we don’t know the identity of and the other being a black woman. People’s perception on it is nothing like Overwatch’s. It’s a funny take ig but concerning because if I didn’t have an easy counter example offhand then it might be convincing to some people who wanna believe it.

If you wanna credit it to a cartoon style that would be maybe a bit more credible. Apex doesn’t have hamsters driving Mechs or a Pixar aesthetic so you might have a leg to stand on there. Pretty sure it’s just the gameplay design though. Paladins is dismissed by lots of FPS players for the same reasons as Overwatch.

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It’s just part of the reason, two words in the many I spoke. There’s a pretty big difference between the women in Apex and the women in Overwatch and it’s largely due to the combination of the military aesthetic combined with different gender roles.

For example the closest thing Apex has to Mercy is Lifeline. At a first glance you might think they’re similar, but there’s a reason why Mercy is generally more appealing to women. She’s effeminate, she wears a dress, and she’s portrayed as sexy. Lifeline shares the ‘battle medic’ theme, but that’s where the similarities end. She uses more realistic weaponry, she’s more of a tomboy, and she doesn’t attract female players in the same capacity that we know Mercy does.

But that’s the problem, Overwatch is more appealing to actual real life women, and not just women. The softened graphics, the light-hearted dialogue, the greater diversity in cast, the variety in playstyles; it all appeals to a broader audience of less hardcore gamers. So yes, the female characters, but not solely the female characters.

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Maybe when no one can hit anything, but it’s more like 5 seconds AT MOST at higher levels. Tanks get instantly blown up, that’s not 15-25 seconds.

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Overwatch is not understood by many FPS players. It looks all colorful and cartoonish and casual, yet is massively more difficult to grasp, play and get good at than most any other big FPS title out there.

Apex just released a new map; someone like Shroud can drop in with zero knowledge of where to go and what to do and run rough shod over everyone else, because the concept is easy: grab a gun and shoot whatever you see moving on your screen. Overwatch is ostensibly similar, but there’s just so much more to it that in his month long Overwatch stint in 2019, Shroud understood that the game is tough and decided that he’d rather do other things than try to puzzle it out. (Also probably because his viewer number were dropping, as his audience would rather watch him run up on and own noobs before they know what hit them, rather than watch him try to grind out of Plat in the game they don’t understand).

DrDisrespect is all persona. His middling aim, reflex speed and intellect landed him in mid-silver and saw him dropping steadily towards bronze. Of course he raged at things he couldn’t understand as he died over and over, mostly for the entertainment of his viewers, but also because the game plainly demonstrated that he’s bad.

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I never got a firm answer out of why people think Overwatch isn’t harder than a traditional FPS game. The closest I got to an answer was “the TTK is too long”, which seems like a cop-out since TTK is a function of your consistency and not a hard limited function in the engine…

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They see Mercy flying around with her pretty wings and colourful beams and then have to look that player in the eye with a straight face when they say they’re a GM. “Like, okay, that’s cute, angel lady, but can you 360 no scope? No? Didn’t think so. Because you’re a clown, your game is a joke and it doesn’t require the same level of skill as mine does.”

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Theres a few reasons why other Fps players don’t respect OW.

  1. The amount of handicaps you’re given… i.e… Shields, literal 120+ healing per second, endless CC, Ultimates like NanoBlade or Echo clone, abilities like Immortality Field, Fade, Sleep, Nade, E Rez, the ability to just stand behind your Tanks 24/7 and then mosh pit on the enemy to win.

  2. The visual clutter. Sym Ult, Double Shields, Immortality Field, Window, Blizzard, Mei Wall etc…

  3. No movement acceleration. Literal Dps pro’s have stated the lack of movement acceleration makes hitting an A+D strafing target literal “gambling” and “guessing”…

  4. The Devs favoring hp heavy comps instead of squishy Dive style comps. GOATS, Double Shields, Brawl, Rush… all these meta’s have the same thing in common, trying to have as much hp as possible to overwhelm the enemy.

  5. Add-in heroes having insanely overbloated kits which basically invalidate the original cast.

And most importantly…

  1. There is no real consistent solo carry potential… between the high hp comps, the insane healcreep, Add-in heroes with overbloated kits, Immortality Field, Double Shields… there is no safety in trying to do anything by yourself. You are forced to play with your team because no 1 person can overcome the enemy.

Can you really say something is skillful if you can’t even consistently carry?

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