Aaaaaaaaaaand McCree also gets one of the easiest stuns in the game, which directly leads into an easy kill-combo, and whereas Widowmaker has a support-only ultimate, McCree’s ult has team wipe capabilities that consistently zones out entire segments of maps.
It’s almost as if – crazily – these characters are balanced around different capabilities. Whereas one hero has slightly better mobility and long-ranged lethality, the other has a powerful stun, shoots faster, and has a stronger ultimate. Both these heroes are meant to excel and be rewarded for different situations, they’re balanced accordingly to what they actually do.
Widowmaker can only get kills when she wants to provide for the team, and beyond that, she only offers the threat of her lethality. If she’s missing shots, or shooting barriers, or being knocked out of position, then she’s bringing nothing to her team except just the threat that she might get that headshot kill eventually. This is why Widow is so lethal, because there are many obstacles between her getting that one thing that she does. This is in comparison to McCree, someone who is far more consistent with his damage, has mobility/utility on a lower cooldown, and comes packed with a stun, which can ward off flankers, verify kills, interrupt abilities, open up Rein’s shield, etc.
I don’t know what else to tell people who are having this much trouble wrapping their head around the balance of the most conventional sniper Overwatch has. Snipers are meant to be lethal at long-ranges, and there is naturally a challenge to sniping because it requires such pinpoint accuracy at any given moment. Widow is allowed to be this lethal because her kit provides almost nothing else, especially when compared to other abilities on other heroes. Like, it breaks my mind that people here will say “Grapple is a free escape” when we literally have Translocate, Recall, Cryo Freeze, and Wraith Form in the game – literally free escapes, but Widowmaker clunkily wooshing off in one-direction without any invulnerabiity? Ohhh that’s too much, even though it’s also on a lengthy cooldown, preventing Widow from abusing it and leaving plenty of windows for her to get out-mobilized by the enemy.
I don’t think anyone realistically defends Widow when she’s genuinely OP and dominating the meta, I think people can clearly point out and call out when she’s too strong in a meta and needs to be taken down a notch. However, threads like this pretty consistently leave me with a taste in my mouth that suggests this isn’t about meta balance at all, but rather a frustration that one hero is “allowed” to do something, even though that one thing they’re “allowed” to do is virtually the only thing that hero is able to do that’s meaningful. It doesn’t matter if Widow is actually OP or not, people just aren’t happy to get sniped.
And listen, I get it, I’ve even made threads about this before discussing long and hard about the balance of snipers in video games, even beyond Overwatch. I don’t like getting sniped either, Widow is definitely not very fun for me. That being said, I have to admit that there’s plenty of ways to counter her, and there’s nothing in her kit that feels “free,” everything she does is generally something she worked for and was challenged in order to accomplish. People aren’t going to understand that though when they’re on the receiving end of her headshots, because all they think is that one frame where they died, they slam their keyboard and think, “I didn’t deserve that.” The thinking stops there and it manifests further as just anger.
Widowmaker has no pressing balance concerns, as far as I can tell. The falloff nerf they hit her with most recently addressed the biggest problem I had with her design, which was that she had limitless lethality which in turn applied a humungous pressure on the entire roster of heroes. Tuning that down has greatly reeled in her potential and allows for more opportunities for other heroes to play into her, and I currently don’t see anything else glaring with her kit. She has strengths, she has a whole list of weaknesses, the same could be sad about almost any hero, so that sounds pretty balanced to me, as much so as any sniper can be balanced in an FPS game really.