Why does Genji's double-jump NOT have a cooldown?

So he can climb, Dash, and double-jump, all with very short cooldowns (or none at all, or easily recharged in Dash’s case).

Soldier can move a little faster. Widow can use a short-range hook. McCree can roll a meter or so.

Anyone else see something really wrong here?

4 Likes

No?
The double jump is probably the weakest part of his entire kit, as it’s the most predictable part. If he leaves the ground you know what he’s going to do. He’s going to jump again. Jump spam in a game is a double edged sword, it makes you less predictable at first but then people adjust to it quickly.

Hence why in TF2 the first thing people tell you to NOT do in a Scout vs Scout battle is jump. He will have an easier time shooting you. Any hitscan worth their salt won’t have trouble blasting him in the air.

7 Likes

Out of literally everything in his kit, you chose double-jump?

Can move with a 50% movement speed buff

That has a longer range than swift strike amd a sling shot feature for even more distance

McCrees mobility has always been bad

Nope because genji is balanced

2 Likes

Why does D.Va’s HP not have a cooldown?

Tracer has 150hp, Genji has 200hp, Moira has 200hp, and yet D.Va has 600hp.

Anyone else see something really wrong here?

7 Likes

Why does Mercy’s healing not have a cooldown?

Genji does 0 heals per second, Tracer does 0 heals per second, Widowmaker does 0 heals per second, and Mercy does 60 heals per second.

Anyone else see something really wrong here?

3 Likes

i say this everytime i watch his cam and see what i hope is my team best efforts to kill and see get away with ease. come on guys heant to be easily predictable, he not mewant to easily outplay a brig, winston and moira with such ease.

same with tracer sometime, am like “its okay guys shes balanced as she only get good in the rank where people know how to actually aim for her better so you can stop trying.”

Why does Reinhardt’s shield not have a cooldown?

Brigitte has a 600hp shield, Zarya has two 200hp bubbles, Junkrat has no shield (RIP), and Reinhardt has a 2000hp shield.

Anyone else see a problem here?

No… because it literally just makes him easier to hit???

3 Likes

Why does roadhogs hook not have a cooldown.
junkrat has no hook, brig has no hook, torb has no hook, lucio has no hook.
plz nerf genji

Because it can only be reset when he touches ground level?
Heck, if he double jumps he can’t even wall climb (I think?)

Second Genji nerf thread, stop making these, multiple people have proved you wrong. Just stop.

If he double jumps and wall climbs he can’t double jump again until he hits the floor, was part of the sledgehammer nerf of 2016.

If only…

Nice to see how you downplay all of the other abilities to make Genji’s seem miles better.

Really shows your bias bud.

Now watch as I turn your own statements on you to make it seem like those abilities are OP, but arent.

Soldier can gain a MASSIVE movement speed boost by merely holding down a button! He can run faster than a Rallying Brigitte!

Widow can use hooks to latch onto the top of the highest buildings, and she can even slingshot herself to the top of the map’s boundaries!

Mccree can roll every 6 seconds for a free reload, allowing him another 330-420 DPS in a single half-second!

See what I did there, I did what you did to Genji.

Double jump and wall climb have cooldowns, he has to touch the ground to use them again, which by default is effectively a 1-2 second hidden cooldown.

No.

1 Like

Lists off all of Genjis mobility abilities

Proceeds to label multiple other movement abilities and downplay them to seem less effective

Attempts to hide bias to prove a meaningless and false point

Anyone else see the problem here?

As a Hanzo main I can honestly say the dumbest thing Genji can do when trying to kill you is jumping and especially double-jumping.
Normal Hanzo will catch you the moment you land, T500 Hanzo like Wraxu will catch you mid-air at highest point.

Same applies for sniper-type heroes like Widow or Mccree. I see no issue with his jumps.

Overwatch’s air predictability is significantly different from TF2’s air predictability. In Source, you’re either committed to the jump, or you freeze all momentum in the air.

In Overwatch, since there’s significantly different movement acceleration/basically null movement, particularly on the ground, but also in air control, it’s not really as predictable as TF2.

That said, it is somewhat predictable.

I always thought Genji’s first person camera should flip when he double jumps.
His body does.

Same with McCree’s roll.