Why does Genji have a dash reset?

I feel it is extremely unnecessary for a character that is already extremely forgiving. Deflect hitbox is still gigantic (I tested it), dash does 50 damage and resets on every kill, takes him 10m to escape (he effectively has a chance to escape by getting one kill), and can wall climb/double jump to dodge most characters’ attacks (as if his dash wasn’t already enough). Why should a character get one of, if not the best, movement ability back after getting one single kill?

I will use an example to back up my point. Multiple times, on this very forum, I have seen people suggest that McCree should get a roll reset after every kill. “That would be so OP! After every kill?” A roll, that takes McCree 5m at most and reloads his gun, would be OP if it reset after a kill. Yet Genji, who already has ludicrous mobility, should get a 50 damage 10m dash that is almost instant after every kill. Seems fair. Worse, his ult is ridiculously easy to use-because of the dash reset. He dashes, swings, dashes, swings, dashes, swings… If you don’t get at least 2-3 kills with almost every dragonblade you use, you just suck. It basically gives you kills.

I know this is a rant. I just finished playing 8 placements in a row, to have them all ruined by Genji or Junkrat. I’m pissed, so this post probably has an angry tone to it. Real feedback, I don’t need to hear that I should git gud.

Edit: change numbers

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I know you said this was a rant, but this is such a salty rant I can hardly take it seriously. Genji is not as forgiving as you make him out to be and he’s unbelievably difficult to play with all the changes the game has gotten recently. Genji would be F tier without dash resets on elims

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This is probably exclusive to me, but I do not understand why everyone says Genji is so difficult. He is my second most played, still only with 20 hours, and I have found him extremely easy and forgiving since my first hours. The only thing you have to do is get kills and escape with either dash or deflect to get healed. He feels unfair to even play as, people seem to have no chance to even hit you as you wipe their team with your ult. You might as well be invincible while using dragonblade.

Edit: I have come up with an explanation to my seemingly absurd accusations. Genji is both easy and hard, although this seems weird. His skill floor is probably among the lowest, but his skill ceiling is extremely high. Very easy to pick up and play effectively, hard to become a god at. Unfortunately, I do not believe becoming insane at him is at all necessary to play well unlike other characters. Further reinforcing my point that he is forgiving, his entire kit is based around him avoiding death. This even includes returning the favor to his enemies just by pressing E. He is all reward, with next to no risk.

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Genji’s entire design is based around chaining kills together. So he needs abilities that make this possible. The dash reset is one of them. Every hero serves a certain purpose and has abilities and passives to make that purpose possible. This is Genji’s.

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You just don’t know how to play against Genji. Against good teams, when genji ults, everyone turns and shuts him down. Genji has a balanced win ratio, has counters and everything. Even with this “gigantic deflect” you hate. Hint, his deflect is not that big. The character is not extremely forgiving. You don’t sound like you have a ton of experience playing overwatch so all I can say is, in the words of wisdom, git gud.

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Genji is definitely one of the harder heroes to aim at and his mobility enables a lot of abusing of players with less mechanical skill. Maybe you’re just a nuts genji and should main him until you hit masters or something, but he’s generally not as dominating as you describe him.

When you pop blade, every enemy will use every ability (and likely every ult) to make your blade as worthless as possible, and even during blade you’re not any harder to hit besides the slightly increased speed. If genji wasn’t balanced he would be played as much as Tracer in OWL, but he’s not largely because he’s pretty balanced and not the dominating force you describe him as.

Coming from a Genji main who admittedly is not very good with him: Do you consider yourself to have good mechanical aim? Because that might explain it some. If you start off with good aim as Genji, he might seem very easy. Because in addition to knowing his abilities, his aim is quite crucial as well. His shurikens have some of the lowest DPS in the game of any main gun/weapon. Hell, Mercy has better overall DPS if you think about it. But those are the openers for any good combo. You’re not gonna be able to reflect kill a whole backline, and his Swift Strike only does 50 damage. You need to be able to land well-placed, consistent headshots, in addition to the added game sense of using left vs. right click (a line that is MUCH blurrier than it seems), so that the combos actually exist. Genji does small, short bursts of damage, not sustained damage.

So having good aim will make him seem easy at first, but eventually you will have to master his kit. Even with consistent headshots, you cannot do Genji’s job as a flanker with his throwing stars alone. As you get better, so will your enemies. Their positioning, aim and game sense will all improve. You will have to improve in time to match them.

Dash does 50 damage.

I believe the purpose of dash reset is to allow Genji to move between targets or get out safely after each kill. Wall climb and double jump do not serve that purpose.

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He needs it.

His engage/disengage is tied to an 8 second CD.

Deflect, as much as I hate it, is not a disengage tool.

It’s a delay death by 2 seconds or a huge middle finger to the enemy but it’s not a disengage.

If he didn’t he’d have to survive 8 seconds of being behind the enemy team with all of them knowing he’s there.

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Not another one of these…

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Not sure what your definition of gigantic is, but it most certainly is not gigantic anymore.

It does 50 damage.

So does Tracer, every 3 seconds. Who cares? Taking a character’s abilities out of context doesn’t show anything. Torbjorn has an AIMBOT turret dude! Must be OP right? Well, when you put it THAT way…

Flat out untrue. Ask any good player. A double jumping Genji is easier to hit than a Genji who is abusing AD strafing and crouch spamming. Wall climb and Double jump make you unable to change directions immediately and the movement makes you predictable.

Because his whole kit revolves around the dash reset mechanic.

Okay, I’ve NEVER heard anybody say this. Not to mention that even if somebody did say that roll resets would be OP, it isn’t because of the distance. It’d be because of roll’s instant reload mechanic. Apples and Oranges.

It does 50 damage. Please stop spreading lies.

I LOL’d IRL. You’re probably trolling at this point and I’m just wasting my time.

Okay, you must be trolling. Dragonblade has so many counters currently that there is absolutely no excuse to be QQing about it anymore.

Sounds like you should switch off McCree if you can’t handle it. Genji has loads of counters.

So, you come on here and make an unconstructive rant post like this and then want people to give you constructive feedback? Really?

7 Likes

I apologize for writing that as 75 damage. Did not know it did 50. Will change it in my post, thank you for telling me

hes meant to be a snowball character who can roll teamfights easily if you group up too much, his ult and dash resets are part of this. he also needs the dash resets to finish low health running targets. It’s hilarious that even as one of the worst dps in the game people still complain about him.

Without it, it would be suicidal for him to engage in a fight. Right now it’s designed as kill or be killed. You do a good job and kill your target, you get to escape before the enemy team pounds whatever little health you have left. If you don’t do a good job and fail to kill your target, you die.

-Written by someone who cant play genji well.

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I hate Gengu super hard as a former Ana/Zen main.
But no, his dash reset is necessary.
I would rather complain about dash cancels deflect and DB’s charge rate…

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Worse than Widow in dive. Comparable to Junkrat in dive. Bad in other metas and it’s currently not dive and still there are people wo complain about Genji. Amazing

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Without dash reset, the character would be underpowered. I say this as someone who doesn’t play him and is awful at him and actively hate playing against him.

He needs some way to benefit from earning kills. Honestly, I believe McCree needs a similar mechanic.

Correct me if I’m wrong but I noticed over all your competitive seasons you have 2 games total as genji, 1 win 1 loss. If your entire argument is based off your experiences in quick play then it means nothing.

No communication, minimal teamwork, casual players and horrible team compositions. Genji easily takes advantage of these things which is what most qp games look like. You can’t base anything off games like that.

How many of those qp games were you solo and how many were you in a group? I’ve completely destroyed teams as genji in qp when I’m with friends. I’ve finished games with around 15.0 k/d and 13 blade kills when im getting pocket heals, nano boost, bubbles, etc. It’s not like that when I Q solo and it’s certainly nothing like that in competitive.

Seriously Genji is fine. The ages of his dominance are long gone and his weird deflect hitbox was fixed. Leave him alone.

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He needs the extra movility to stay alive, it sucks but it is fair