Why does everyone want 2/2/2?

It’s usually support/tank players who want this. I win with 3-4 dps all the time. Sometimes it won’t work but it’s not like them playing a hero they’re worse with is some magical key to success that’s stopping you from getting whatever higher rank you want.

The people at those higher ranks who play tank/support took the losses when it didn’t work and still climbed and the DPS you’re raging at got to the same rank as you taking the loss whenever they were one of the 4-5 dps and it didn’t work.

Match QUALITY might improve, but you aren’t going to suddenly surge in rank if 2/2/2 is forced.

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I’m not looking forward to it. People think that this will solve issues but really it’s just gonna create more issues.

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People desperately are wanting the 222 comp forced because they are trying to fix what they feel is so wrong with matchmaker. They do not realize this will not change much, the root cause is this matchmaker and how it work.

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Overall, 2-2-2 is probably better for the game for many reasons—balancing is easier, match quality improves, role queue of some kind may roll out with it, and it eliminates yet another excuse for why players can’t climb.

2-2-2 doesn’t address some of the most glaring problems with competitive mode, though. I’ll take the potential for quad DPS comps every match if smurfs and alt accounts were reportable and banned.

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Literally no one thinks that’s the case, the matchmaker can’t cope with the creativity by not having locked roles, and frequently puts us in stressful and unenjoyable games where you or the enemy team have people on roles they don’t usually play resulting in a complete ROLL-fest, a one sided stomp.
Or you have people that flat out refuse to play anything but what they want to and it COMPLETELY SUCKS being a solo tank, or a solo healer, what we want is improved quality of games, instead of more often than not crap games.

Because thats what we are getting now, complete crap games 4 out of 5 games, playing poor matches for an hour before you get “The good one”. Obviously something needs to change, because the matchmaker has been plagued by this problem for the last 3 years, and shows NO SIGN OF CHANGING.

But lets just not change anything and hope the problem fixes itself, right?
If you think that you are absolutely insane.

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I doubt match quality will improve. It will likely remain solo queue with randoms for mostly messy lopsided matches. Role lock does not address the disruptive behavior causing poor matchmaking, balance, or experiences players endure, imo.

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It is just a easy and lazy way to kill GOATS

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Who wants forced 2/2/2?

People who are sick of filling or always playing support or tank

Who doesnt want it dps players cause face it dps que times will skyrocket to like 15 minutes or more.

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Lol no one liked this post

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Along with 2-2-2 they were talking about individual sr for each role.
That’s the biggest bonus imo.
Your tank maybe 3600 but your dps may only be 2400.
So you wont be throwing a 3600 game by playing dps.
Also balancing is much easier when they only have to allow for 2 supports & 2 tanks.

I’m sick of wanting to play zarya only to find myself constantly solo tanking so having to play Rein (i dont play Orisa), or wanting to play Zenyatta, UH OH im the only healer, so switch to a main healer, OR the flavor of season 17, constant 4-5 dps insta not switching lock ins. 14 seasons have dealing with this crap. Oh no you dps players have to wait maybe 15 minutes for a que. Maybe consider being a team player and learn other heroes/villians/roles. Must be nice o nly thinking of yourself, not feeling guilt for playing a 4th dps , or playing genji into a zarya, moira, mccree, etc constantly playing whoever you want, ignoring what the team needs. Must be an easy life, I wouldnt know.
In the MMORPG FF14, I main DPS and sometimes have to wait almost an hour to get into an instance, you know what I do? I work out while i wait.

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Match Quality will improve with 3 separate SRs.

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I want 2-2-2 because it really sucks when you queue into a game and the match is already over due to what the mains on each team are. I am 100% cool solo healing for 3-4 DPS comps, I can win those matches and really enjoy them. What I don’t enjoy is getting 4 mercy mains on my team when the enemy team gets a balance of players.

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I’ll climb from diamond to masters playing dps without it being a four dps throw fest and I can guarantee that.

I also play support and tank when I flex. I literally flex to whatever is needed for the team.

Just because you can win with four dps doesn’t make it any less annoying. That solo tank or solo healer is hating their life while you four dps are just people they need to baby sit.

Also, match quality will improve. It’s not even debateable.

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My worry is that I’ll get the same dumbo dps that just don’t know what barriers do and that staying behind them is a good idea.

But in that case I can switch to Hog or Dva and just Leeroy Jenkins along with them.

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You realize with 16-28 min queues for DPS you’ll prob play less DPS than you do now

I think an improvement in average match quality would make a change like this worth it. However I don’t believe it would even achieve that. I figure 3 or 4 DPS isn’t any worse than 2 off tanks or just 2 tanks or 2 supports that really don’t work well together.

Sure, 2/2/2 lock will ensure you have a 2/2/2 composition where everyone is playing the general role they want. It won’t mean you will get a decent team comp., though. I mostly solo-queue and at the moment I don’t have much trouble getting two people who are willing to play tank. Getting a main tank player is a problem (unless I want to do it, which I do often), but not tanks in general.

I’ve always thought if you want to have much better control over your team’s composition then you should be playing in pre-made teams. It’s a shame LFG isn’t properly utilised but there are other ways - Discord etc.

Side note: I think the LFG system is actually not a bad system. People complained that it took too long to get a group together and then it would split up after the first loss. Well, we know the introduction of 2/2/2 lock would increase queue times and unless the team all presses ‘stay as group’ (that doesn’t seem to get used very much at all these days) the team will still split up after ever match. 2/2/2 lock would probably end up on par with LFG anyway in those respects, anyway.

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I mainly play tanks and supports. Dont go by this really small sample size early in a season

I’ve read plenty of comments saying they think exactly that.

But how is 2/2/2 lock going to actually improve match quality consistently? You’ll still get one-tricks who simply won’t work with the team comp everyone else wants to play and won’t switch when they’re being countered and aren’t contributing anything. You’ll still end up with people forced to play heroes they either aren’t that good at or don’t want to.

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