Imagine this:
) You’re playing Clash.
) Your team’s on a roll and you’re steamrolling the enemy.
) You get to the last point
) It’s almost impossible to cap because it’s so close to the enemy’s spawn that they just stall or trickle in forever until eventually they win a team-fight or push a numbers advantage.
) The enemy team caps the 3rd point.
) The score was 2 - 0.
) It is now 2-1
) Enemy team has effectively been rewarded for losing with a free captured point.
) Losing team continues to win free capture points until the score is even and they are now back in the game.
) You fight through like 6 more rounds of this bs.
) Losing team ends up winning the game.
I genuinely cannot believe that this is a game mode that was put together by college-educated, working professionals. It’s the cherry on top of all the other terrible decisions that went through with this nightmarish patch.
I Hate this game mode.
Please, please, please…add map bans next season so I do not ever have to deal with this awful, awful game mode ever again.
15 Likes
Losing team needs to capture 2 point in a row to win the match so its kinda fair
1 Like
How is it fair? All the enemy team has to do to capture free points is lose. It’s like a free comeback mechanic.
It’s demoralizing to fight so hard to capture 2 points just for the losing team to be so overwhelmingly favored by their spawn point position that they win free points.
3 Likes
Its funny because 2CP maps did Clash better than Clash.
24 Likes
Maybe use your brain and realize you probably wont cap last point. Stack up ults while the enemy panic use theirs to defend their spawn and then turn that 2-1 into an easy 3-1, then 4-2 and finally 5-3.
Same thing with flashpoint. If you’re up 2-0 your team can just conserve ults and give away one point for an easy 3-1 win.
4 Likes
Idk, captured last point. Won the game in like 2 minutes. Felt great 
3 Likes
I always camp 2nd last point until the enemy capped their spawn point.
no point in trying to fight there unless its a stomp.
let them cap and roll them again.
the game I cap last end in under 2min
Otherwise just give them the point.
3 Likes
It’s capture points from TF2 only with a different scoring system to avoid ties or infinite stalls on last. The final point always favors the losing team, making it hard to capture there. It doesn’t mean that losing team is going to turn it around and win, though they certainly can.
Be glad the matches don’t last forever.
4 Likes
Hey we heard you hated 2cp so heres 5cp with walking elements of push. We call it flashpoint.
Hey we heard you hated flashpoint so we made 5cp without any walking elements at all.
Its like writing a song with no verses. Just 5 choruses in a row.
5 Likes
It was so much easier to cap the last point during the test weekend. The capping timer moves so slowly for the attackers…
Same reason s9 patch caters to not aiming well.
It’s basically been catering to losers for a while.
2 Likes
I’m confused how we got from “team took the point in their own spawn and score is 2-1” to “losing team continues to win free capture points”.
Seems like it would be an even fight, or the winning team would have advantage setting up on next point to try to make it 3-1
But the definitive choke point is always in mid. So the attacking team will more likely be staggered due to wave respawns and a longer walk back, but also has to breach the hardest choke on both maps more times than the defending team will for the remainder of the game.
The losing team gets SO much momentum advantage of the winning team even attempts to touch the 3rd point it’s insane.
Because the mode is completely counterintuitive and the opposite of how ever other control point mode is played. Unless you are completely steamrolling the enemy, you have to intentionally let the enemy score so you have a chance at winning.
3 Likes
You just snowballed and ran into a counter snowball.
Happens all the time in every game mode.
Clash just visualizes it perfectly, exactly like 2cp back in the day.
Simple answer
Because its poorly designed. Best strat is not even push last point and just play around the penultimate point over and over
Instead of realising its because the last point is in the enemy spawn and changing the spawn distance, the devs did what they do best and randomly changed something that doesnt address the issue
While I’m not a fan of the mode, this hasn’t been my experience.
For me, pretty much every time it’s whoever caps 1st that wins the match. Usually you cap all the way to their spawn, at which point they claw some back, only to eventually lose because they’re at a disadvantage with ults and proximity to the point (not to mention they probably lost 1st because they’re the worse team).
I find it irritating because it feels like the devs response to the player feedback “I hate that in Overwatch it’s either stomp or be stomped”. So they made a mode that has a clear winner, but we all have to sit there having our time wasted some more while the clearly losing team gets thrown some pity points before they see the defeat screen.
2 Likes
The enemy team adjusts and makes a comeback; GaMe MoDe’S fAuLt
Love to see it.
2 Likes
Welcome to the 2CP experience.
That said, I like clash as a concept. But it relies on the matchmaking actually functioning, which it largely doesn’t. Otherwise it’s just a slow loss because one team is clearly better, just not so much better that they can overcome defender spawn advantage on final point.
1 Like
Wow a terrible mode with poorly thought out map and conditions? Who would’ve thought blizzard would make such a thing…
1 Like