It doesn’t. Heroes like Brigitte aren’t strong because they’re easy, they’re strong because they’re strong. Each hero is completely unique so their difficulty relative to each other is irrelevant because they don’t do the same things. It’s a no brain cop out to feel better about continually ramming into an enemy playing a hero that counters your main and refusing to switch.
I do not care if someone plays a low skill hero. they are in the game for a good reason. The problem is when those low skill heroes are buffed into being over powered for their skill requirements and they become easy counters to characters who require far greater skill. That is something that should never happen. Ever, in any kind of game.
In a competitive setting, it does. In casual setting, it somewhat does. Why? Easy characters being too efficient meaning everyone can use it and that alone will create a huge game-play experience and balance issue. It’s like people complain about the meta in higher ranks while stats show that their rank didn’t even have a meta. This season for example, meta heroes only have good positive win rate from plat and above (overbuff), while all of them except Rein are negative from gold and below. Lower skill heroes always have their place in the game but when they are too good, they will plague the game in every ranks and every games. That is why heroes like those usually have a skill cap where people can’t really improve beyond that point except for a few.
Not to mention, it gets old really fast if you ever enjoy watching the game.
Difficulty only matters in relation to the value of the hero. I’ll answer your question with my own, if you’re playing to win/be competitive, why would you choose a hero that provides less value AND has a greater margin of error(i.e. more difficult to play) ? You wouldn’t, it’s essentially handicapping yourself.
If you play just for fun, it won’t matter. Not everyone plays just for fun, or rather, their enjoyment is tied to winning and being competitive.
The only real progress in this game is learning how to play a hero properly. If a hero has low skill floor/ceiling there’s less progress involved when compared to a hero that has a very high ones. Learning how to play Mercy properly takes much less time and dedication than learning to play Ana because of their skill floor/ceiling differences (in a vacuum scenario). Having said that some players feel that it’s unfair that somebody can perform as well as or even better with a low skill floor/ceiling hero than a high one and since fairness is a subjective matter there isn’t really anything to debate here. To me it does seem a bit absurd that there’s no gain in spending 100 hours on a certain hero vs. spending half of that amount on another hero in an objective statistical sense and these people seem to think the same.
All things considered all heroes should be viable despite how hard or easy they are to play.
If a low skill hero is able to accomplish the same or more, it invalidates the existence of the high skill hero and makes for a frustrating game experience. Imagine if widow was as powerful as she is, but her weapon has symmetras lock on ability. You’d instantly get killed as soon as they made line if site. In what world would that be fun for anyone?
Because this game has a competitive mode and is also an esport. Low skill high reward heroes shouldn’t exist in a game that is trying to be competitive. If it was a casual game then yeah sure, it probably doesn’t matter.
if you’re referring to me maining moira i play ana and zen too
and i understand the frustration towards “no skill” heroes when you’re playing a “high skill” hero. i get frustrated all the time while playing ana and zen.