You’d figure with someone cheating, they’d do more than an account ban. It does nothing, and you can just shrug and move to another account.
In the early 2000s, there was an FPS game called Soldier of Fortune II Double Helix, which had a seriously committed modding scene. A modder got tired of all the cheaters, and created a companion mod to RealMod (Realism mod), called FairPlay.
What it does is match up server side files with client side files, and if anything is different (Like injecting .dlls, using aim hacks, etc), they simply would not load, and it would humiliate you publicly in the server by announcing it found your hacks and what exact version of it you were trying to use.
So I have to ask… Why was this not picked up industry wide?
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probably because hacker finds a way to bypass it.
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Hacker can bypass everything.
That shouldn’t be the excuse for not trying.
cheat developers can’t be stopped, only slowed down. With time they become more and more sophisticated. The competitive integrity of FPS as a genre has been and continues to slowly die. We have to make peace with it and just enjoy it casually until its run its course. For a lot of people, that time with overwatch 2 is coming soon. The state of matchmaking is in large part due to prevalence of cheating. The matchmaker cant make balanced games when people’s performance varies so much from one game to the next.
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Well, from your idea it’d be possible to perform checksums to check if anything was injected…
It is supposedly impossible to fake but all hacks don’t rely on injection.
I just don’t agree with your matchmaker statement. Matchmaker in overwatch 2 has always been a problem. We do have a lot cheaters but i don’t believe it is that much to even affect matchmaker.
The game lives on smurfs and is hardly keeping up even 15k players.
hardware bans usually reserved for very serious cases.
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Simple answer: Everything got so much more complicated and sophisticated
By now I’m convinced smurfs is why it is hard to ramp up my Elo so I agree it does live on it… I mean, who’s genuinely bad enough to be bronze (which is way below average currently).
It’s still annoying to know that in 11 matches, a cheater was probably in one of them (250k cheater accounts banned so far, apparently)
First time FPS players, super casuals, literal children, people with potato PCs, people with severe handicaps.
You would want to have a device driver that uses the WDK to reliably retrieve such information. They don’t want to do that, they want to work on a higher level of abstraction.
Yes, they can ask the Windows API for device information and Windows might give them spoofed information.
I think that’s why it’s not really worth using it on a large scale for the average user.
At best, it might annoy a few people who are using a debugger because they would have to reinstall windows (on their virtual environment).
Because Blizzard is blizzard