Why does blizzard hate widowmaker

always playing with her hitpoints. they dont know what to do with her.

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If you want her to have 200hp, make her fatter. Her hitbox is waaaaaaaaaay too small to have 200hp

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I mean, they pretty much explained it yesterday on a stream.

They buffed her up to 200 HP because initial feedback for 5v5 was that she felt too weak.

But they realized that this is not the case and nerfed her back down now

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they put her back to what it was at the end of ow1.

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i can understand it. Widow is difficult to balance. You can’t really adjust her strength, the oneshot, because it either doesn’t change anything or trash the hero straight away. All of their other abilities are already very weak and/or with Long CDs. So, only her health can be adjusted.

But what Blizzard doesn’t seem to understand is the connection between heroes. Last season helped her in all sorts of ways. Just having the meta tanks Hog and Orisa was a significant advantage. Tanks with no mobility and no shields. Flankers were virtually non-existent and many maps had played into their cards as well.

The new patch now shows again that the devs don’t seem to see these connections. Widow is a problem? Nerf to 175 hp.
Ball is weak? some strong buffs.
Sombra too weak? buffs.
S76 got a “QoL” buff but turn him into Noob76.

The buffs and nerfs on their own, if nothing else changes, are good/Ok. But taken together, all of the buffs to Ball, Sombra, S76 are also massive indirect nerfs to Widow.

aside from Bastion, Widow has the largest crit box and her hitbox isn’t exactly small either.

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It makes sense that if a character is gonna one shot she should be squishy.

I’ve suggested making her butt and thighs bigger but so far Blizzard has refused to do this.

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About her crit box, i don’t know, but since she plays at long range, it’s still small for all intents and purposes

About her hitbox, you are so wrong: Cassidy is literally 40- 50% wider than her but only has 225hp

I think it should do 200 damage or 250 damage. 300 seems like overkill. That’s over half the health on some of the tanks - and their heads are huge.
she’d still keep her one shot on squishies that way (besides bastion? but i think thats OK)

I actually prefer a slimmer body, but she’s too skinny for balance purposes lol
So she should have a bigger “balanced” hitbox from head to feet,

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Glass cannons should either be made of glass or not have the firepower of a cannon. Frankly, I think Widow’s getting off lightly.

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I personally like flat up top with lots down below.

I’m surprised Blizzard hasn’t tweaked anyone’s hitbox yet. Well, I guess they might have touched Doomfist’s. But I figured they definitely would have made Bastion a bit smaller.

If they hated Widowmaker, don’t you think they would have made her a bad hero? She had 175 HP in Overwatch 1 for the same reason that she does now. A long range sniper doesn’t need to have the standard HP pool, especially not one with like 50 meters of 1 shot potential and can click to delete. The change to 5v5 challenged the idea that she needs less HP because she might have been too squishy. After a few months of play they deemed her too high health so they took it back down.

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So all of their beta testers were trash is what you’re saying? No way didn’t think GM/Masters was bad at shooting a Widowmaker :scream:

I only drew the bastion comparison to the Critbox. I should have phrased it differently.

And for Widow, the cit boxes are just as small for her at the distance.
And what about Mei? she has the smallest critbox among all DPS, and a smaller hitbox than Cass and also Widow, but she has 250 HP.
Cass with +25hp has a larger hitbox than Widow, what is actually fair. Bigger Hitbox = More HP.

It wouldn’t change the result, she can’t oneshot Bastion with 300 dmg either, thanks to his armor, and all other non-tanks are 250 or less. The only thing that would make a difference and possibly lead to buffs in other parts of her kit as she then has a longer charge time. (which is messing with muscle memory again, sigh)

they did it with JQ some time ago. The thing is that it is more difficult to adjust hitboxes. Aside from reworks, hitbox adjustments are the most expensive balance adjustments and therefore correspondingly rare.
The hitbox has to be adjusted by the model, the animations have to be checked, the weight painting has to be checked, then it has to be implemented in the game and checked again there.
Adjusting the HPs is far easier, faster and cheaper.

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She’s one of, if not the easiest snipers in video games. Little recoil, no bullet drop, and doesn’t have to steady her aim. 175 doesn’t change that she gets max value for relatively low skill. Her charge time could also be longer, but for a character in such little risk that would only help with her follow up shot.

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I think you’re playing a different game. Mei doesn’t have asmaller hit box than Widow, she’s shorter and fatter than Widow. I find it a lot easier to hit Mei

And yes, Cass has 25+ hp compared to Widow but i’ll say it again, he’s A LOT WIDER than her so A LOT EASIER to hit. 25+ hp is nothing

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Sombra damage buff, widow less health. Sombra will finally be a proper widow counter.

how many shooters and snipers do you play?
In most shooters, it’s inherently easier. Oneshot with a bodyshot, same hitboxes for everyone, same movement for everyone, movementacceleration, quickscoping etc.
You could take any sniper and implement it in overtwatch and you would end up with a far more powerful version of Widow than you can even dream of.

Are all mechanics that are used in slow, tactical and especially realistic games. Overwatch is by no means slow, only conditionally tactical but far from realistic. Bulletdrop and Traveltime only exist in these games because you have extremely long LOS where even Junkertown is tiny in comparison. On something like Junkertown you wouldn’t notice it in many cases because the bullet drop and travel time is so minor. Recoil and Steady Aim are present on every weapon in these games, especially the Recoil.

In most other shooters, snipers can shoot faster and the risk is the same for each player as each is a similar character with the same/similar abilities. The risk is actually even lower in these shooters if you play the strength of a sniper. Since the opponent does not have the range/accuracy and also not the possibility to flank quickly to get close.

I feel she should charge her shots slower too, nothing annoys me more than a widow bunny hopping left and right and having a charge fast enough to one shot you while shes about to land.

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