Why does Blizzard do the opposite of balancing?

Everyone complains about Sombra, but they might as well just not balance at all. They either buff every character who doesn’t need it, nerf the only viable picks, and then put three characters on a pedestal to get buffed every single patch. Not to mention the fact that Clash is a joke.

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Because the devs either don’t listen to feedback, or interpret feedback in the weirdest way.

No one in this community play tested Juno and thought her primary needed to do less and her health needs to be less.

On top of that, nerf Hanzo he’s not a top DPS so make him lower.

I finally played today and I have to agree with the consensus about Juno and Clash being bad.

Still on the fence about Sombra. Hasn’t been an issue for me, but I can see why she might doing too much for others.

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I’ve tried to like Juno, really. She feels about as impactful as throwing slugs at people, with a little bit of speed in the mix.

Hanzo should be castrated.

Sombra though, I never had a problem with. I don’t like her, but I prefer characters that make you change your tactics, not just counterswap.

Balancing so many heroes can be hard, but the fact that they do the exact opposite is wild.

Because “Pre-RoleQueue style Balance”, is what you mean by “Balance”.

And that’s inappropriate for Role Queue.

It’s really not that complicated.

  • Making sure 1x sets of Choices have worthwhile/unique choices,

is fundamentally different from

  • Making sure 3x sets of Choices have worthwhile/unique choices.

And loud noises and uneducated groupthink does absolutely nothing to change that.

It’s applied “Game Theory”, which is a branch of math + psychology.

It’s like trying to argue against the laws of Physics, based on whoever gets the most angry on Twitch. It’s silly.

For me I shook my head cause I played a match with Juno nailing a lot of stats but it was still a steam roll because either I couldn’t keep up with the burst DMG or I die super fast while making a play to save a teammate.

This is how it felt with launch Life Weaver. You can do everything right but it feels underwhelming.

Neither your damage or your healing can keep up the pace of the match

Cause idiots on the forums including me post all the good solutions.

And by default they have to ignore all those and do something new.

Cause they are game Dev’s bruu
They have some third vision.

Just complain and whine stop saying solutions to these Dev’s it will get blocked by default then .

All the problems with atleast basic issues in 5v5 was listed and said by many including the above forum foasil grey during ow2 beta all of them gave some good basic fixes too that sounded common sense.

That is why it’s not fixed cause they now can’t do the obvious solutions.

Now I understand why grey was like we can give hanzo one shot back :stuck_out_tongue_closed_eyes:

I do play mostly unranked. I also play comp. In both, you see, with every ‘balancing’ patch, a painfully clear meta in who is good. Admittedly, in higher rankings the line is blurred a bit, but it’s always there. Characters are rarely picked for their kit or because they’re just fun to play, they’re picked because people don’t want to play heroes that feel like giving people paper cuts.

My issues doesn’t lie in the tendency towards that meta, it’s the fact that the devs don’t care about shifting it towards an even playing field.

They will be forever balancing this game, they couldn’t handle balancing with the original line up, now they have way more heroes to deal with lol

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I don’t think they should.

Instead, they should aim for an “Ideal” Tierlist by pickrate.

With the heroes that are the most enjoyable to play as/with/against at the top. Lean into community favorites.

I.e. Don’t try to make Roadhog be equal to other Tanks

I see the appeal of it, I just always feel that it should be more dependent on playstyle.

If they focus too much on one character that’s more popular, then what’s the point of even trying for the other heroes? And what if you really enjoy a character that’s not as popular?

Heroes don’t have to be equal to each other in every way, and of course they should have weaknesses. The characters should flow with each other, rather than picking whatever character was buffed and one-shotting anyone who doesn’t conform.

Novelty, and because not everybody experiences fun in the same way.

You just gotta think about Spaghetti Sauce.

Balance updates do not exist to balance the game. They are often meant to imbalance it, to artificially engineer new netas and keep the game feeling fresh when it’s really pretty similar to the way it was on release.

In other words: it drives player engagement up.

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Because its the only way they know how to bring attention to the game.

They dont know how to make a game or salvage whats left, so they destroy it for ragebait attention burst

Its like a guy with way too many tattoos who goes out and gets yet another crappy tattoo

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They don’t want balance, though. They want consistent engagement which ‘shakes up the meta’ even when it goes 180 from one Season to the next.

They wanted to increase TTK so they buffed HP values one season, then turn around and revert it mostly the next. They somehow gave Hanzo his one shot back but only to certain characters including himself.

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You want the honest answer?

They listen to popular Streamers, not the users who play the game. If a streamer throws a big enough fit, something gets changed.

Unfortunately it really is that simple.

The game has fifty heroes and they all do wildly different stuff, and you can always swap them in the match. There’s no way to “balance” this.

Instead the focus should be on ensuring each hero feels good to play, and play against, in most situations (again, “all” is impossible.)

However, Blizzard works the game neither for unattainable “balance” or for much more reasonable “feels good in play”

They do stuff purely to jostle around the professional play meta, to make it flashy and fast and “different” as often as possible, no matter what the downstream effects of these changes will be.