Well his primary damage is split into impact and explosion damage. Lowering the explosion damage would lower the direct damage too.
But reading further I think you’re meaning just lower the aoe? I don’t think that would address the dying to a random nade issue low ranks seem to have.
lowering the aoe would be the stupidest thing i seen lowering damage potential is better since aoe is part of junkrat after all and im speaking this as junkrat hater
it’s not just that, it’s also that he punishes certain tanks hard and not others. if i play junkerqueen, we will lose unless my dps is significantly better than him, unlikely at lower elos and matchmaking is broken so i have diamonds and silvers in the same game. if i switch to dva, i can wreck him every time easy. so maybe he shouldn’t be so hard on low mitigation tanks like junkerqueen while then freeing up space to make him slightly less instadead if harddove?
i can’t rush to deal with him as JQ because my team will randomly die while i do lol
I don’t think that really addresses the actual power of spam. It’s good for Junk due to 1. Mainly ult charge and 2. Sometimes somebody will get hit with a direct and die. Although that is a lower rank issue.
Lowering the aoe from nades that miss everything would be an incredibly small nerf and not change much.
The dev on stream mentioned Junk projectiles rolling on the floor as something they’re looking at. Flats asked about the combo and the dev answered with talking about range limitations on 1 shots and how when they come from across the map it’s not ok. Essentially saying that his combo is fine.
People have somehow managed to confuse that with “Combo being removed1!!1!!”
While indeed that could be nerf, I think we should wait until they give us some more details. Jumping to conclusions about them ‘hating Junkrat’ is a bit too bold right now. We do not know if he won’t get something back to offset this.
as to OP then. Too soon. You are just fearmongering now. Please stop.