So why do I lose SR when I have a leaver again? Like what purpose does that actually serve? What legitimate reason do I have for losing forty SR after Rando Jones dipped out after we lost the first round? He wasn’t in my party, I’ve never met him before in my life, and I’m still being punished for losing the 5v6. That’s so… frustrating? And bad?
Why is there a topic about this everyday? Why is there a search function on the forum? Why did Google become a thing?
Because the problem hasn’t been fixed so we keep complaining about it. Did you come with a solution or just sass?
Because the system is objectively punishes everybody for one thrower and people dont like that?
Tricky question. You don’t.
You will be in a heavily disadvantageous place, and probably will lose, but you still have the option to fight 5v6 and sometimes you win. You can opt to give up on the match and not suffer the “abandon match” penalty after 2 minutes, but you still get a loss because… you gave up.
You also get easy wins when someone in the enemy team quit or disconnect. In the long run, they should balance each other out.
Same reason as the last 1,000 times this was posted. People would dodge for their friends in a group to save them a loss.
You lose SR because you lost.
The question you meant to ask is, why doesn’t a leaver save me from losing SR?
- Then someone could leave specifically to save you SR.
- The ability to do this would encourage toxic players to pressure teammates to leave, especially if they perceive them as playing poorly.
- It would not be fair to the winning team, as they cannot gain SR if you do not lose SR.
- The ability to do this would encourage rage-quitting to prevent the winning team from gaining SR.
Several flaws there:
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Groups of people queued together would lose SR together for leaving. If you’re in a group and one of you leaves you’d all lose a small-ish amount of SR (because disconnects happen) and put a brand on your accounts so that if any of you leave a game again within an amount of time you lose a larger amount of SR.
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Mute function exists. If they’re bullying you they’re not focusing on the game at hand anyway or are likely throwing because they’ve checked out mentally. The game is a loss because they’re toxic. They’ll get reported for toxic behavior, and Overwatch typically takes care of repeat offenders.
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Winning teams can still gain SR, if they stick around to push the payload all the way. Earn your victory, yeah?
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See 3.
Winning teams can still gain SR, if they stick around to push the payload all the way. Earn your victory, yeah?
Now you can start a system of easy win trading at high elos. How fun.
Ultimately, some players are pretty scummy, and the current system is the best way to remove any incentive from players from ever trying it. The only thing I’d ever want changed about it is to put harsher penalties specifically on players who hit that disconnect button.
You… you think entire teams of people are just going to hunt each other down in comp games to… intentionally leave and trade ELO? Did you miss the part where leaving still gives a penalty?
You can’t convince me in any universe that five people should lose 40 SR (which is approximately what I lost in my last game with a leaver) because one person decided they were too mad to keep playing, or because their power went out, or because their internet went out, or because whatever circumstance. Like that just ain’t it, chief.
so you can’t exploit leaving to cancel losing games.
it’s really not that hard to come to that conclusion…
But every time this reason comes up you have the counter argument that everybody in the friendlist and in the group of the leaver would not be affected by it.
Come on, its such a simple solution arguing over the reason of something soo easily fixable is stupid.
Those who leave get punished for it, this would only help those who stayed in.
Also if it comes to exploit for those who stay in the solution is simple, everybody in the leavers friendlist/contactlist/group are still losing sr in that game to avoid abuse.
ok think one step further
queue as 6 stack, every time you lose one of 6 players takes a loss worth 2 games, you rotate through players and you get 1/3 of a loss every game you would other wise have lost
you think people wouldn’t exploit that?
yeah that means people don’t group anymore because they could lose sr if someone leaves, you punish people grouping with someone who involuntarily leaves then
If the leaver comes from your group you deserve to lose SR because apparently you failed the first part of creating a group which is “find reliable people”.
The change what i listed would only make sure that innocents wont get problems because someone who doesnt have decent computer or is trolling.
The change makes sure everybody who was in the group/contact/friendlist of the leaver will still get punished but those who cannot abuse the system wont lose SR because of random leavers.
If you change SR lost based on friends list, derankers would group and tryhards would delete people until the game was over.
You… you think entire teams of people are just going to hunt each other down in comp games to… intentionally leave and trade ELO?
Yes, I do. Players have done some toxic stuff to reach top 500 and I don’t doubt that we’d see players trying to wintrade to hit it.
You can’t convince me in any universe that five people should lose 40 SR
It’s actually about 25 SR. The only time it’s more or less is when your personal performance impacts your SR gain or loss, and in this case, the hidden matchmaker thinks you might be a bit too high up.
But yes, I’d rather lose 25 SR than waste several games from people win trading their way up to GM/T500. Yea, it sucks, but it’s statistically more likely that the enemy team will have a leaver than I will, combined with it being pretty infrequent already, so I don’t mind it as much as some players make it out to be, and this is coming from a dude who spent 4 hours yesterday to climb 40 SR.
It blows my mind that, even after literal years of posts explaining it, there are people that still don’t understand how exploitable it would be if only the leaver had an SR penalty.
Even without the hand-holding explanations, it should be obvious
More likely, or anyway at least as likely, you’d have ‘loss prevention’ trading where one player on the team leaves a likely-lost match to save SR drop for the remainder, expecting this to be repaid in the future. (Edit: The reason being, you’re ALREADY going to lose some SR, so you lose a little more to prevent it later. If you could win the match but leave instead, that’s a bigger difference in SR and you need more known cooperators on the opposite team; you’ll have enough known cooperators on the less painful ‘leaving a lost game’ to make it worth more often.)
Automated leaver penalties would prevent it from getting completely out of hand, but I expect it would be relatively frequent and that people would quickly identify the ideal leaving-rate to never get a serious suspension.
It does not even out in the long run. Losing matches because of leavers (and yes I’ve won a very very few 5v6, but perhaps 3 matches since season 1) simply erodes the fun factor WAY more than the occasional leaver on the other side. To be honest for me it even gets me upset to win a match that’s hotly contested only because someone on the other team left. This is simply a game mechanic that needs fixing in SOME way. I don’t have a solution but I can not stop giving Blizzard feedback, including feedback from numerous friends, that as currently designed it does not work. The game would be far more addictive if it worked more like quickplay in competitive. People keep posting about it, including me, because it’s a HUGE negative in an otherwise awesome game.