Why do we not have a Surrender option?

Clearly it is very very much needed. You are stacked sometimes against a team where they go 30-0 and you are 1-10.

Clearly we were meant to lose by the system. So why not we just take the L and move on ?

How it works in Marvel rivals -

  • Timing: You can’t surrender during the first round. The option becomes available after the first round is completed.
  • Vote Limits: Each player can only initiate one surrender vote per round. If your vote fails, you have to wait until the next round to try again.
  • Game Modes: The surrender feature is only available in Competitive Play. It does not exist in Quick Play matches.
    Marvel has this - saves us a bunch of time and does not frustrate the player.

Ofcourse everyone in the team needs to accept the surrender. If someone feels that we can pull the win they can say no.

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This is not exactly a justification for it. Due those stats, usually, are irrelevant aside to show stuff like:

  • bad team formation
  • poor teamwork

Not differentiation on skills per se. I won several matches with a team with way worse stats than the opposite team, while also lost several matches with way better stats. It’s a game of objectives not k/d, although can indicate trends is not a proof of unbalanced match.

This is cool, tho. Although considering how folks fingerpoint others in RQ would be a toxic cesspool if someone wants to keep playing and it’s teamates don’t.

While on Open, could be a great idea, tho. If requires everybody accept it. Due folks could fix their shortcomings with different formations and picks.

Which MR being also open, makes sense to do on a open format like it.

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With how some of my matches start, my teams would surrender after the first few fights despite it being winnable - and often times we’d flip it around.

And if someone didn’t want to surrender because they see the team being able to adjust and win, they could get harrassed for it. :person_shrugging:

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Because with the plethora of win shoppers that regularly play this game, they’d be hammering the surrender button before everyone left spawn. :smile:

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I am only talking about games that are impossible to win. Unless you have been in that situation you would not know.

30-0 is a very good stat for OW2. Having a team mate that is 1-12 is clearly a stat where the player is there for you to carry and move to the next tier rank.

Rivals has the same format and same game modes. You need kill stats to complete the objective btw.

If you cannot hold or push the payload that is due to your kill stats.

Yes, I believe everyone in rivals need to accept it.

If I issue a surrender, it get rejected. I cannot issue another one. I am out of the Que. someone correct me if I am wrong. Haven’t played rivals in a while.

It can only be issued after the first round. Not right of the gate.

If a red team does 30-0 in the first round and your solider is 1-16. That clearly deserves a look should we try to do this.

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It was said on Flats streamer test of Stadium that Stadium would have a surrender option. I think at the 15minute mark only though. These matches are supposed to be around 45mins

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A Surrender option only enables throwers who don’t want to get reported nor take a leaver penalty. How about just playing the game to completion, win or lose?

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Would be a bad thing, because one of OW strong points are fast matches and to be the 27th different game mode in the game will not help. Surrender or not surrender, such long matches dont hold many people.

I believe that’s the max it can go, but it’s intended to be a longer game mode

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This is a good quality of life change. Hope they collect data on when surrender is being issued.

Sure throwers gonna throw but I would need to accept the surrender and 2 others from my team as well. I think it is majority vote win.

You maybe wrong on this one. Still need to see what the mode is like.

Surrender option in comp could be a good thing. It would help us in not dealing with the broken match making system that we have. Currently we have a forced win/ loss going on.

The only situations are:

  • lack of teamwork (pretty common, even more due RQ)
  • way bigger mmr range between teams (not that common, really rare instances, tbh)

Otherwise is more tied to:

  • mindset (folks not playing on the mode is suited for them or/and blizzard not providing a better mode for those)
  • unwillingness to adapt (if path A doesn’t work, try other paths, if a match up isn’t work, change your target and so on)
  • poor formation (tempo, synergy and co-operation to do stuff)

Is not, just shows that one team has bad teamwork or/and bad formation.

“For you to carry” is fallacy, due OW is a game that teamwork superseeds carry. Unless you’re playing against a smurf, even on those cases, teamwork still superseeds if the smurf is a solo player. While 5v5 highlights tank impact, if your team doesn’t capitalize or explore your plays. The other team will punish you if they coordinate with each other.

A coordinated bronze-gold team can beat a solo master player. Several bronze to gm runs shows exactly that at some point.

Nah, on both games I can win and won without resorting for such measures. As tank I could keep foes outside of the objective without going for kills, like rein or groot, as support could force foes to leave it with ana’s nade, kiriko’s ult, lifeweaver petal, lucio’s boop, jeff’s ult, cloak and dagger abilities and so on. On damage role, junk’s traps/mines, pharah’s concussion, mei wall and so on.

Both games are games of objectives, while you can argue that killing stuff is, most of the time, the most optimal way to do so. You can win in both games without a single kill on your stats. Making those two stats only a trend of lack coordination/bad teamwork.

The only time you need kill stats to complete objectives, are in cases of deathmatch modes.

On a open queue, if what you stated is correct. Should be fine, due folks would have options to fix team problems. If nobody wants to fix it or can’t, the option would be valid. On RQ would be a toxic cesspool and abusable feature.

Majority is bad, everyone or nothing. Due Majority team stacks can do it.

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Sure - this applies to the player who is not qualified to be at a certain rank. We can excuse this. No one would surrender to this. But if you are failing to get team kills after using the same ULTS like 5 time. Clearly shows that you are with a team that lacks experience.

This would exactly be the moment I would issue a surrender as a tank. Because unless the DPS cannot kill why do we need to keep engaging ? This is competitive mode, surely you need to have the game sense and experience to be at a certain rank.

It is more common than you think. Most of the time, the top dps pumper has to carry to get out of the ELO. Again this will depend on the majority of the team to surrender.

Exactly what a surrender option should be. Why am i facing a team that is going 30 -0 when my solider is 1-16.

What experience am i going to gain from this ? Clearly I am on a path to lose ?. Do you see a different path, where you are going to turn this around ?

If your statement was correct, why did they mention this in the director take on October 24 -

Both “Limit 2” and “Kingmaker” are 5v5 experimental modes — designed to give players more freedom in team composition, while still allowing standout individuals to have a more noticeable impact, especially in solo roles.

This design direction shows Blizzard experimenting within the 5v5 format to allow more opportunities for individual heroics — without fully reverting to the chaos of Open Queue.

lets not use you as an example of failed team mates. lets use the forum. I did a simple search under bad team mates. you can play around and see the countless posts that are created. Her e is one for you Search results for 'bad team mates' - Overwatch Forums

How can you abuse it ? if me and you are in the same team. we both would need to agree to it. It is a majority vote.

If there is a stack and we both are duo. We will lose. But we can log a report under gameplay sabotage. There are ways to reduce it ?

One way to mitigate surrender vote spamming abuse is to allow each player to initiate such a vote only once per match, and if the vote fails, voting is additionally locked out for 2+ minutes (or whatever Blizz deems appropriate).

I prefer just not having a quitter’s mentality

Besides, if it’s as bad as you claim it is, then that round will end quickly anyway….no need for a end now option

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I have updated my post as per Marvel Rivals rules.

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Because it would be abused like the report system.

Everything in the game can be abused ? This is an online competitive game ?

If a player A - especially a smurf is doing this to derank. You can report him for sabotage. But i think the count would be really really low for players to actually do this.

This is only applied in comp mode. Why would you think a Diamond player or Plat player is going to do this ? He would risk his account for this ?

It only makes sense for Stadium.

I can usually tell who’s going to win in the first 1-2 team fights (unless there’s a leaver). If you’re on the losing end, just play out the 4minutes

What if we can make the decision as a team and surrender since we clearly know the odds are stacked against us ?

This is quality of life change - saves us from toxicity and time.

I can spend the 4 min in que or already back into another game.

Why do we need to sit 4 min to take the L when we can make the decision as a team ?

Would need to be all or nothing. You can just have a 3 stack of trolls purposely Surrendering every game come round 2 then if it’s a majority vote.

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