Why do we have to pay with our mmr?

why do we have to pay for leavers with our mmr?
why do we have to pay for throwers with out mmr?
why do we have to pay for trolls with our mmr?
why do we have to pay with our mmr for stomps?
i’m tired of being the tank that have +10 kills and my dps barely reach 9~10
i’m tired of this crap, i finally got my first lose streak penalty and it was full of those scenario, wtf?

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best way to fix all this is to organize a team all on coms and learn when to counter swap I know a lot of people hate playing that but its often times necessary in order to get the ball rolling. Just be glad our mmr is a bit more forgiving now then it used to be

They’re the same rank as you even when they do those things. What mistakes are you making that keep you in that rank? You’re making just as many bad plays as them

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Overwatch uses the Elo system, and therefore requires that the winning team gains the points that the losing team lost. It’s not fair for the winning team to receive nothing, nor can the system work if they gain while the losers lose nothing. It’s a zero-sum system. And besides, everyone at your rank has the same chance of having a leaver on their team so it’s technically fair. Remember, “fair” and “fun” are not intrinsic to each other. It’s fair that a criminal gets punished despite not being fun for them, for example.

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Oh chill you don’t even know your mmr. It’s a hidden stat.

Oh right, because how is it possible that a Tank (Raid Boss) has better damage stats than a DPS.

It’s hard to believe I know.

Stop pretending tanks these days are better than having two tanks in 6v6. Compare dealing with current D.Va or Winton to dealing with old D.Va and Winton. It’s not even close. Tanks are basically trying to eat for two now.

I’m not pretending anything here, could you tell me where in my comment I said something like that?

Let’s be realistic after the recent buff to the tank role, it is a normal scenario that the data values ​​in the scoreboard are extremely inflated in that role, I play in diamond and since the change to tanks that is the general rule at least in my experience , the normal thing is that both tanks in the game get the highest numbers, that’s why my comment, OP comes here and mentions that his DPS are bad because he, in the most busted role in the game currently, has better numbers.

Now there is a wild idea. Would you like for Blizzard to add the option to pay for an MMR boost?

Yes? How about…

“Just $80 to get into the next tier.”

Pay it for an instant benefit. Pay it to get past to MMR where you encounter the most trolls and leavers. Pay it to instantly get in with the good players and the serious games. Comp, QP, even Arcade.

But the real question is: are you good (or rich) enough to keep it there? :thinking:

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Calling them a raid boss is acting (i.e. pretending) like they’re better than having two tanks in OW1. And since the tanks in OW1 had to work together to be optimal, they were basically one unit. And two tanks would drastically outperform one current so-called “gigabuffed” tank. Current tanks have to perform by themselves what two tanks used to do, because the other roles still have the same number of members.

Look, this is a matter of perspective, if it was better to have two tanks or a very busted one, I don’t know, the only thing I know is that currently the tanks in the game are very powerful and tend to have the best numbers in the game, compare the numbers of a DPS with a tank in the current format is illogical.

And I’m saying that current tanks have to eat for two, so it makes sense that they can pretty reliably crank out more numbers than other roles. It’s especially true when they have the highest uptime and survivability. Turns out, surviving longer increases your ability to apply your damage.

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i can’t be glad for a stat that is supposed to represent “player ability” when in reality represents “this money cow ate 1000 throwers, 999 trolls, 3333 leavers, 12387973489 stomps, 123978 dev ‘oopsies’, he farm more kills than his dps? who cares, is he good? who knows, buy some skins kiddo

i’ve tried everything, shield and bubble and succ(sigma) the heck of their struggles, being in LOS of my sups the entire match, winton dive dva dive ram rush rein rush, payload princess, flanker, everything almost with every tank except orisa, i don’t respect orisa

you barely get matches in which the range is your rank - your rank, you either get yourself at the bottom of the range, at the top or somewhere in the middle, also not all the people is in their real rank because of that stupid derank protection as a solo role queuer i know it’s gonna be absurd and one sided most of the time. just by looking at the range… under your logic, that i kinda like, losing ~20% for a lose it’s ok, but leavers should lose 80% for one time, 160% for two times, throwers and leavers should also receive a mmr punishment under that logic, because yes, the team about to lose is trying, but they are not.

if the mmr were really about player ability, the average KDA between the tank and the dps would be almost always close to the same numbers for both roles

i would love to try a system where you gather points in order to promote yourself after meeting some requirements for each rank like,

  • having your mastery on lv 1 or lv 2 or lv 3 with 5 stars
  • having enough points for promotion
  • having no reports on you in the past 30 days
  • idk

I hate the fact that this game has become counterwatch and I am not even a Tank player. I cannot remember the last time I had a team who ended up playing the same heroes throughout the match.

Like I understand switching when hard countered and switching when you feel like you do not provide enough value on your current hero but every single match is like mystery heroes.

Not to mention I also hate how tank dependent this game has become. If your tank does not want to play the mystery hero game the enemy tank does you literally lose like 90% of the time. It is horrible for everyone and especially tank players. Also the tank diff has never been more prevalent like it is now.

Making tank raid bosses has only made counterwatch an even more of a must strategy unless you are smurfing like 3 elos below your main SR and even then you have difficulties outplaying your counter.

Here’s the thing about leavers and throwers and whatever else you complain about. Since you are the one constant, you will always have on average fewer throwers and leavers on your own team than on the other team because presumably you are not either a thrower or a leaver. So, in reality, leavers and throwers are a net benefit.

can’t agree to that, having dev oopsies exploiters on my team will grant me wins that i don’t deserve, and my mmr will be lying about what i can do, sending me to games that are above my real ability as a player. meanwhile, having throwers, trolls, afk and leavers on my team, will grant the enemy team an advantage that almost always ends up on a lose. so, the worst scenario is meta and dev oopsies exploiters on the enemy team and throwers, trolls, afk and leavers on my team, and we can’t have the same scenario in both ways on the same match :thinking:

How do you propose to fix the issues like trolls or “stomps”?

People need to lose MMR even when someone quits or DCs to avoid exploitation of the ranking system.

So you have one more kill than the DPS? Gee, that seems to imply you’re ranked appropriately. By the way tanks (and supports) frequently end up with more elims on the scoreboard than DPS. That doesn’t mean anything significant.

(1): stomps can be fixed by adding the opposite to wide groups, solo role queue. afk, troll, thrower, leaver can be fixed by adding the opposite to derank protections, rank up preventions, and in order to be able to rank up again you are given the opportunity to win games without reports, but there is also a threshold, if you keep the bad practices, more reports will arrive, and more wins will be required to unlock your ranking up privilege. this combined with the current penalties for way too much reports being received for your bad behaviour becomes a season ban or an account ban. aside from that, the 5 seconds counter before allowing a person to click on yes to leave a match is good, but your most played hero telling you to don’t give up, and 10 seconds is better and adds a psychological layer of efforts to encourage players to overcome mental blocks or the lack of motivation to start trying harder before accepting the lose and choosing to leave

(2): i agree, but trolls, throwers, afk and leavers, should lose more than just ~25% per match, maybe 80% or the entire 100% of it’s current rank

(3): no, 10 is a reference, the full list of scenarios would consider multiple scenarios where i alone end up killing a number above the sum of my dps kills together, a high mitigation too, or a dps closer to me from below or above while the other dps seems to be lost on its thoughts back on spawn, studying the map or because of feeding the enemy team with deaths

Some of us have responsibilities that get in the way of scheduling a 5 player squad, much less find one.

And this is not a skill issue. If I can solo queue and get up to masters, I’d say I am having a lot more skill than the 5 player smurf farm that stomps on lowbies. If I was in metal I’d quit the game entirely. And that’s important because the way matchmaking and smurfing are nowadays, the middle-class of Overwatch are quitting… and those are the people spending money.

Well I apologize for trying to give suggestions I know its can often be a pain there is a discord called Overwatch LFG that you can often find 3 to 4 other players to play with its not always the best solution but its for sure better then trying to find others from QP whose skill ranges can often vary greatly. Just trying to help as I know the problem first hand when my group of friends all stopped playing themselves and thus im forced into solo Ranked games.

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