Why do the penalties for leaving a game apply if I lag out?

This has happened to me a few times already, I lose connection to the game servers (not my fault, my internet is great, blizzards servers are just bad), get logged out and I can’t even rejoin my game 90% of the time (quick play). Then get hit with a 20 minute suspension to top it off… I barely got through my placements in comp because of this. Do any of you have the same issues?

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  1. Because there is no way to differentiate between a quit and a lag out.
  2. Because people would circumvent the penalties by unplugging their internet instead.
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The game most definitely differentiates between leaving and lagging out, and honestly as a mid elo player (gold-plat, where most people are), if someone is gonna go through the hassle of unplugging their internet just to leave a game of Overwatch, they should have that imo :skull:

  1. The leaver penalties are designed to barely matter for legitimate reasons, and constant internet problems aren’t an excuse to keep queueing up when everyone is expected to do the bare minimum for the hobby.
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To Lose internet:

if you have a laptop thats 1 button combo with 2 keys or a simple side switch on the device.
A normal RJ45 cable (Ethernet) is easly unplugged given you can reach behind your pc (which Is only hard if you make it hard for yourself)
simply restarting the Router is 1 physical button or 1 button on the webinterface.

but why go that far?
just disable your Ethernet network Adapter in Windows for a few seconds. (this can be done via scripts essentially its 1 dubble click)

if that avoids a penalty over hitting more buttons to leave a match, people will abuse this.

if there is such a nees to be able to leave, maybe blizz should start to do their biggest fear, separate the players.

hardcore, competetive players
serious players
casual / gotta go players

It doesn’t.

It just knows the client stopped communicating with the server.

It has no means of knowing why.

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Blizzard does not care about your network issues. They also don’t care if you had them inconsistently over a long span of time. They will ban your account and that is the end of it. If you have network issues either due to poor ISP service or other underlying problems, then stay away from this game.

My country has a lower standard of living and development. The ISP I’ve contracted does not provide good service. Blizzard does not have a branch for my country, and I assume they just auto translate my tickets. Do yourself a favor and find another game if this is a deal breaker for you.

Well, at a more specific level.

The game has absolutely no idea the difference between “My Router Stopped working” and “I turned off the power switch on my Router”.

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You can actually still get a mark on your account if the server itself kicks you out, without losing internet connectivity at all. This is OW2.

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I think in situations where more than one, non teamed up player loses the connection at once, the system should not add to the count.

Blizzards servers are not immune to issues as well, and a bunch of players all dropping at once should be detectable.

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It’s not a hassle at all. TAB out and turn off your Wifi, or unplug your Ethernet cable from the computer and plug it back in. Or disable your network adapter.

There would be no need to unplug your modem/router which would be more of a hassle, but not necessary.

People will exploit any workarounds they can find to avoid being penalized, so they have to account for that by applying the penalties to any form of disconnect.

That is a good idea.

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That would require them making the system to account for reasonable things like multiple people DCing simultaneously. I don’t have any faith in them implementing as such.

It wouldn’t be that hard, servers have logs that could log such disconnects and if two or more have the same timestamp it wouldn’t be hard to verify it as a server issue and except it from the count, but yeah given this is Blizzard the easy way out often goes over their heads lol

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There ya go:

They would rather ban people for leaving 2 games in Quick Play than go back to 6v6 where one-sided stomps were objectively less prevalent.

Barely able to get through your competitive matches? This doesn’t seem at all like a problem with Overwatch… if you hadn’t noticed already, almost no one is complaining about constant disconnects or being unable to rejoin an active match.

How much of that was that there were basically no new or returning players, so every player was properly MMR calibrated?

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I think that is certainly a variable.

However, I think the higher contribution is a second tank could peel and cover for more mistakes. Preventing or stalling a snowball more often.

Well yeah, also more homogenized compositions.

But that’s the thing, it’s bizarre with people thinking that with the amount of DPS and bloodthirsty Support/Tanks, that we could ever get to a point where 4/6th’s of the playerbase prefers more sedentary playstyles.