Why do the devs insist on adding more and more CC abilities?

Since the release, we’ve gotten more CCs from added heroes than we saw within the original roster.

I know we’ve all been there in a game when you just see yourself constantly being hacked, stunned, punched, etc. and it just gets super old and super annoying very fast.

The original roster used to be about mind games and outplaying the CCs, such as Tracer baiting out McCree’s flashbang, or the Rein vs McCree where Rein would have to move his shield to predict where McCree was going to through his flashbang.

However since the release of the game, we’ve seen so many new CC abilities added, including:
Ana-Sleep Dart
Sombra-Hack
Orisa-Halt
Doomfist-Punch/Sesmic Slam/Uppercut (No longer holds you in place in air but used to.)
Brigitte-Shield Bash
Wrecking Ball-Piledriver
Sigma-Accretion (or whatever his rock thing is called)

The only newly released heroes without some form of CC are Moira, Ashe, and Baptiste, and that’s granted that I’m not counting knockbacks as CCs, otherwise Ashe would have one as well.

When 70% of newly added heroes come with some sort of CC ability, it begins to start taking a toll on the overall gameplay. I didn’t think it was that bad after Sombra was added, but once we got Doom, Orisa, and Brig all within a year of each other, the game became seemingly more and more annoying to play.

I still love the game and I’m still going to play my heart out, but I’m disappointed that this is the path the game has taken. I thought that the amount of CCs was perfectly balanced, even after Sombra’s release.

I’m tired and worn out from being repeatedly stunned, and it’s becoming harder and harder to play heroes I enjoy, simply because I can’t go a game without being crowd controlled at least 5 times, if not way more. I loved Overwatch the way it was, and it seems as though the game gets more and more unplayable with each new hero release, as shown by Brig bringing on goats and making all but 6 heroes unplayable, and Sigma bringing on double barrier, once again making all but 6 heroes unplayable.

If we were to remove Orisa/Doom/Brig/Ball/Sigma, then this game would be the best game in the world in my opinion, but each new addition makes it harder and harder for me to have fun.

However, I love this game and I have hope for it, and it seems as though the devs are going down the right path with the recent PTR changes. Role queue was a fantastic idea, but the addition of Sigma has single handedly made role queue a nightmare.

Thank you for listening to my rant and I apologize if this comes off as just petty or just a giant complaint to you guys, but I just really needed to get this off of my chest. If you disagree with me that’s fine, and I respect your opinions. To each their own.

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Why not count knockback CC as well? Boops definitely count as a form of CC. Ashe’s isn’t too bad but you also have Hammond booping you around everywhere.

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I don’t necessarily find it that annoying to get booped, especially since it really doesn’t affect you unless you’re playing out of position. If you get caught out and booped and punished for your positioning, then that’s honestly fair. Lucios who get huge environmental boops deserve it, same with Hammonds or Ashes who use their boops to get environmentals. However, if a character like Hammond or Doom can just run into your whole team, CC someone to death, and get out for free, it gets a bit ridiculous.

They took the worst parts of an mmo (class system and CC) and applied it to overwatch.

I agree, it wasn’t that bad, but it’s getting annoying these days and double shield isn’t help.

They are making ults take longer to charge, that’s fine, but maybe consider reworking some of the CC aspects?

IIRC Jeff said that he reckon there were too much CC abilities in the game and they have to go easy on them.
It was 1 year ago.

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Yeah CC has definitely ruined this game. 100%. It’s so bad that Tracer and Genji literally can’t even do their jobs right anymore. When you can’t even get IN to Dragonblade or Pulse Bomb without getting CCed to oblivion, you know it’s bad lol

Genji not being able to deflect Accretion feels like an even bigger slap in the face

I know the game wasn’t meant to be an FPS to begin with, but it used to feel like more of an off-FPS at the beginning. Now it feels like a MOBA such as League where you just find yourself constantly stunned up with no way out. I miss the FPS feel of the game, and I really hate that they can’t come up with abilities for new heroes that don’t involve CC. There are plenty of ideas out there, yet they take the CC route nearly every time.

I would disagree with this statement. You can absolutely get booped when not out of position. Boops are not only used for environmental kills. They are commonly used specifically to get you out of position.

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Yeah, but I still wouldn’t have a problem with that. If a Lucio is risking his life to go into my team and get us out of position, then kudos to him. However, I do find boops annoying when it’s just a ball constantly spinning around something and just knocking everyone back freely, and I don’t think a 600 hp hero needs as much mobility and CC as Hammond has.

It’s really easy for hammond to barrel through enemies to boop them into your team from behind with relatively low risk outside of Mei or Sombra hacking you. Pharah can do the same with concussion blast. Lucio may have some risky but that’s just what he does.

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Opposite for me. I hate regular shooters because they’re just pew pew pew. OW is different thanks to CCs. I come from 12 years of WoW so CCs are just normal for me. Of course I don’t like to be CCed, but I can CC too so it’s just a matter of who makes the smartest play.

they think cc = originality

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Funny because Sigma is one of the first characters to straight up steal an ability lmao. Kinetic Grasp is literally DM, and his shield is just Old Sym’s shield that you can stop and replace at will. He’s not even that original lol

To me it feels as if there is no “smartest play” when it comes to CCs. If you’re playing a hero such as Zenyatta into any hero with a CC, you’re going to lose undoubtedly. Especially with heroes such as Doom/Hammond who can just stun a 250 or less HP hero up and delete them like it’s nothing. There’s no smart play when it comes to playing Hammond or Doomfist, it’s just smacking a key and being rewarded with a free kill.

Yeah that’s why everyone hates it. Mccree isn’t even that good but his FB feels cheap af because it’s an “I win” button. The problem is half the time you can’t even play the game with all the CC rn. You can work around it, but it doesn’t make it feel any less cheap when you’re working your butt off and they press E or Shift and just win the 1v1

Because otherwise mobility would be completely uncontested and thus overpowered. In fact, every single CC in the game has either a delay/cast time or limited range, and most of them are projectiles/skillshots. Plenty room for counterplay imo. You should be glad it’s not your average moba, getting chain-stunned/silenced in these is very common.

That’s a solid reason on paper, but there are TONS of CC abilities that are near impossible to play around. You can’t do anything about Mei’s freeze or Mccree’s Flashbang sometimes. They don’t have delays, and go pretty far. It’s pretty easy to be chain stunned as well, I see it happen all the time. Halt into Hook into Flashbang into freeze or whatever. It’s WAY too easy to do, imo. (Before you say “just outrange Flashbang and Mei, 4head” well, it’s not always so easy when you’re a tank or you HAVE to get close to them/can’t escape. )

When you start understanding this is not a straight FPS game and where some of the dev’s come from, you will know why the game is why its more MMO.

I think it’s fine as long as the CC counters the CC. If it’s all unique effects it becomes too much, but if you have a hero like Doomfist who can punch heroes out of Baptiste Immortality Field, then the game has a healthy and dynamic gameplay. Personally I think Blizzard are doing a great job at managing all the effects, considering how many heroes we have.

Yeah but with certain CCs there is no counterplay. If ball slams you, he gets a free kill on you and just rolls out. If doom punches you into a wall, you have no chance to counterplay it because it instantly kills you. If sigma rocks you, all he has to do is shoot you while you’re still stunned and down on the ground and you die. I understand where you’re coming from though, because it’s like if Ana sleeps you or McCree flashes you and they don’t kill you, you can fight back and punish them for not getting the kill. I just feel that with certain CC abilities, you have no way of counterplaying it unless you’re lucky enough to dodge the ability in general.