With two tanks they can just trade front line damage and NEVER DIE. How is this fun for anyone other than the tanks?
Living in the past.
They seem to forget it took the devs six years to get the game to where it was at the end of OW1.
Tanks definitely died in 6v6. Anecdotally, I would say they died more often. My best game of Overwatch Uno was 72 and 0. In Overwatch Dos, I believe 42 is the highest amount of kills I have in a lobby.
Obviously one less player means you farm less deaths. But I would regularly drop 50 plus games in the original Overwatch whereas that 42 game was the exception.
Maybe tanks specifically died less. I do not recall to be perfectly honest. That being said, having a good kill to death used to make me feel good on tank before. Nowadays it is just expected.
They want something to change and they have false memories of OW1 being perfect and wonderful.
It wasn’t.
Two of my friends constantly complained about how stale the game was in the last year or so of OW1, and they feel that going to 5v5 was a huge boost to the game’s playability just because the game actually changed for once. Their opinions are their own, but they’re still valid votes not necessarily for 5v5, but change in general. I’m not a fan either way, I stopped having fun about a year after release when my shooter skills suddenly deteriorated massively. But that’s my problem, not the game’s.
Did you forget what they did to tanks so they can have 1 they giga buffed their health pools which would be would be reduced with 2 tanks, cause 1 tanks have a gaping hole they tried to fill, the other hole they cant seem to fill is tank counter swap which to fix it would require all tanks to play the same which they decided to do with ball shields…
2 tanks, makes swapping more of a choice not a requirement…
The support role causes 2 tanks to be “broken”. New content and new heroes being added have circumvented pretend queue time problems.
We played with 6v6 for years and enjoyed it more.
No it wasn’t it was brig, sig, and orisa, which orisa doesn’t even have a barrier and brig cant really stun…
Nah, tank survivability was as much an issue then as it was now. Anyone else remember the clip of SVB lowering his barrier at full HP and with a Zarya bubble to throw a Firestrike, only to die as the cast finished and he was unable to put the barrier back up?
It’s nostalgia, it cant stop biting them. They might as well play 2012 games instead of bothering with this parroted garbage.
Two fan the hammers used to nearly kill Reinhardt in OW1, now he’d probably be near half health.
Two tanks is better because it spreads the power across two players and allows tank heroes to be both more unique and less powerful individually.
It’s likely we won’t ever go back to 6v6, but outside of queue times OW2 is a drastically less structured and less complex game. It’s just not nearly as good in my opinion.
The end of OW1 sucked because the devs abandoned the game in a horrible state. In OW2 the devs keep giving us dramatic changes to try fixing format related issues that simply can’t be fixed.
Tanking will never be balanced in OW2, the role will simply keep alternating which tank is META and between tanking feeling awful or tanks dominating.
The season 9 update did not help? That is very strange.
5v5 is garbage. Less fun scenarios. Less ult combos.
That happened to me the other day! I was like, “my bad… I, um, should not have tried to fire strike!”
I mean, maybe I would have survived with a Zarya bubble. /S
I feel like a lot of the tank role was just designed with 6v6 in mind.
5v5 rewards luck more.
5v5 has more steamrolling.
Tanking in 6v6 is less stressful.
Counterpicking is more powerful in 5v5.
Not for me, if you saw me trying to aim these days you’d think I was aiming by smell.
No one wants end of OW1. We want 2020.
It 1000% was. The shields were never the problem. Bap and Brigs ability to sustain Orisa and Sigma at the time was the problem. The support role will always be the problem.