Why do people want role queue when they can just lfg for 2-2-2

Sorry this is something only low ranks say who are hard stuck and don’t understand how the game works and how their impact on the game affects their chances to win. Everybody who is high rank climbs easily and stomps all over low ranks. This is not about ego, it’s just about facts. Everyone who is low rank who wants to be high rank and thinks they are being held down by their teammates and the system aren’t actually good enough to be high rank. That’s why they are low rank.

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∆ THIS
(yet again…)

If you are stuck it means you are playing at your true rank. If you were truly better you would climb (until you are stuck again).

The ONLY way to climb if you are stuck is to improve. I guarantee any high rank can pick up your account and win 80%+ games and gain tons of SR due to performance.

It’s harsh, but that’s the bitter truth. Accepting it will make the game a way more enjoyable experience.

If you are low rank, why do you ignore high rank advice and instead keep looking for excuses? There are TONS of high ranks here on forums willing to help people improve. Heck, I’m barely mid rank but I give (honest and proven) advice too.

Why don’t you LISTEN to people that already climbed and can do it consistently? If it’s too hard to do what they say you can always keep doing what you always do…

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My god, you have no idea how many teams I have that will just go double off tank right from the start, like Feeding Ball and Hog, or D.va and Zarya. It’s like for the love of god, can we just get a Rein and push through the choke! >.>

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  1. Click comp
  2. Find out what map it is.
  3. Then click role.

People play different classes depending on the map.

It’s because the community would rather play the way comp is now then to actually play as part of a team how the game was intended. The proof is there. No one ques LFG.

ITS ALSO FUN WHEN PEOPLE ASK ME TO CHANGE AND I TELL THEM IF YOU WANT FIXED ROLES LFG

HAHAHAHA:sunglasses:

As a support main, I don’t care about potential dps waiting times.

And you aren’t sharing any with me…? So rude

People ask the question just as often as people ask for role queue.

LFG isn’t being used, it’s failed.

Role queue would force what people want and not eat up time trying to make LFG work unless they overhaul LFG somehow.

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Because, it just makes things easier. LFG doesn’t work the greatest, and can take forever to setup.

2-2-2, is the Overwatch standard. If you role-queue, that’s what you get.

If you want a comp that can change up from the 2-2-2, then use LFG.

It makes way more sense this way.

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Because LFG takes too long to set up and the actual queue times are longer. And any people who generally use LFG are bossy and I’m not in the mood to deal with that.

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It doesn’t exist, stop making assumptions. You and everyone else doesn’t know how it will work if it does exist (except the people making it), and will never know how it will play out until it gets released and actually used en-masse.

Until now just stop assuming and throw hypothetical ‘but this but that’ because really you, me, and everyone else know nothing about it.

People complain about smurfs as is. If there’s a hard reset you’d find extreme cases of skill gaps that will infuriate people due to playing with and against people far below or above their skills.

The SR should for example, get soft reset and globally reduced for 1~2 ranks for example (500~1k SR) for re-callibration, not a hard 0-4000 reset. 1~2 ranks range is enough to readjust people according to their actual skill. This game evaluates your SR as if it’s an individual skill, yet if you just play “okayish” with people 1-2k skill wise above you you can get hardly carried and still win, by random. A hard reset would take too much randomness to actually mean anything without frustating players.

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Doh people have rediclious demands for joining one.

Because less trash players would be on an important role.
Also LFG is garbage even if you find a cooperative group most players are at their peak rating and learn slow meaning you will get 1-2 wins at best. Swaping groups is slow and nobody likes waiting 15 minutes for one quiality game.

The thing is, people are afraid of losing their rank but if the pro’s are as good as they claim they are, then ranking up is a easy job for them.

Hard reset is unrealistic but a soft reset should be considered. The SR serves as a boundary whilst MMR determines the match maker.

I mean SR determines how good you are at winning matches as a team, not your individuality. Smurfing as much as I hate it, does make sense since a pure one trick account will have a better result than a flex account

The thing is, the system doesn’t work because Mercy as a character is a type of Hero that is carried whilst is why even if she churns out healing the DPS folks don’t like her.

Then there are issues with locked roles, people want to carry themselves out of rank and the best way to do it is to take matters into your own hands which is why DPS is a good role, role or hero locking will work because it can eliminate some of the randomness that occurs with Locking a hero, if too many people lock DPS then there is your problem. The community is unwilling to flex

Factually it does. League of Legends has numerous stats showing since they implemented role queue, players can specialize in their role, and further on specific heroes, and ramp up skill much faster in a system that incentivizes it.

Flexing and randomly counter-picking results in skill being diversified instead of honed.

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Then you Toggle Support and Tank, and get queued for the role matchmaking needs most at the time. Have you never played a MOBA before?

LFG is what I use when I queue for competitive. Solo queue is a horribly inconsistent experience. I am not a fan of role queue - not because I am a DPS main - I run heals or tanks mostly. I am not a fan of it because a strict 2/2/2 might not be what the team needs at specific points in the match to give them the absolute best chance of winning. Players need to be mature enough to recognize when and what to switch to when it is needed.

That is why when I LFG, I am usually the one creating the group - with one tank, on damage and one heal, the rest of the spots open. As the team fills, I TALK with my team mates to get a feel if we are all on the same page BEFORE we queue. If not, I wish them the best before I kick them and keep looking to fill the group. You would be suprised that even with one tank, one healer and one damage slot enforced - the team seams to organically build a 2/2/2. But now it is a 2/2/2 where the team has the freedom to flex as the match progresses, flex to maybe a 1/3/2 or a 3/1/2. You get the idea.

An example of this was this last weekend I created a team, roles enforced: 1 tank, 1 damage, 1 healer - the rest open. I took the open slot. The team was full in less that 5 minutes as I chatted with them in voice while they joined about the type of team I was building. In our first match we encountered a really good phara that our soldier was trying his best to deal with - but she would always get cover before he drop her to zero. I was running running junk for area denial but opted to switch to Zen to help with that phara. After two quick deaths due to my discord and soldiers follow up bullets, phara swapped widow and had minimal effect on the match afterwards.

The example above is not indicative that every swap in every match queued for LFG goes like that, but it happens frequently enough that I will not solo queue in comp again. And in that example where we had a moira and a lucio already - the 2/2/2 role queue would have denied me the freedom of swapping off junk to Zen for the value add of discord and additional ranged damage.

Does this mean that my win percentage has greatly increased? Certainly not. Their has been an increase - but a slight one. What has definitely improved for me is the quality and enjoyment of the matches. I am not sure how role queue would improve on what I have already taken personal ownership for anyways.

People come to the forums all the time to whine about ‘bad team mates’ and claim it can be alleviated with role queues, more avoids, harsher penalties for toxic behavior, throwing, griefing, etc. A lot of complainers - just look at the majority of thread titles to understand.

So many people whining yet very few of them actively taking action to own it and contribute to their own solution. It has been my experience LFG can alleviate a lot of issues with ‘bad team mates’ - but you have to put the work in - be a leader and create the team you desire. Not everybody who joins your team will be a good team player. That’s all good because after the match you can remove them from the group and fill.

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The system encourages that already. Plenty of people 1-trick a hero and use the PBSR to rank up. You having no success doesn’t mean it doesn’t work. If everyone was a high ranked player, then no one would be high ranked. The majority of us will mostly be diamond and below, we can’t all be in the top 5% lol.

But then I would queue for dps sometimes, and then a really good genji shuts down my mcree completely and he’s the only dps I can play so we just lose.

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