Why do people put so much stock on selfish abilities?

other dps arent putting out half the dps the team needs, sojourn is putting out more dps but sucking up all of the team heals, letting others die in the process, which balances it out. they also have more limited mobiltiy which nobody cares about apparently, since it doesnt show on the scoreboard. where on the scoreboard does it say you made less strides and covered lesser distance? sojourn isnt very mobile and has low survivability, and the offset is higher dps. that is balanced. so all thats left are the grandmasters complaining about skill issues. besides if you’re that accurate with headshots, you would dominate the entirety of the low ranks more effiicently with widow.

Great example of somebody overcomplicating everything so much that they end up missing the the simple reality of the situation.

In your example Sojourn is deemed overpowered because she’s a far more consistent way to win than the other options. Trying to pretzel logic your way out of that by breaking her kit down and arbitrarily declaring things selfish and/or no more valuable than other heroes kits is irrelevant to the reality of the situation. The end result of what’s happening in masters+ speaks for itself.

“Selfish abilities” are clearly more valuable than everything else you described. The proof? Sojourn. The end.

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its always the same with you ppl. mercy trades survivability for healing, so shes underpowered bc you struggle surviving in high ranks. its a skill issue. the hero is totally balanced. just bc they are 2:1 ratio on something and .5:1 ratio on something else doesnt mean they suck, because you’re bad at using them.

You want more team-focused skills in a game where people don’t help each other that much in the first place?

Did you wear cleats on the trampoline as a kid?

yes. i want more team based abilities, to encourage proper team play, so ppl stop playing it like call of duty and demanding support be their pet.

Sombra’s TL is a great escape but its almost useless in combat. Soj’s slide is great in combat because it allows you gap-open if the enemy needs close range to perform, with minimal interference to her damage.

But also Sojourn is overpowered in low tiers because she has a massive AoE that is stronger than Sym sentries on less cooldown and indestructible. Her chaos storms can damage and slow entire teams and are better easier damage than sentries, and are better area controllers than sentries.

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theyre both selfish dps abilities, that dont help you win at all.

And you don’t think it would further serve to increase said pet-treatment mentality?

whoo need team ability when you can oneshot people?

top ranks don’t care of team comps, they pick their onetrick heroes.

slow that you can go afk make coffe

primary fire that is high

alt fire that oneshot

ulti that oneshot and pierce.

‘‘a bit more of dmg’’ sure.

In a game where most people are at most in premade duos, if not solo queuers, this is a pipe fantasy.

You really dont want more heroes to be utility box gimmick heroes like Symmetra.

They help you live and kill, and are entirely in your hands. Strong DPS win, and utility box heroes are garbage picks 99% of the time.

Mobility is the strongest thing in this game. Combat mobility doubly so.

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i dont see how throwing all of your support abilities away and going rambo is helping the team. maybe for a second, then you run back crying for heals since you cant help yourself.

Did a Moira go flank and get more kills than you or what.

Mercy isn’t underpowered because she struggles to survive.

She’s underpowered because she doesn’t have enough burst healing, has no offensive capabilities and her utility is only useful after the other team are already winning. OW2 is too fast paced for her. Her entire team dies around her it has nothing to do with her own survivability. Why would you ever play Mercy so that you can pocket somebody instead of playing Kiriko and just killing somebody while also doing as much healing? Really why would you?

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well usually sustainable classes lean more towards pve, and burst for pvp, i guess it will balance out more, when pve is introduced.

Your argument makes zero sense. Balance in pvp isn’t fine just because a hero may be better in pve. Not that she will be. She’ll still be worse than the other supports because they can do significant damage and put out just as much healing while having equal or better utility. Meanwhile Mercy can only heal.

Its not even burst healing. She has never been a burst healer. And that is fine. Her healing is not the issue.

Its that she doesnt have team saving power. They removed that from her kit and the mediocre multi beam part of valk doesnt do anything to stop an ultimate like Zenyatta or Lucio can.

Meanwhile her Rez is suicidal and became even more suicidal to use with the loss of the off tank. Its not even a ‘‘use after you lost’’, because a losing team wont be able to protect a Mercy, who will die rezzing a tank, for example.

Her no damage capabilities would fine if she had the ability to actually save her team. But right now other support heroes are better because they have similar healing, higher offenses and stronger ultimates. Mercy as a support cant save her team from enemy ultimates, nor she should be healing because thats ult charge that could have gone to actually good support ultimates that do what she cant.

There is a reason her biggest impact, outside low scale fights without powerful ultimates where she can heal all she wants, is pocketing the overpowered hitscan of the month.

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i wasnt arguing anything, i debate. and i wasnt debating that mercys fine in pvp because she would be better in pve, just that burst is usually better in pvp in general, in any game. live players are more likely to die/get healed effectively, through quick bursts than sustained dmg/heal. and usually it costs more to burst, than sustain. since mana isnt a thing in this game, it might be a bit imbalanced. that doesnt mean mercy is bad or that the game is too fast for her. i think she has other potentials, like resurrection and the ability to fly, which makes it easier to heal snipers and whatnot.

Sojourn is pure aim/ skill. I’d rather die to her than some no skilled Reaper/ Junkrat

Sojourns projectile is so bad it balances the hero

i think if the opponent wants to make you salty, they’d rather you die to a no skill thing

I agree lets double slides cooldown, remove all damage from disruptor and revert the hitbox buff she got so that only people who can actually click heads are able to play her. She’s all pure aim/skill so it wont matter :partying_face: