Why do lower ranked players lock DPS?

If I’m in a game with three diamonds, two plats and a gold. Why do me and the two other diamonds have to fill tank/support, while the lower tier players instalock DPS? Just wondering what the thought process is. Why do the lowest ranked people in a match always think that they can play DPS at a high level?

Because nobody cares about a rank that fluctuates by hundreds of points and skill tiers are only divided every 500 points and you were match-made into the same exact game as them… That is probably why. Just a wild guess, on my part. Feel free to go DPS if you want. Basically, in Overwatch, whoever has the least self-respect is the one that fills. You can try to coerce them with a bad team composition if they are instalocking.

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Wow. Umm I hope I never get you in one of my games. That mindset is pretty toxic

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Because they think it’s the only way to climb.

I mean sometimes I do it because I’m practicing that character for that day. Sometimes I had a bad game playing tank/support and wanna just go nuts in dps.

There’s tons of reasons why it happens.

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How is it “toxic?” I understand it is not a sunshine and rainbow mentality; however, what about it is inherently toxic? If you believe you can contribute to the team best as a DPS and you decide to fill because you do not respect yourself enough to play the role that you would enjoy playing yielding the best results… Like, I fail to see why what I stated was false or how my opinion would randomly influence the outcome of a game.

If you ask me, telling people that they are a few dozen SR lower and therefore they cannot play their role is literally toxic incarnate and I can promise you that people genuinely do not want to be on your team with an attitude like that. My attitude is “play what you want.” I get that meta slaves hate that idea and want enforced compositions, but I am pretty fluid enabling people to play what they want to play and nobody ever has a problem with me in that regard. Mostly because how could you, realistically?

I guess that is why I am curious. Care to elaborate?

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Why it is kind of a rough way to explain it he is not entirely wrong. Below diamond you babe performance SR gaIns. And pretty much every source tells you that you have carry as a DPS to climb. It’s rsally common in gold to see people drop off a tank or healer and go dps to try and “carry”. Most of the time it just tilts the whole team.

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You don’t. You are perfectly free to pick whatever you want to play. You choose to fill tank/support because you believe that maybe that gives you better odds of victory, which is questionable as DPS is easily the most critical role in the game.

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Meta slaving isn’t what I’m talking about. I’m talking about the basic concept of swapping. Symm, Reaper, Doomfist, Torb, Hanzo and Junkrat won’t work regardless of how well you play it unless the other team is throwing. Someone has to give and they’re not “lowering their self respect” for playing something other than their main. I can comfortably play Tank, Support and Damage. Why? Because I actually invested the time to appreciate different playstyles instead of only picking one thing. And that’s good, not bad. Even OWL DPS mains will flex to healer or tank if the comp requires it (Sinatraa plays Rein, Agilities plays Brigitte for example)

That is literally meta slaving. Full DPS compositions can and have worked without teams that are throwing, admittedly, they probably sucked. I am just saying a team with everyone playing characters they are proficient with will beat a forced 2-2-2 where everyone is uncomfortable. This should be common knowledge, but whatevs, this is the Overwatch community, not sure what I ever expected.

Exactly, someone has to give. And if you do not want to give and do it anyways, you are a pushover. There is not some weird magical exception just because…

Okay, but appreciating only one style is not bad either. The entire notion is subjective.

OWL DPS literally have to as they are more or less contracted to. I suppose that IS an exception. That being said, usually they are terrible on their “flex” roles and that much is abundantly clear.

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You wanna know why? Because just like these forums they are heavily misinformed and think DPS is the most important role in Overwatch. Barring smurfs, DPS is far from the most important role. But just like these stupid forums, they actually believe DPS is the most critical role. They’ll ignore that sh*t like GOATS and running triple tank will run over the enemy almost all the time because just like these stupid forums, they think flashy means most powerful.

Remember how many people thought and still do think that dive was due to genji and tracer? Well those same people populate these low rank games. I’ve seen it for myself with a close friend. When he’s tilted and tired of getting “held back” by his teammates, what do you think he does? Locks DPS. I played with another friend after the tilted friend left and we mostly played support and offtank. Went about 10-2 because even though it’s flashy, DPS is not the most critical role in Overwatch

“Easily the most critical” OMEGALUL while GOATS is a thing and as powerful as it is

Cool story. Now analyze that comp and tell me the role of each hero in that comp. You’ll find that some of them are there primarily to do damage.

Just because a hero is classified as Tank or Support doesn’t mean it is unable to be picked for a dps role.

You know, you don’t have to fill?

Being there to do damage does not mean that DPS as a class is the most critical. If DPS as a class was most critical then GOATS would simply not work due to lacking that class. Every class can do damage and offtanks can do heavy damage. That’s partly why DPS, as a CLASS, is not the most critical.

Is damage itself important? You bet your as* it is, but the DPS class itself is not critical.

Also sustain and tanking is much more important of a role because that is how you take and more importantly, keep points. Without the tank and heals you would lose the point near immediately.

Besides that, the OP is about why people pick the DPS CLASS, not why damage is important to the game and those are two very distinct things

Damage is still more important. Ultimately this game comes down to taking objectives. To do that you remove the opposition from the objective either by killing them, or placing them in a position where they must give ground or be killed. Tanks enable dps and healers. Healers enable dps and tanks. DPS wins objectives. That is simply how the game works.

Your odds are bad with an unbalance team either way, but slightly less bad with 6 dps and a few of those dps knowing how to play well, than a “balanced” comp where your dps are boosted mercy mains straight outta bronze.

That… is an extremely a accurate description.

Well… aren’t you a wee bit entitled? I’m gold on this account, Diamond on my smurf. So not everything is as it appears.

That aside, I always instalock a healer, and late night when range goes from masters to bronze, we will usually ask the token bronze to tank and help guide them on what to do, and I will usually go Mercy and ask someone else to Ana or Moira so I can power boost/pocket the Diamond+ Widow/Hanzo.

Like honestly, if you can hard carry, people generally don’t care if you don’t go a second tank.

DPS take space made by tanks. Without tanks, barring extreme circumstances, the DPS do nothing. Touching the point or beginning to take the point is not the same as winning it. DPS may help you start taking it but without sustain through tanking and healing you will not win the point. There is no point in touching it if you can’t win it. That is simply how this game works.

The fact that 6 or even above three DPS is an unbalanced team ties exactly into my point. GOATS is way more effective in many situations than running any DPS whatsoever. If it was critical, this would not be the case.

Look at professional teams and this becomes even more apparent. The major thing that changed between LA Gladiators being kinda bad to being as good as they ended up was them getting an amazing main tank. Because tanks are extremely critical. Effect was one of the top 5 tracers during the season skill wise, Dallas Fuel still couldn’t do anything because their tank and support line was not playing well. Lunatic Hai won two seasons of APEX and they did not have the best DPS players. Do you know what they did have? The best tank and support line

Because maybe they generally play the heroes that they selected, and would perform worse on tanks and supports at a higher level?

DPS elitism is real.