Why do Cass and Mei do the same damage,

Sure, that makes sense. But the part doesn’t make as much sense is comparing just the left clicks of two characters without considering their entire kits as part of it. Pretty sure there are other heroes that do 70 and 75 damage too which have not been included in this conversation.

Its mainly because I play cassidy and mei and I see almost no point in playing mei when cassidy exists other than for the wall.

Mei does worse damage
Lower firerate
Has an input delay on her projectile
Is a projectile hero
Cassidy does more Damage per second.

Meis firerate is low enough that it can take like 7 projectiles to get a kill because she shoots 1 bullet per second and healing rate is also 55hps per second.

Meaning mercy can almost out heal meis secondary entirely if you dont get headshots.

Obviously go for healers first Im just saying the damage gets almost outhealed.

Mei has a defensive and utility kit. That gives her more value. Cass doesn’t so he’s all about the gunplay. Mei has abilities your team can play around and devasting team wiping ult potential via cc. Cass has the highest damage ult in the game if you let him charge.

If you cant aim at all, you play Mei. Then if you have decent to good aim, you play McCree.

And if your aim is godlike, you play Mei/Hanzo/Widow

I disagree its easier to aim with cassidy than mei.
I also agree hanzo and widow are harder to aim with than mei too though.

You missed the part of cant aim at all. If you cant aim you just play to freeze and wall off people with Mei. It still works.

2 Likes

Theyre removing freeze though.
Meis going to be even worse :slight_smile: why am i even learning this character when all this game cares about is hitscans hanzo and tracer.

They are also removing flashbang.

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True but I feel like theres almost no point in playing Mei without the freeze Cassidy will get a new abillity instead.

She might become the new Hanzo comes OW2.

2 Likes

Would be nice if she did like 80 or 90 damage on a body shot and 160 or 180 on a headshot putting her slightly below Hanzo.

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Pretty they will have to handsomely buff her icicles if they remove the freezing mechanic.

Because they fulfill two different roles mainly though on average, I think Cass can fit into more disparate comps while Mei is more map dependent and plays better with certain comps.

-Mei is better on maps where the point encourages stacking on each other, as her freeze can hit multiple targets and her ult is pretty much automatically captures anyone on point plus it’s easier for her to corner camp and stall the point. On this kind of point, Cass can easily delete one squishy before getting squashed himself.
-Cass is the better flanker of the two (though not by much) and he’s better on maps where the point has high ground for him to use, even though Mei has a serviceable long ranged attack with no fall off.
-On some maps, Cass and Mei combos are actually really nasty so pick one and have your other dps pick the other. Freeze + FTH means you’re constantly stunning targets no problem.
-Mei does better in low sustain comps simply due to her ability to heal herself and being able to block off damage with her wall. Cass roll barely qualifies for any kind of dodging since they reduced the distance back down. Mid-air rolling is mostly situational tbh.
-With the range nerf on Cass, I’d go to say that neither is all that great against Pharah other than Mei getting some lucky hits at range or the Pharah trying to dive bomb Cass.

I’d say that Cassidy does have the edge mainly due to fitting into more team comps, that’s pretty much it, so I don’t really see the problem with them having similar damage output in one regard.

Iceblock gives better stall capabilities, mei more consistently bullies tanks than cass, cass can do a good burst of damage but that’s it, mei consistently bullies the tanks with her primary, mei is able to play a bit further back than cass allowing her to act more consistently as a backline bodyguard as well, especially since the hitscan falloff nerf

In an environment with only 1 tank, the ability to completely wall them off from their team that’s following them becomes a lot more valuable as that tank is basically guaranteed to die, additionally with less tankies characters better able to soak damage value rises in general making mei better as well through way of her higher health and ice block, and with healing sources lowering her damage that’s also getting increased becomes a bigger threat as well

The damage is similar but the damage output isnt close Mei shoots 1 bullet for every 2 that cassidy shoots
Cassidy doubles the damge Mei does because of it.

If we’re comparing her to Hanzo, there’s just no way she should do that much damage. Hanzo pretty much only has his arrow to deal damage and his little else to offer his team (yeah sonic I guess but it’s not as great as everything Mei can give her team).

80 or 90 isnt that high though right you still have to hit the same amount of shots it just means heal wont stop you as hard.

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My only problem with Cass is that he simply has a much better freeze, easier to apply, instantaneous (so almost impossible to react) and from much better range which made Mei irrelevant in comps where she was supposed to slow down annoying stuff but not many talk about that for some reason. Even the follow up is close 300 compared to 150dps.

flash even was reverted to the old duration 2 months after they nerfed CC across the board meanwhile hers remained trashed and you are not supposed to use Mei solely for damage because there are better options

TLDR: Mei has to work for her freeze and is reactable, cleansable making it one of healthiest and fairest CC in the game, while Cass stun can be used even by mentally disabled people (with no offense intended)

3s on an enormous beam thats basically impossible to miss is pretty good.

As is her combo takes about 2 seconds anyways, with a much higher margin for error.

Super actually said that freeze discord was stupidly broken in ow2