This is a question i wonder about a lot.
I’ve watched enough lawbreakers vids to see that the game has a much higher skill cap and better depth than overwatch.
One thing I would say it lacked is good character design. However, is the real reason it failed because it was catering to the skilled elite as opposed to pandering to the masses (which sorry to say, is what overwatch does).
Is there no room for creating a game that rewards skill better? are skilled players so rare that a game that caters to them will just naturally have so few players that the game fails?
many people on this forum, including me, have not cared for the continual addition of low skill characters into the game, yet is this what is necessary to maintain good player numbers in a game?
I’m a bit depressed at mankind…the best fighting game I ever played was smash brothers melee, yet it got replaced by sequels with lower skill caps because the developers wanted the game to be more accessible.
Is there no way to have an esport with a high skill-cap game because you need a low-skill ceiling to let the casuals play?
I’m sorry but the truth is lawbreakers took about 10 times more skill than any given character in overwatch, yet no one wanted to play it.
And every game I find that accidentally was created with depth ends up having that depth removed in the sequel to increase accessibility to the game.
why can’t you just have certain techniques, skills, rulesets, and even balance changes to characters be based on the skill of the players in the given game.
For example, instead of choosing between having junkrat broken at mid level and adequate at top level
or good at mid level but useless at top level, why not have his stats change as you go up the ladder?
Is it really bad to balance the game separately for low SR players and high SR players?
Because I don’t see anyway to have enough players for an esport scene without balancing for the lower rank players, yet in order to truly have a game of beauty at top level play, you need to be creating a game for the top level scene.
As a developer, I know that blizzard could make a better esport game…but if it can’t get the player numbers necessary, that esport will just fail like many before it.