Why Can't OW Have a Melee DPS?

Basically the title. MR has incredibly fun characters like Magik and Wolverine and I don’t see why OW can’t have proper melee DPS characters.

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They had Doomfist and that was a nightmare to balance it. Not because melee heroes are impossible to balance but because OW2 dev team is incompetent. OW2 dev team is making OW2 looking a simple a fps shooter rather than an hero shooter, melee heroes have no place in a game like that.

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From what I hear Marvel Rivals is also badly balanced, so that could be part of the reason.

It usually boils down to incompetent people trying to balance the game, because in most cases they don’t really have a clear vision - well except for what makes them the most money of course.

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Venture is a melee DPS. Most of their damage comes from melee range abilities…

I know people like to pretend they do not exist but they do.

A full melee DPS would have to be even more mobile and tankier then venture is

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Because in FPS, unless the range is inscreased like Brig, Melee is a nightmare to play.
Or a lock & charge mechanic like in Skyrim or Borderlands should be implemented but its impossible to set up on a multiplayer game cause it would cause weird delayed deaths.

Its like one big difference between 3rd person and 1st person.

Trying to compare with and copy from MR is pointless.

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Depends to what level you’re talking about.

The overwhelming majority of the roster is useable to the over whelming majority of the player base.

Heroes that are too overpowered for the high ranks tend to get banned so they’re not problems either.

Only a few heroes are too weak to be useable at the upper tiers

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because everything melts the minute they are on range of a hitscan. The more melee oriented characters we have need immortality abilities and/or teleports to just be able to close in the gap before dying completly, and even still they can’t compete with a character that does about the same they do, but from a safe distance.

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Venture really isn’t a melee DPS because they have quite decent shortish range poke

Not unreasonable. But would the overwatch playerbase not lose their mind when they hate ventures gameplay as it is.

I guess? But the same is pretty much true in marvel rivals too. Closing the distance to get into your effective range is just part of playing characters like magik. It’s not like that game lacks it’s fair share of range and hitscan characters.

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Exactly.

in order to make a pure melee dps hero, they would need to be hyper mobile or stealthy or tanky or some combination of these traits.

If we’ve learned anything in the past it’s that giving heroes these sorts of traits as a band-aid fix for their shortcoming usually results in issues.

Just think about this for a second: A meta comp involved using DPS doomfist as your teams frontline/engage tank. A dps hero was substituted in place of an actual high mobility tank because he synergized well and did a better job than the actual tanks.

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While true,
having only one part of the kit be ranged does not a ranged hero make, rein has his fire strikes and brig has her whipshot, both of which have more range than ventures flak cannon, but they are still considered melee.
In a similar vein, Genji having a sword as his ult doesn’t make him melee.

Ventures kit literally encourages you to keep your enemy in melee range and most of your damage comes from melee range abilities. I’d consider that to be a melee hero.

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Venture to me is just right on the border of melee type hero but also not.

There’s a fair argument to be made that they essentially are but compared to something like rein or brig or even magik venture is just not quite the same.

Compared to all three of those ventures range isn’t tied to a cd they can only use every 4-8 seconds, since they have a gun with 75% the range as the “poke” tank

To be even more fair, maybe that is just what a melee dps looks like in ow. We tried doomfist and that was a resounding failure, though we haven’t really tried again so who knows.

I really like ventures gameplay, but especially after playing magik and given I like brig I do kinda want a pure melee DPS

Lol have you forgotten torb hammer was buffed to 70dmg? Lol with overload he can destroy any non tank just with melee(and some tanks)

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Properly melee characters that use it as their primary attacks are easier to balance within the limits and expectations of the support and tank roles.

A Damage melee hero would need to deal a lot of damage and have great mobility because it wouldn’t make sense for them to have a lot of HP like a Tank or some kind of self-sustain like Inspire and the Support Passive.

This is why I always say a Melee Damage Hero is a pandora’s box most would regret opening, because High Damage and High Mobility are both things the community loves to complain about individually and as a pair.

MR is much more of a brawler than Overwatch is

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Banning heroes is never a good solution and is nothing more than a bandaid fix :slight_smile:

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Yeah missed opportunity Rein is really basic and brigitte doesn’t count… especially for tanks they could have done more, Hulk, Thor, Captain america are all great melee tanks

melee dps is really more tricky so i don’t blame them

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lol, it was more of an issue with his hit box.

He was originally designed / modeled to be a tank. Then sized him down slightly in game to be a DPS so he could have that 1 punch level a sky scraper fantasy.

Which didn’t really work, because he was still veeeeeeeeery large and easy to focus fire. And he didn’t have the health pool or the survivability to live through a stun normally.


They learned their lessen with Venture, Who is for the most part DPS doom, but balanced.

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They’d be terribly difficult to balance. I can’t see a pure melee hero being good without them being absolute cheese.

I’d like my boomerang (primary weapon) wielding tank though.

I feel like OW is a lot less forgiving for melee characters than MR is. Lower TTK, lower sustain to keep them alive, and first person perspective could make playing them harder. Tracer and Reaper aren’t even melee range and they’re, respectively, considered one of if not the hardest hero, and trash.

Iirc they’ve said they tried melee primary/only squishies before and they’re either OP (original Genji, a stealth DPS with a one shot backstab) or bad (early Doomfist iterations which were more melee based). Something like Dragonblade, which is way more potent than a primary attack could be, or Reinhardt having the bulk to make up for it, are the only ways it’d really work in OW.

So overwatch does actually have a robust third person camera system. As seen when playing ball.

They can just make a hero that is 100% played in third person.

And arguably characters like venture kind of already fit that category and shares some mechanics with Magic.

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