I know it still wouldn’t make him OP but it would be a nice little buff/QOL change for his Lifegrip. I mean even zarya bubbles can cleanse and are on a shorter cooldown like come on.
And if his pull could also have a hold mechanism so you don’t have to pull your allies all the way to the backline with you, especially if it’s the tank, just quickly pressing and releasing the lifegrip button so they don’t get pulled too far and be cleansed would be a good little change for Lifeweaver for some situations, even if it’s niche.
Thoughts?
I feel a mild pull that only pulled me a bit for a cleanse would be more disorientating than a full pull.
It makes too much sense for Grip to cleanse, but people would complain about cleanse creep. Having two cleanses AND immortalities in support at the same time might feel oppressive. (I personally would be okay with it though).
Honestly, life grip should cleanse and suzu should only give immortality, and not cleanse.
Implement those changes at the same time you nerf Ana’s nade to only reduce healing instead of anti, and everything is better
When you life grip the anti victim a mile away and they still die because… They were anti.
Both are the same thing. They go immortal and lose all status effects. Thats how it works. Also on a side now: we cant have “to many” cleanse effects. Especially since Ana is still the way she is…
He’s fine as is, maybe even too strong. His pull already saves people, the cleanse would be overkill and just eliminate counterplay altogether.
Which is why I’m suggesting to simultaneously nerf suzu and anti.
Kiriko is not in a good place currently. Especally when Ana finally goes out of the meta, there is little to no reason to pick her. A suzu nerf is not needed at all. At least not without buffing her otherwise.
Make hogs vape a cleanse as well, that way ana needs to keep track of the tanks use of it
She has a really good role, even if suzu was nerfed. Solid healing output, enough damage to threaten, and can dive.
Pulling is so useful people on the forums already asked to just bubble without pulling (just for the sake of invulnerability and/or burst heals) and now cleanse.
It’s almost like asking to make it get some other utility rather than the repositioning it offers. LOL
Considering the fact that cleanse is basically just more nanobots say ‘no’ to other nanobots? I mean, he created living hardlight which most likely uses nanobots to some degree. I don’t understand why he doesn’t have a cleanse.
Ya we really shouldn’t be pulling just because,
Like the pull is very much a negative in that it gives up space for the enemy to use. As much as it can help in saving someone with LOS.
Yes, no and no. If you play her like a flanker, you are throwing. Her value is in being a evading support like Mercy, who can get to flankers when it matters. Her damage is inconsistent and not noteworthy outside of 1v1 scenarios, where she also has the option to flee. People overestimate the power of suzu and her crit damage. The stats clearly show that she has not the power all people think she has. She is at Moiras level. Not something to brag about or to nerf.
Not really. Her damage is fine, you just have to be able to land headshots (so yes, it is inconsistent at lower levels). If you’re not doing a few thousand damage, and have a good number of elims as kiri, you’re throwing.
She’s one of the most played supports for a reason. Suzu is one of the most powerful abilities in the game at the moment.