Its literally a magnet versus a damn metal sword, do i need to give some science lesson to the developers that no matter how skillful you are with a damn sword you cant simply defy that science thingy because its the basic law of the universe. Idk what genji sword are made of but any metal with iron in it will be attracted to a magnet. Steel contains iron also, so a steel sword will be attracted to a magnet too.
Consistency within gameplay. Simple as that, there’s no room for science here.
Since when was anything in this game scientifically accurate?
Genji can deflect Snowball and turn the ult against Mei. At least deflecting the magnetic grenade would make sense if Genji’s blade isn’t made of a ferrous metal.
- Not all metals are ferromagnetic.
- How magnetic grenade then sticks to flesh, if we are going to use physics to justify it?
Are you for real?
Looks like YOU need a basic lesson in science. Since it sticks to flesh, it is clearly not magnetic force that makes it stick.
We do not know if his sword is indeed made of any type of steel.
For example Titanium is a paramagnetic material, so it is not affected by magnetic forces…
Genji shouldn’t be able to reflect Rein’s hammer NOR explosives. The grenades and rockets in the game explode upon impact. Being hit by a sword is an impact.
It’s a heat seeking grenade, sorted it for you. You may maintain your immersion now.
You wanna talk science? Sure:
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Make every gun headshot instantly kill the one who’s head you hit. (Soldier 76, Cassidy, Sojourn, Mini D’Va, D’Va, Mercy etc) Unless you wear a helmet in which case it can cause 99% hp and perhaps render your hero a cripple for 10 minutes.
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Make D’Va nuclear bomb evaporate all buildings where it detonates. Also make an AOE effect around where it detonated that you will get poison damage when you go close unless you’re in full suit for radiation.
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Make Mercy fly in any direction always, she has wings no?
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Make hanzo arrows deal 1/3 of the damage when you hit a body part that is armored.
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Make Reinhardt to keep sliding after he cancels his charge, momentum doesn’t simply vanish like it currently does. Same thing for any character who uses boosters (D’Va, Lucio).
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Mei’s ultimate should instantly kill anyone who gets frozen. Human bodies cannot survive this severe frostbite in any way.
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Make swimming possible or change any water that kills you to acid so it makes sense.
I can keep going if you want.
Make Queen’s axe swing cut people in half diagonally, instantly killing them.
I think Tokki has a fusion reactor, not a fission one. And explosion is after it gets overloaded, so it is probably just some kind of steam explosion. It won’t ‘evaporate’ any buildings. It will be closer to what happened in Pripyat, but without any radiation. Since again i am 99% sure it is fusion (it combines hydrogen in to helium). So there would be no radiation after explosion.
But the rest of your post firmly stands sir/madam.
YES PLEASE
MB, gotta read more on nukes XD
It’s ok, I just love physics to the point I did major in it. So just wanted to quickly point that out that reactor explosion is not nuclear explosion (-;.
But really I know that is something that is not a common knowledge so no hard feelings.
Gameplay logic is not about science, it’s about game logic.
Where you see a metal sword & a magnetic grenade, the game sees a projectile and a hit box that flips projectiles & block melee.
Where you see hacking & a cowboy aiming, the game sees an ability that stops casting, and a casting ability.
I know you are right in term of science, but if the game was about science, it would have needed too many changes (that would also break the game) - grav needing to one shot everything, hack disabling all robots or even turning them against their teams, certain hp changes etc…
Gameplay logic also has some troubles sometimes, like Sombra somehow making sigma’s shield disappear. But it’s much easier and more consistent then science
Man he can deflect a damn black hole and you have problem with a megnetic granade?
I feel like that is a bad argument seeming beams go through deflect.
It is not like new players would inherently know this, they have to play the game and learn that deflecting does nothing against beams.
It’s the same for a lot of things Sigma’s rock, Doom’s punch and the same could be done for Cassidy’s grenade.
Gameplay consistency, is already not consistent.
It’s not really that inconsistent. Beams go through, projectiles do not. Only inconsistency there is the rock, as it’s a weird interaction. Rock however can be stunned too, then just poofs out of thin air. Otherwise all non projectile stuns cannot be deflected.
Having counterplay is not a bad thing.
There are a ton of exceptions though, all hit-scan are deflected. Beams are just hit-scan with a limited range.
My previous stated abilities, Orisa’s Javelin also goes through it.
IT IS NOT CONSISTENT. No new player is going to know what can/cannot be deflected without simply playing the game and learning how it interacts with every ability.
This is fine though, a ton of abilities work like that. Most players don’t know Hanzo’s Storm arrows bounce until they play around with it.
Dva’s DM blocks nearly everything Genji’s deflect does but Roadhog’s hook can go through it.
Once again, this is not something new players would intuitively know, they play the game and learn which is why I said the above argument is bad. There is no consistency in the rules. You just have to learn the rules.
Why didn’t you complain about this in ow1? If I slap a flash grenade out of the damn air i’m still going to get obliterated hahaha.
The sword is made from Titanium.
His body is Aluminum.
Why does Cassidy have a magnetic grenade? He’s literally a cowboy, cowboys didn’t use grenades. At best they used dynamite, maybe molotov cocktails. They sure as heck didn’t run around with flashbangs or inescapable homing grenades of doom!