Why can Doomfist

Survive better than Hog and do better dps?

16 Likes

Because he can’t, that’s how.

57 Likes

Oh, that’s the biggest lie I heard. Course you’re a doomfist player though. They can’t accept the truth that their hero is beyond op.

11 Likes

He actually can.
Your broken bug riddled mobility and shield gain allows for that lol

2 Likes

macro hero, specially how he moves

20 Likes

Way easier and safer to land a hook than a rocket punch.

25 Likes

This is the biggest joke I’ve heard in a long time. Doomfist has abilities to nope out of there and provide defenses upon landing anything he does.

Hog is slow, big as hell and does nothing but provide ult charge to the enemy - unless he can land that hook.

9 Likes

why can people like you post without putting any thought into what you are about to say.

10 Likes

Because when people do post actual things, people like you say TLDR because you find anyway to defend this game.

I don’t need to keep repeating what everyone dislikes about him. It’s not like it has changed since the last post. So how about SHH.

Well let’s just defer to the Grandmasters and see, Oh! Look at that! Hog with a much much higher pick and winrate than Doomfist. Dang. I was hoping you were right.

12 Likes

If you’re engaging with RP then you’re doing something wrong.

1 Like

Why do people always get out the overbuff stats to prove their point?

He is meta because of Orisa :sunglasses:

1 Like

Because facts beat rhetoric, and overbuff is the closest we get since blizzard doesn’t reveal info.

9 Likes

Nothing wrong with engaging with RP

1 Like

Doomfist isn’t the problem. The fact that you don’t know how to counter him is, for you.

17 Likes

It’s honestly funny too cuz doom is probably one the easiest heroes to make useless

2 Likes

Doomfist

Rising Uppercut
-Loss of air control duration lowered to 0.6 seconds from 3 seconds
Seismic Slam
-Maximum range reduced from 20 meters to 15 meters
-Victims no longer lose air control while being pulled in.
Meteor Strike
-Inner ring damage radius increased from 1.5m to 2.0m. This is the ring where Meteor Strike deals its full 300 damage.
-Max damage outside of inner ring decreased from 300 to 200. This is the ring where damage falloff happens, which still reduces the damage down to 15 at max range.

You want more nerfs? Okay, might as well just delete the hero.

13 Likes

Funny cause engaging with RP is generally the best plan due to how inconsistent it is for battle.

1 Like

Tbh, i think the majority if the community would be content with that.

1 Like