Why Brig Was Nerfed

Blizzard had done an absolutely abysmal job trying to communicate why they make decisions over the years but this change might have been communicated the worst. However, that does not mean the change came without cause.

So why? Why was Brig nerfed? Surely she didn’t deserve it given she was already not in a great state for most of the player-base.

Well, I’d like to cast you back to the Contenders Grand finals only a few weeks ago where 200hp Brig was finding plenty of game time in Dive mirrors. Despite what you may think, Brig was actually viable in high ranks and for the first time in YEARS, she didn’t impede on the niche’s of other supports like Mercy and completely dominate higher levels of play.

It’s an unfortunate reality, but Brig doesn’t need major buffs, realistically it’s the player-base that does. Because brig scales so heavily with game knowledge, lower-ranked players find her almost impossible whilst higher-ranked players think she’s far too easy for her value. The game knowledge that you need to attain a high rank, the basic macro and micro understanding of what you should be doing at any point in time is all you need to play Brig and have a huge impact relative to other supports and considering all high ranked players generally inherently have that knowledge you can see why she seems easy to them. But when you make all these positional and game-sense mistakes, you feel like you need these buffs to make her viable, when in reality a basic understanding of game-sense makes her good.

This is why you can’t just give stats to something and hope it works for the intended player-base. That small 25hp change hardly affected her viability at low ranks yet exponentially increased her value for high ranks, being enough combined with the bap changes to make Double Shield a viable comp when Orisa is probably one of the worst heroes in the game right now and Sigma far from his best state. It really is an impossible balancing task but unfortunately, until Brig gets some part of her kit that scales with something other than game-sense, or that scaling gets toned down so she can be good at low ranks and even bad at high ranks, she simply cannot get buffed.

The pure oppressive strength she had at her release state meant that players didn’t need almost any skillset to be able to play her effectively which has adversely affected how players interpret her intended skillset now and how much value they should be getting for how they are playing the character. If Brig was released in a worse state than this and buffed up to this state, you would see significantly fewer complaints simply because the player-base would have grown more knowledgeable on how to play around a less oppressive and jack of all trades kit.

Finally, I want to touch on Blizzard’s tendency to quickly balance based on the performance of characters in ranked. Because ranked players are trying to play either what they like regardless of balance altogether which is a much bigger influencer that most like to admit. But then after that, they try to pick what is the easiest to get value on; what will give them the best possible chance to win the map they are currently on. Not what could be the most powerful if you stacked with someone and put time into learning certain hero combinations that have a high potential for value. Because as a community of solo queue players, you are not going to be able to improve on these comps for the next map, it’s simply what is going to net me this map win right here right now. If there was some sort of format where you played as a team for multiple maps you could easily play comps like Double Shield with Brig Bap in low ranks, but it would take a little bit of planning and effort. And because of the effort this comp now takes, despite the fact that it is probably a better comp for its respective maps, no one will play it in a solo queue environment and the stats all plummet. And when it is attempted it is done poorly so it’s not going to perform well.

This rapid balance style means that we get sort sighted changes like this Brig change that are literally aimed at people playing the game wrong. The idea is to give these ‘underperforming characters’ extra stats in order for the person behind the screen that is making the wrong play to get away with it. “Go chase that tracer that is harassing you instead of playing with your team and looking for value and win because of these buffs we gave you. Go make the bad play and win anyway.” I’m sorry, that’s just not a way to balance the game.

This dichotomy of how each rank is playing the game needs to be fixed by blizzard and it can’t be done by harsh game balance. It needs to be done through map design, map formats, hero restrictions for higher levels of play. Things that enable the ‘win at all costs’ types of players that just want sr to have the ability to shape their own gameplay rather than just play Brig forever, but also at the same time making the game feel approachable for lower-ranked players. But you do need to give them time to learn how to play properly, you can’t just say these players don’t know what to do let’s just buff it so they succeed.

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Within 2 weeks in GM,
Brig pickrate went up 7x
Tracer pickrate was on a 9 day decline
Orisa was picked more than Zarya
Sigma was the #1 most picked Tank

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I’m going to assume it has to do with her over performing

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I don’t think pro should be taken into account so much for balance. Pros will always find and use the best thing available. The game is ultimately for the players, and having a bunch of heroes usable in pro only (and it’s getting to be a lot of them) kind of ruins the game.

I don’t see why it’s ok why a ‘high skill’ hero like Ana is so strong she’s best in bronze/silver but god forbid Brig be good anywhere but pro.

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Brig is SO hardcore meta that she’s the 4th most picked support in GM! Wow, so oppresive…

Seriosuly, if it’s because of OWL, that’s one thing, but don’t pretend she’s single-handedly killing off high-ranked ladder.

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It’s because DoubleBarrier is highly vulnerable to Tracer, but Brig counters Tracer.

This was GM ranked which is very different to pro play.

I’m all for nerfs to Brig, even as someone who regularly plays Brig when she’s good.

But touching her health just isn’t the way to go, I don’t know why Blizz are even considering it.

Its called ‘experimental’ for a reason, use it - communicate with players and give us a week with a different iteration of Brig - whether it be more inspire nerfs or a repair pack nerf.

Yeah she killed higher ranked ladder.

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I don’t give a crap about pro play. Just let them do hero bans if it’s a problem. I watched emongg’s entire stream the other day and he played mostly zarya and hog and beaten double barrier several times. The truth is though he didn’t even run into double barrier that many times, or they would switch off double barrier when they started to lose. His w/l record with zarya this season was 20 to 5. Also, zen, mercy and ana are all being played about twice as much as brig. She’s being nerfed because of feelings not facts. Emongg says the only tank he can’t play is d.Va.

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Oh yea -Flats in his stream also said he’s more afraid of orisa/hog than double barrier right now.

Thats literally not the point of OP but if you want the stats they were laid out in the first reply and its affecting ranked play not pro play. My point was that the buffs don’t come out of trying to fix a bad character but trying to buff a character to fit a playstyle that doesn’t suit them. Effectively giving the tools for a person to play the wrong way and have it work anyway.

Well, I think devs saw where the winds were headed, and didn’t want to come back to the game after Thanksgiving to full blown DoubleBarrier.

Also should be interesting from an ABTesting standpoint if Orisa pickrate drops off. Although she might be more tied to Bap.

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I don’t want sr I don’t want good games I just want gold guns and fun that’s why I play in low elo now brig isn’t fun since smurfing works both ways

And isn’t a red flag of how the power is distributed in Brig’s kit if only highly trained players that play together and all 6 of them are in comms to make her effective?

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Good news then, the player base as a whole is getting much better as the years go on. A few years back and even pro players didn’t know how to halt/hook properly and now people in qp are consistently pulling it off (not right now per se since Orisa is garbage). So give the playerbase some time and they’ll be able to crudely mimic what the pros do well enough that Brig will see an uptick in play.

i onetrick her out of voice and I’m not GM or Masters, so not the most coordinated teams. Her Inspire range and Repair Pack range is huge. She doesn’t require that much coordination to pull off and especially in mid to lower ranks, can sometimes carry.

Stop making excuses and limiting yourself.

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I’m fine with her, but why is 99% of the player base is not? that seems like a pretty obvious fault from the balance team.

And my point still stands, by you one tricking her doesn’t really proves how the power of Brigs’s kit is not unbalanced. For all I know you are god lol.

To be honest, I don’t mean this in a rude way but I’m having a hard time understanding what you mean, but I’ll try my best to respond.

Because majority of the playerbase doesn’t play her correctly. Majority of the playerbase doesn’t play the game correctly, including me. The game should be balanced around high tier because thats the potential every single person who plays the game has, whether if they will meet that potential or not.

Right now, she is starting to bring back a hard meta or atleast contributing to it coming back. She didn’t need the buff in the first place. I literally predicted this was going to happen but I was just criticized for actually hating the hero, despite how much time I put into her and enjoy her.

Some people say “Oh well you’re just good, I can’t do that.” Thats literally just limiting yourself and making excuses, were both given the same exact character with the same exact abilities. Now they’re exceptions with ranks and some heroes, but Brigitte is not one of them. Brigitte you can 100% climb with if you play her correctly.

200hp Brigitte I’d argue is harder in GM than in Gold or wherever else because theyre playing against coordinated players who can melt her health faster. Same with 225hp and 250hp Brigitte, and almost if not every hero, yet people seem to never bring that up.

She’s literally fine. Those 99% can have their opinion, I’m fine with that… But they have that opinion because they just don’t understand the character or the game, and I don’t mean that as an insult. That’s quite literally the reason. And of course the GM players complaining have biasy, but that doesn’t mean they’re wrong.

I used to be like those 99%, I know their perspective or atleast some of their’s… but we really need to look at this as a full community with an open mind, rather than just saying “this is my experience so my opinion is correct.”

I think the only fault right now of the balance team is lack of communication. They’re making this change, good, now can they please explain it and go more into their balance philosophy so maybe people can understand better? They don’t have to really do that if they don’t want, I mean clearly because they aren’t, but I think it’d benefit them more than not… But I dunno, I’m not them and they’re a business with strategy and stuff when it comes to things.

Overall, I’m going to play Brigitte no matter what the community thinks of her or what she is, because I enjoy the hero. I would prefer her to be in the healthiest state possible if I got to choose though… And I think 200hp might be that. They could also take another route like leaving her 225 or buffing back to 250, and reducing her Inspire and Repair Pack range making her a more brawl like hero.

I’m not a game developer though, and I trust whatever decision they make, even if I don’t agree with it at the time. I’m glad they’re nerfing her before she causes that hard meta shift thats already happening.

Two weeks ago in GM,
Brig was struggling to meet a 1% pickrate.
On October 26th is was as low as 0.62%.
I think it’s only natural if you take a character out of a literally unplayable state, their pick rate is going to go up.
Ana’s pick rate for weeks has been twice as high as Brig’s has been on the one day peak you cite and seem to paint as unreasonable, and Brig’s has actually declined since.
I find her win rate in GM to be disconcerting, but to be honest, I would like to wait and watch it a while more and see if people actually figure out how to deal with her before dropping her back down to never being played again because her stats in every other rank haven’t really moved the same way. Her pick rate is going up, but not her win rate, which tells me in those ranks she is working on more maps and not breaking the game.
If the GM people can’t work it out after a while, fine, but I hate this knee jerk reaction stuff. It feels like they don’t even want to try to adjust.

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