Why aren't transformation ultimates not cancelable with stuns?

Ana nano boosts the floor

And hanzos dragons go into the floor

After it has left her hand minus lag and a stupid time zone where it’s considered in her hand which needs to be fixed, it won’t disappear.

What are you even expecting then? A 6 second stun? A 2 second dragonblade?

Also by cutting it short I meant if you deflect where dragonblade’s duration has less than 2 seconds left, the animation where he puts away the sword cuts deflect off early.

We didn’t have the system where it separated cast-time, transformation and channeled. We got that after people complained about killing Genji only to have him come back from spawn just to ult again, it happened more often due to his longer animation.

???
The trade off is the same as it is for all of the trans ults: it takes time. Esp without nano (because complaining about 2 ults is dumb, cmon look at something like grav dragon, if not for ANA being queen of the meta there would be no genji nor nanoblade complaints). Even a pro genji takes a few seconds to get a 3k or 4k, where something like tire or bomb or torb goop or reaper or pharah etc. can easily kill that many in <1 sec. Soldier the same…he will never get a 4k in 1 sec, the trans ults need that 4-5 sec to run its course. That drawback becomes an advantage with an Ana, because that spread-out-over time type damage gets full effect of the boost, wheras there is not much point in a nano tire or nano bomb, you can only be so dead.

1 Like

The keeping ult charge was a different issue not having to do with stuns, and it was not exclusive to dragonblade, or even transformation ults.
e.g. https://streamable.com/wd60s

You can see Lucio was stunned right after he ulted but he didn’t lose ult charge. If you killed him instead of stun him, the result would be the same. He would come back with ult.

The stun cancelling ult, as I said, has nothing to do with the ult charge but how there are different ultimate mechanics.

We always had that system. IT was apparent to those who have played other Blizzard games with the same system. Blizzard only gave that explanation because people (who most likely have not played other Blizzard games) were confused why some ults could be stopped with stun but not others.

1 Like

The ultimate concept is hot garbage … really a shame how it is discriminating certain heroes.

I expect for there to be some weakness besides a close range Hero becoming slightly closer range.

That would be considered an animation cancel, it’s not necessarily a weakness and there are probably some situations where it can be used to the advantage of the user, so therefore, it’s not really a “weakness”, more of a “user blunder”.

There is absolutely no benefit to Deflect ending early and locking Genji out of his entire kit while the blade finishes sheathing. Atleast with wallclimb and dash cancels you regain your base kit immediately and can make something out of it.

If Genji needs to pop deflect at the end of his blade it’s because something will kill him if he doesn’t. As soon as this deflect ends and Genji goes into sheathing his blade where he can’t dash or shoot he’s extremely vulnerable and even if he does survive through the sheath animation he now has deflect on cooldown.

Reaper, Torb, and Pharah have either them or their ult become almost stationary and only have only have the potential to do that, they don’t “easily” do it, and many people don’t generally get many kills with them because of the blaring weakness they all have. Genji’s Ult has none of those weaknesses. He is still highly mobile, he does a lot of damage, he can attack through shields (something those others can’t do), he can still use all abilities (another thing Reaper and Pharah can’t do), and this is all without Nanoboost. Genji’s ult is already extremely powerful with many strengths, Ana’s ult boosts those strengths and lessens the weaknesses by adding Damage reduction and full health.

The blade sheathing takes a much shorter time than the deflect animation. With this, you could end up sheathing and then using shurikens instead of having to wait for deflect to finish, which is very predictable to wait out and then shoot at the Genji. Also, you can use Swift Strike to cancel the sheathing animation as well, meaning you get to damage/escape that much faster.

He can dash to end sheathing early, actually. Unless they changed that withing the last few months and I didn’t see it in the patch notes.

yes and it breaks beams which is stupid.

But it locks you out of your kit while it’s going. It’s a strictly worse wallclimb cancel in any situation.

Which you could accomplish faster and wouldn’t be left vulnerable if you dashed our wallclimbed out of it. There’s not a single benefit.

You can only dash before the sheath animation, not during, which at that point you would have cancelled deflect regardless with the dash. There’s no benefits at all to having your blade end while deflecting.

then theres an imbalance, it should be all, or nothing. never some. never ever “some” unless there is a proper fair and reasonable answer as to why

The answer is simply because they’re transformation ultimates. It’s a mechanic of the game and it’s as simple as that.

“Why does shield HP regenerate but not armor or health?”
“Why does armor reduce incoming damage but not health or shields?”

1 Like

Becuase it’s armor.

because it’s a seperate material…

literally, it makes 0 sense that some ults can be cancelled during their brief cast times and the ones that are arguably stronger and harder to counter arent “cancelable”

1 Like

Exactly.

The answer to why Transformation Ultimates don’t get cancelled by stuns but Channeled ones do is simply:

“Because it’s a transformation ult”

1 Like

Then it also makes no sense that some ults require further user inputs while some is EZ one click.

It also makes no sense that some ults have longer cast animation while some are instant cast.

Not if you animation cancel it, which is possible.

There’s a situation for everything, just because you have not experienced it doesn’t mean that it does not exist. Plus once again, you can dash cancel the sheathing animation as well, canceling 2 animations in the time it takes to do one dash.

You still cancel the sheathing animation, which would then still be the opposite of you saying that you’re locked out of your kit.

Then don’t deflect during that time if you believe that so wholeheartedly. If you think there is no benefit, then don’t do it. You can deflect long before Dragonblade ends and still have some ult after deflect ends, but that’s on you. You making a bad decision to go into a disadvantageous situation is not a weakness of the kit, it s bad game-sense. Which is a problem with the player, not the Hero.

Not once it’s started. As soon as the sheathe animation starts you’re locked out of your kit. There’s absolutely no advantages to deflect ending it over just dashing or wallcliming which doesn’t lock you out of your kit.

I’m not arguing that it’s a bad thing for blade sheathing to cancel deflect I’m arguing against you saying that there’s a benefit to it ending early.