Why are there Not More AoE Damage

There are way to many single target heroes… There needs to be more AoE damage heroes in this game…

I hope the next DPS hero is a huge AoE hero

Because AoEs are not “skill based”
As are turrets, explosives, dashes, Teleports, buildings, deployables, shields, temporary invulnerability, cleansing, snipers, arrows, traps, peeking, A/D movement, buffing allies, being buffed by allies, running away, charging at enemies, having more that 200 HP, being a support, being a Tank, being DPS, flying, digging, phasing, firing with shotguns, banking bouncing projectiles, firing your weapon while moving forwards, firing your weapon while moving backwards, firing your weapon while strafing, getting healed by an ally, healing an ally, working with an ally to take out an enemy, using cover, switching your character, using an Ultimate and playing certain heroes.

I wonder if there was anything I missed…?

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Every time I read this I have to laugh.

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Because AoE damage gets in the way of people clicking heads.

Because I think dmg is better precise if feel better when someone has to hit the shot to kill you its odd but dying to a moira orb feels worse than a cass two tapping you

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Thats why Blizzard created Mauga right?

Its almost like his core kit is just full of bad ideas.

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We have Rein, Brigitte, Bastion, Phara, Junk, Ramattra, Ana, Ashe, DVA, Cassidy, Echo, JQ, Lucio, Mei, Moira, Sigma, Sojourn, Soldier, Sym, winston, WB, and Zarya.

I… am unsure what you’re talking about unless you mean DPS role, primary fire, and mechanic exclusively.

There’s lots of AOE.

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If you want dishonest arguments, then I can tell you only 2 of the 16 dlc heroes had aoe attack for basic attack and they were both more broken than mauga on release. And that’s why we don’t get more heroes with aoe damage except on abilities.

Thats what I mean…

Because this game has always been balanced around Streamers and OWL. It has to look good to an audience, flashy big plays are the name of the game and anything that hinders the like of Tracer, Genji etc can’t be allowed.

Though it is funny all the nerfs to junkrat and his bombs, mean while Mcree gets a homing grenade that does the same dmg plus a CC effect.

Then very likely because AOE is seen as a “crutch” by a lot of players since it reduces aim importance and since DPS is usually seen as the aim role, they don’t want to go heavily into that playstyle. People also pretty consistently cite the AOE DPS as the “cheap” options, even though they both have pretty high skill ceilings.

I personally really like AOE, since it lets me capitalize more on strategy than aim, something I’m WAY better at, but making damage available to DPS players with less mechanical skill has been a pretty sparse thing.

You can see Sojourn sometimes used as a dps soft counter to Mauga using her E as a mauga aoe and then farming railgun to 195 dmg the supports.

Her vortex is very much a aoe, but you are right outside of Brig/winston/rein/ram punch. Nothing is quite as big as say, Wow aoe or a primary fire as wide as a winston bubble.

I think it is for balance. Most of the aoes dont really need precise aim. Winston can hit like 4 people at once. Mei’s bllizzard doesnt really care about targeting as long as it’s not dmed.

Its easier to make aiming a needle more skill rewarding than aiming a rocket launcher. But Sojourn’s aoe field, while walkable and small technically does kinda fit the bill. Even if it mostly ends up to block doorways like Ram’s e or park on mauga.

Something I am way better at as well.

Aoe doesn’t let you capitalize “more” on strategy. All it does is allow you to capitalize a situation that you would otherwise not be able to without precise aim. Aoe attack lowers the skill requirement in that you can get by without a complete skillset.

Your name and conflation of skill with aim is highly amusing. Thank you.

If my strategy involves depending on knowing what you’re going to do rather than being able to act and aim when I SEE you, then I’m leaning on strategy harder. The entire comment admits I’m using the easing of aim requirement to augment a more strategic approach rather than a reactive one.

But hey, I bet you Aim REALLY good and it makes you feel like a better player.

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You don’t realize how dumb that statement is. Let me try to help you understand it:

Imagine if I said “your conflation of skill and strategy is amusing.”

Sounds ignorant doesn’t it?

I’m not “conflating” skill and aim. Aim is a skill.

No, it’s a common fallacy around here that a hero/player, requiring/having less skill in one area must use more skill in a different area. It is a claim based on zero logic.

I said nothing about myself being better or you being worse. I merely suggested some heroes can be played without a complete skill set, and it’s true.

I know some people downplay the precision aim, but it is necessary for OW tbh.

I like RPG, MOBA as well as FPS, and OW can’t provide even the minimum RPG/MOBA experience imo. Many RPG provide (auto-)targeting. Why? Cause they already can provide more than enough complexity(and the necessary skill diff for a competitive game), not even counting the general game sense. How? through many abilities and gameplay.

I know 20+ abilities like in WoW are definitely an overkill for that. But only 2 abilities like in OW are less than the minimum. OW should have provided at least 4, rather complex abilities other than LB/RB spam when the devs wanted to make a character that is relatively free from precision aim. On the other hand, OW could work with only 2 simple abilities, b/c it covered its lack of complexity with FPS mechanics and gameplay.

I also want to see more RPG elements in OW, but not in this 2 simple abilities configuration. The number of abilities should be extended to 4 (or more) beforehand.

aim is A skill. Not skill itself or a basis for being skilled entirely.

Which is not the claim I’m making. I’m saying I can invest more strategy in my gameplay rather than relying on aim. My lack of one being better balanced for ME by my strength in another.

All heroes can be played without a “complete” skillset. Some people are better at some aspects and gravitate towards heroes that play to their strengths.

Not a claim I made. I have never said aim is the entirety of skill. All I would claim and have ever claimed about aim is that it is the only skill you don’t need, to be good at this game.

This is not some dnd game where less points in aim allows you to put more points in strategy. You don’t really “invest” more in strategy on pharah/junkrat than hanzo or sojourn etc.

Play the heroes long enough, what strategies to use and how to execute them kind of become second nature rather than something you need to constantly spend brain power in. Game is too fast for that kind of thing.

Sure and all heroes can be played without a monitor and with a steering wheel, depending on how technical we are with the word “playing.”

It isn’t so much that people gravitate towards heroes that “play to their strength” (Strategy in this case) rather than people get repelled by heroes needing skills outside of their skill set.

As strategy is essential to playing every hero in the game. There no avoiding it, hence it doesn’t serve as a unique attraction not found in certain heroes, unlike aim skill, as I said earlier in the post.

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