Now, I know that no one likes getting stunned. Flashbang, Sleep Dart, Shieldbash, everyone hates it. But seriously, why are they bad? Because they rob you of control of your character? Newsflash, that’s what happens when you die too; 10 seconds of being unable to do anything. So what’s so wrong with missing out on a couple of seconds of gameplay when you’re gonna spend a solid 10th of that match respawning anyway? Stuns are supposed to be strong, to incentivize you to avoid them.
people dont mind the stun, the biggest complaint against them is how many stuns a team of 6 is capable of having now
Its not the stuns itself… Its the amount of characters who can stun u in one game…
Does it matter? If the enemy team spends all their stuns to chain stun one person, they’re literally ignoring 5 other people.
stuns are bad, because we don’t have stunbreakers, i.e. counterplay.
Mei, Reaper, Orisa, Moira - they shift abilities should be stunbreakers.
Incoming Lucio rework with stun/cc immunity song.
That wouldn’t work. Most stuns only last a second, if that. Unless Lucio’s song was already on for that fraction of a second, the stun would wear off before anyone else notices.
The reason we’ve got so many damn stuns is because people kept saying that flankers like Tracer were the perfectly balanced baseline. That means Gizzard had to release stronger new heroes and buff old heroes with the specific goal of making them able to fight against Tracer. Unfortunately this also makes them stronger against everything else.
I kept trying to tell you guys Tracer wasn’t a good baseline, but nope you all insisted on it. Careful what you ask for. Should’ve set S76 as the baseline since launch, then we wouldn’t have had so much power creep.
Stuns tend to lead to death and are frequently in positions where evasion is limited as you are forced to be in a specific position. They also frequently have a lower effort requirement than getting the kill and reduce the effort required to get a kill.
You could potentially reduce the annoyance somewhat by subtracting the time your a CC’d from the respawn timer.
People hate dying with no chance to defend themselves at least, Thats the way it will always be, especially when chained, its obnoxious.
Or you know, they can stun rein so his shields down and focus to delete him then have free reign on the rest of the team.
Stuns weren’t bad before brig cuz getting in that close left you vulnerable and c/d’s were longer.
I mean, it was because DOomfist and Sombra were (are) terrible. Rocket PUnch is far more effect, can be charged up from further away allowing less time to react. Hack neuters Rein, making him a huge melee character. But in any case, unless the focus of the entire enemy team is on Reinhardt, he’ll be healed up before he gets in any real danger of dying. Otherwise Reinhardt would be dead every time he dropped his shield to do anything.
Because stuns feel so cheesy, when you die to brigette as tracer or genji, you don’t feel like you are outplayed by the player but by brigette’s kit unlike Zen if he kills you he outplayed you. I would rather have them all removed and keep everything raw and based on skill.
the stuns aren’t the problem, but the number of them combined with the other CC abilities is the problem to most. i don’t find myself on the receiving end of this often enough to have a problem though
Then go play CoD. There’s nothing cheesy about stuns. They are supposed to feel bad so there’s incentive for you not to get stunned. As both Tracer and Genji, you have the mobility to not fight Brigitte unless you actually want to, for the majority of the match.
How anout you go play CoD because I don’t wanna even get into this argument with you, shhhh.
a video game have designs that are made to make you not have fun? stuns are objectively annoying in any game, but they’re ten times worse in fps games (TTK), especially if you can stack them. Even games that take longer time to kill reduce the duration of stuns that can be stacked or give u a stun-immunity after receiving two back to back
Brigitte’s case is even worse because unlike Roadhog shield bash is ridiculously easy to execute and still on a fairly short cooldown.
There are not enough anti-stun heroes. We have zarya and orisa, and no others immediately come to mind. Zarya has a CC anyways (her ult) which just adds to the CC clutter. They have no hard counter other than those two mostly. Next to no counterplay.
If you didn’t want to argue, why did you comment on this post?
Stop with the fun argument. It might not be fun for you to get hit with flashbang, but it’s incredibly fun for the McCree who flashbanged you. Dying isn’t fun either, nor is the walk of shame back to the point. 30 seconds every death you’re not having fun, but you can bet that the enemy team is having fun. One person’s pleasure is another person’s displeasure. One team’s pleasure is another team’s displeasure. That’s how every videogame works.
There is a HUGE difference between “no hard counter” and “no counterplay.” The counterplay is generally not getting stunned to begin with, and it was never an issue with Roadhog or McCree (apart from Roadhog hooking you through space and time). Most stuns or forms of hard CC are integral parts of their hero’s kits, so you can’t just neuter them by adding a hero who makes others immune to CC, and on top of that you’ll be stepping on Orisa’s toes because she’s supposed to be the hero that’s immune to CC; that’s her shtick.
Stuns happen when you’re out of position in a hero’s area of effect; they punish you for poor positioning and awareness, and this has always been the case. People don’t like rez for “fixing someone’s mistakes” but you want the same thing to stop people from being stunned?
No one likes losing control of their hero and being left hopeless.