Why are people surprised at OW2 changes?

Blizzard themselves have been saying this and also by certain tweaks to the game they have made, and I have said it multiple times in these forums for months that this is where Overwatch is headed.
I have posted this article from earlier this year multiple times , to provide proof that this is what was happening.

h ttps://www.dexerto.com/overwatch/jeff-kaplan-wants-overwatch-more-like-valorant-than-lol-in-sequel-1400587/

In most my replies I told people to stop giving tweak ideas to make OW less of an fps and more moba. That the power creep issue was never about the dps or damage but the shields , healing and abilities , like the devs have stated multiple times.

That OW should be played like a fast paced action team FPS shooter , NOT a slow boring brawler like GOATS or double/triple shield comps.

Every time i was bombarded by people in these forums stating otherwise, doubting the evidence. And usually discussions got heated.

4 Likes

You think of the thousands of people here on the forums, they will remember you?

6 Likes

Im not expecting anyone to remember me. All im saying is that the clues were everywhere that this was going to happen.

And not just clues, literally the devs telling you straight out what was going to happen. Yet people refused to accept this.
With global nerfs to all healing, global nerfs to all shields, global nerfs to all ultimates, etc.

With regard to the PVP part of the game, it would be best to develop the game into something more along the lines of Valorant. This will improve matchmaking, bring back many professional players and thereby increase audience.

oh jeff has been hinting for a long time…

hell if you really want to play the foretelling game…how about this:

132 was already seeing if 1 tank was feasible…theyve been thinking about it for years

3 Likes

Exactly.
Also, I was a big fan of 1 (raid boss type) Tank, 3 DPS, and 2 healers.
5v5 also works as it achieves what 1-3-2 does but in a more streamlined way. With less clutter with all the abilities, barriers, etc.

1 tank or 3 dps was always going to happen post role queue

I’m still surprised they implemented role queue without understanding that for 2 2 2 queues to be reasonable you need the same amount of tank, support and dps players

and they even have the WoW dungeon queue, which has 1 tank, 1 healder, 3 dps, and that has long dps queues

like i know what people will say: “and they said no”…

but thats not accurate…they WENT with 222 (which many might find erroneous) but thats not the same as “1 tank doesnt work”…they more than likely came away from that experiment thinking “you know IF we did X, Y, Z it could prob work” and well now it looks like theyre trying X, Y and Z

Well imo, the people against this direction are mostly players wanting to play OW like this:

The whole team hiding behind barriers and slowly walking forward, with long times to kill.
Rinse and repeat.

1 Like

I’ve always felt they would add one more (7v7) instead of going 5v5. But i am down for this. I really wanna try it out already. Im most curious to see what if any changes will happen to the older maps now the game has taken 1 player, a tank nontheless, out of the equasion

Definitely it will feel much different than 6v6. Just like the experimental card 1-3-2 thing felt different than what we were used to.

Its all about adapting to a new playstyle, not relying on your tanks to bail you out as much anymore. Plus the devs are not close to fully tweaking the heroes for 5v5 yet.

About the maps,
5v5 will be fine for all maps. Im more interested about how they will tweak excising 2cp maps. And what game type will they become.

First of all, people are acting really surprised, even though all of this was foretold in various ways.

First, Bastion getting a rework…this is not news. The devs have said multiple times prior to yesterday’s OW2 news livestream that Bastion will be reworked prior to OW2 launch, because he’s terrible at high rank but outright OP (in the right hands) in low ranks.

Second, 5v5 was long forecasted. Every Blizzard game has dabbled with the number 5 at some point, from 5v5 in Heroes of the Storm to 5 players to do a dungeon in World of Warcraft to an experimental World of Warcraft Arena World League needing 5 players on an arena league team back in TBC (which that “League” idea was ultimately scrapped within a couple months and replaced with the current Arena World Championship circuit). I guess we should be lucky that they didn’t go 5v5 with 1 tank, 3 dps, and 1 support (which even though I originally thought that setup was actually not bad a year or two ago, I have since reconsidered and realized that 3 dps would be a nightmare for both the tank and the support, even though that 1 tank/3 damage/1 support setup would massively help the queue times as it stands right now).

Second, Assault maps being retired was a foregone conclusion, everyone knew it was coming. Considering they still haven’t finished “reworking” Paris and HLC (and likely never will), and considering the Overwatch League isn’t even gonna use Paris and HLC for the June Joust (even though technically they are the only 2 Assault maps which hasn’t seen play in the OWL this season), the writing should have been on the wall that Assault was going to be retired. I argue that they should keep the Assault map locations and rework them to suit whatever game mode they are teasing us with, but the only folks who are surprised that Assault/2CP was going to be retired are those who either A: Are brand new, or B: Have never had Competitive Assault maps go to 6-5 or even 8-7 in extreme cases.

Most of what was announced was not news whatsoever, in fact, Blizzard cannot seem to keep a secret. So as much as I understand the news drop was very welcome (if only cos the devs finally let their players know that they are at least alive and have actually created a playable OW2 world), I highly doubt most of the forum posts screaming stuff related to whatever dropped yesterday is genuine surprise, and more just an attempt to get pointless likes.

That’s my 2 cents, though. Now, if you’ll excuse me, I have a certain Keep to attack in TBC Classic…

1 Like

Last I played WoW queues for DPS were way longer then they are for Overwatch. I remember sometimes sitting and waiting 30/40 minutes. The funny thing about that to me is that tanking isn’t even harder in WoW then it is in Overwatch. It’s just not very fun for most people. They better have some more serious changes to make tanking actually fun if they want to fix the queue times. As it stands what they currently have shown is not nearly enough.

Also the 2cp maps could easily be made into hybrid type maps.
Keep the first point as a capture point. Then for the second point, have an item like a flag your team has to take to the second point to capture it.
The reason for it not to be a payload is because in 2cp maps there are various routes to get to the 2nd points. And having a payload , it only goes through 1 direction, it would eliminate going through routes like high ground 2nd point Hanamura.

You are comparing pve to pvp. PVP in wow doesnt have role queues and they are longer than overwatch

PVP kind of sucks in wow now too and that is a variable thats hard to account for in a game most people play for pve

i think the tanking changes to brawlers will be more fun too, tanking isnt fun now tbh and needs changes

I can see a payload walkin around Temple of Anubis and Hanamura (one extra point before A on both). Altough the already existing maps kinda look fine they might get little tweaks as a coverage here and there that sort of thing.

Tanking was super fun (at least for me) when they implemented 1-3-2 and made tanks like raid bosses.

1 Like

Well, I’m not surprised they’re doing this, but I can tell you why I don’t like it.

Overwatch just isn’t a very good Shooter IMO. What made it better was all the skills and the unique characters. Making it more like a shooter is just going to push me back into games with better gunplay. Games like

Call of duty- literally any of them. I’d even play Story Mode and Zombies.

Titanfall and Titanfall 2.

Team Fortress 2

Battlefields and Battlefronts

and games like that.

There’s just something about the actual shooting in OW that, while it isn’t bad at all, they just lose out to superior games. Naturally, I’m not too excited about this game being pushed to be more FPS like.

3 Likes

Someone is a narcissist.

Would do the exact opposite. Because ppl played Overwatch because it was this unique. Ppl played it because it was not a classic FPS.