Why are people so miserable?

No idea why we’re acting like doomers weren’t absolutely everywhere.

And were right about everything.

Idk, to me turning off chat both makes the game much less enjoyable but also much less frustrating.

The trade off isn’t worth it for me tbh. Id rather just play a single player game if I have chat off since I tend to get more out of it than playing a multiplayer game as a single player game.

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Totally fair, completely valid pov.

No comms sours the multiplayer experience, no question. For some keeping comms is worth it, totally understand that.

It helps me personally to remove the temptation of engaging with toxic/stupid teammates/enemies. Cause people can and do say wild, out-of-left-field nonsense.

I’ve probably missed a lot of people saying gg, maybe even a lil praise thrown my way if I played well (prolly not tho). Not seeing the piles of trash messages is worth it to me tho.

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They removed gold, and added bronze, that’s why.

I’m a fellow QP enthusiast… seems If I ever receive trash talk, or anything that can be remotely considered “toxic”, it always seems to be in text chat. Last time I saw anything ‘mean’, it was someone saying to me “did we even have a tank this game?”

Yeah it was an off match for me lol, so while they weren’t necessarily wrong, it was still one of those “Just because you hear it in your head, doesn’t mean it needs to leave your mouth” kind of moments for them.

Still… not a battle worth fighting. If they’re so miserable they’ll try to deride strangers, then they’ve bigger problems that I’m not getting paid to fix, so I’m not going to lose sleep over it.

If you’re the type of person who can let the toxic drivel roll off your back, than I personally find it adds a cheap layer of entertainment :sweat_smile: For me, that is better than an eerily silent game where no one says anything.

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EULA’s aren’t legally binding, and they’re written to be long and unreadable on purpose. Also, calling people ignorant for not reading them is kind of ignorant in itself considering how many there are that people would need to read: there was a study from 2013 (so a decade ago, before things had gotten even more digital,) showing that if people were to read every EULA that got put in front of them it would take them 250 hours a year, or over 31 8-hour days a year.

That’s a whole work month just to read privacy policies and EULAs. Since no one realistically has that kind of time, claiming it’s their fault for not budgeting a month of time to read them instead of pointing out that there’s too many of them and they’re too wordy to begin with seems backwards to me.

https://linustechtips.com/topic/953835-you-own-the-software-that-you-purchase-and-any-claims-otherwise-are-urban-myth-or-corporate-propaganda/

I’d recommend giving this a read. But the whole point of ownership is that when you sell someone something, you no longer have any say over how it’s used. Companies have been getting around this by doing something like selling a game and then making it connect to servers they own, because they do have the right to allow or disallow use of those servers, effectively making the product they sold you controllable. But in that case whether you bought it physically or not doesn’t matter: they can still pull access to the servers whenever they please.

I also prefer physical media whenever I can get it, but it’s not always possible (there are plenty of games that are download only, or the disk only contains a file that downloads the game from a server somewhere,) but that doesn’t stop companies from using mandatory servers to control whether or not you can access the game you bought anyways. Any “always-online” game that requires the company’s servers will be able to be taken away whether or not you have a physical copy or not, and that’s the way they want it.

have you played overwatch? if you play anything outside of dps you understand why everyone is so miserable, cuz the game SUCKS

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I think they understand already. You aren’t explaining anything, you’re just slowing it down. As a general rule, don’t argue semantics on these forums.

Misery does love company.

Ironically, Misery was my favorite Ruby Gloom character. In retrospect, though, she’s not the kind of person who gets toxic in chat. She’s the kind who wants to chill on her main, and gets bombarded with ar symm is throwng gg.

They were not so much doomers, but realists. It isnt being a doomsayer if it is patently obvious to anyone paying attention.

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They are
“Thus, a EULA is binding as long as the user gives their consent to the agreement and the language of the EULA is coherent enough that said user could be expected to understand they are entering into a contract with you. A EULA’s clauses govern the relationship between you and the end user.”
And by hitting install, or play, whenever it was that it pops up. You gave your consent and agreement.

It’s not. And as Ubisoft have said, we need to get used to not owning games, as it’s the future. Sadly.

The more relevant question is why do people care about wins or losses in an outdated party game? The answer is because they have been conditioned to care. That’s why they are miserable and it actually makes a lot of sense if you just break it down and connect the dots.

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If you sign the EULA, you do not own the game. the L and A stand for licensing agreement, you are agreeing to lease the game from them.

It is scummy as hell, but it is our reality. They have us by the balls, because what is the alternative, not playing video games anymore? Do we have the willpower for that?

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Overwatch is a what? Where’s the minigame where I can knock down ten Kirikos with an obese hamster?

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  • EULAs are not laws but are subject to laws. And corporations do not possess law-making powers. Many EULAs are not written by legal experts but by people who just see the formats of previous EULAs and make assumptions from seeing those about what the nature of an EULA is, and then just copy and paste the terms they like the sound of from other EULAs. And many EULAs even from large companies like Microsoft (for example, the Windows 10 EULA) contain made-up and non legally-enforceable stuff in them. Considering that it is even unreasonable to expect people to read EULAs (https://www.techdirt.com/articles/20120420/10560418585/to-read-all-privacy-policies-you-encounter-youd-need-to-take-month-off-work-each-year.shtml), there is a question of how could an EULA-based argument pass the "reasonable person (https://en.wikipedia.org/wiki/Reasonable_person) or “the man on the Clapham omnibus” (https://en.wikipedia.org/wiki/The_man_on_the_Clapham_omnibus) legal tests. An EULA can often be nothing more than an extremely long-winded and self-aggrandizing equivalent of printing a © symbol, with the parts of it that reach beyond the meaning of a © symbol being invalid.

An EULA can dictate some things, but they can’t have you sign away your rights. Doubly so if the EULA doesn’t show up until after you’ve bought the product in the first place: shrinkwrap licenses are even less enforceable.

And it definitely doesn’t have to be the future, if people keep pushing back on it. I know I’d rather stop buying games completely if my only option was to effectively rent them for an indeterminate period of time.

If you voluntarily sign the EULA, the law is not on your side. You could technically win a lawsuit if there are some shenanigans involved, but you are fighting a not so much uphill battle, but a sheer cliff.

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You really aren’t. Croy is correct and I have no idea why you people are so confident otherwise given it is QUITE clear you have no experience or education in the legal field. :joy:

Hey, if you think you can win a lawsuit against blizzard, go for it. Let us know how that goes.

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You agree to the EULA before completing the purchase and installing. So no issues there.

They’ve just announced that they’ve hit 50 million OW2 accounts. You’d think someone would have noticed if it was legally dubious by now.

As disco said… Go for it and try your luck.