So I know everyone is super emotional about this now. All I want is your point of view, and I will give you mine.
What they scrapped are talent trees and hero missions. I am sad about the talent trees as it sounded like a cool feature, but they only work with hero missions, which brings me to my second point.
Everyone in this forum is saying that hero missions are the core of PvE replayability. However, hero missions are essentially procedurally generated missions on every map with varying enemies and objectives. For example:
- Survive x amount of time.
- Collect batteries.
- Defeat a powerful enemy.
As a game creator, my experience with proceduralism is as follows. If you offer the player a sandbox where they can build their own way to play, the game can be fun and successful. Look at Minecraft, for example. The replayability of Minecraft does not come from its procedural world. The world is just a stage. You create your own story. You can build a house, try to survive, play with friends, etc. Creativity is the key selling point, and playing the game how you want it.
Letās take No Manās Sky as a counterexample. When the game was released, there was no building mechanic, no multiplayer, and repetitive gameplay loop. Once you knew how enemies moved, how to farm, etc., there was nothing more to do. The game only started to thrive once they added features that allowed players to build their own adventure.
So where does this lead us? The Overwatch devs cannot add infinite variety in the modes. You are playing the game how they want because the hero missions force different rules upon you. This is proceduralism at its worst, and itās my guess as to why they scrapped the mode. After you played the ācollect batteriesā mode once, it will become boring.
I actually think the Story Missions have higher replayability. This is if PvE is done right. Look at Left 4 Dead, for example. They had a (fairly plain) campaign, but people put thousands of hours into the game. If they do Archives 1.2, this is not PvE done right. But after rewatching the feedback from BlizzCon 2019, the PvE feels much better than Archives.
So what do you think?