Why are High silver and low gold games harder than plat games?

Why are High silver and low gold games harder than plat games? You’d think it would be easier since you play against so many low level accounts in that rank. xD

It’s a team based game and lower skill teammates means any mistakes made by individual members have larger impacts on the game.

Less people to carry the dead weight, basically.

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It was sarcasm about alt/smurfs. But assuming there are no smurfs. There should be no dead weight. The SR system works after all and places everyone where they belong right?

Yep. We are all where we deserve to be.

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I for sure haven’t lost over 100 SR in the past few days due to DCs on my team? I’ve had 2 enemies DC and 8 team mates DC in the past 2 days.

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Sounds like Blizzard is out to get you.

I just had super retarded 7 loses while I reached platinum - twice.

Must be a conspiracy. System is rigged. Only explanation.

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… I mean they COULD maybe reduce SR gain/loss when someone DCs. I doubt many people would complain about that. Sure, there might be times the winning team was already winning and gets jipped out of SR 'cause of an enemy DC, but now there are times when a winning team is stomping their oppenents, gets a DC and loses SR. How is that any better?

Because the alternative is abuseable and would objectively be worse.

The game is 4 years old, this has been a complaint since day one without suitable alternative. You can keep griping, i guess, but that seems like a wasted effort.

People keep railing against it, but the reality is the ideas to “fix” it are worse than the problem itself.

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Abusable? I don’t think it would be much of a net gain to lose 50SR and get a ban for DCing intentionally.

Any scenario that makes the game preferable to leave instead of finish is inherently abuseable.

If the first question you are asking yourself isn’t “how would the community weaponize this?” It’s a poor foundation for an idea.

Because this community can and will do whatever they can to find loopholes and cheat the system wherever remotely possible.

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If OW allowed itself to take any ideas from other game developers (system ideas like guilds of course not gameplay ideas since there’s no denying the game’s design is a derivative with a nice fresh paint) then this is a problem that has been functionally solved in most competitive team games.

How a normal decently thought out game deals with this problem is DC games don’t count or have minimized impact under some kind of time gate. For example if the DC was gone for over half the game. You can set it to whatever completion you like, maybe half seems too low. But this does a few things: games that have minute 0 or close to that DCs cannot count. And good they shouldn’t. The scenario is different if mid game someone DCs. Here the enemy needs to now win quickly to make sure the game doesn’t go on for as long as it went before the DC. If they clean it up quickly enough they get their win. The team down a member also has an incentive to try their best. If they can keep the game alive long enough they don’t lose SR which gives incentive to try their best and not have additional people leave. The earlier the DC occurs the easier it is to outlast the enemy. And that makes sense, the earlier the DC the more disadvantage that team had to deal with and the lower their requirement for having the game not count is. Easy peasy system

Now most people approach these issues with a very shallow attitude and wouldn’t even really think about needing anything like the above in the first place. So I’ll tackle the stupidly easy problems AFKs cause for potential exploitation. Like any other team hero game made since 2000 simply do not allow DC SR losses be protected for teammates or friends (friends at any point not current) of the person who DCs. Incredibly basic feature that a child could come up with and solves genuinely all actual exploits using this. Disable SR protection in GM and T500 as the player pool is too small which makes the system too easy to manipulate. Again standard implementation for this issue.

Worried people will try to get their teammates to DC to win? Won’t really help them after the first couple minutes but sure add a report tag (“Encouraged teammate to quit the match”). Do this a lot you’re gonna eventually get mass flagged. Also mute and ignore but forum members aren’t a fan of those options so might as well make it very clear where Blizzard stands on this with a report category addressing it.

Also games that get cancelled by early DC or that fail to start replace you to the top of the queue (also an incredibly basic and sensible ‘feature’ that it’s amazing a AAA dev couldn’t ship 2-2-2 with).

Bam disconnects impact on the game, on SR noise, on toxicity, on team morale, all just got massively reduced.

Show me a dev ever trying to make a nuanced argument on why there is no DC forgiveness. If they ever have approached it I’m sure it’ll be in the most basic thoughtless terms ‘oh it can be abused’ not ‘oh it can be abused and we could implement this and that to prevent it’s abuse, but that creates these problems y and z which we think outweigh the problems the current system has’.

They won’t because there is no reasonable justification for why they haven’t implemented a system similar to the one in other games that deal with AFKs and rage quits in a competitive team based system. The more they talk about the issue the more obvious how bad their current design on this issue is. So unless they decide to change something don’t expect word from them anytime.

Man, i actually put the time into starting a quote by quote reply to you because this seemed well thought out.

The more i read the more acerbic you became and it’s clear what this conversation would devolve to if i actually tried to argue my point.

I think i’ll save us both the aggravation and leave it to someone else to tackle. This is a troll grenade with the pin already pulled.

I read something interesting on the forums posted by a user (don’t remember who), but he said something like the higher you go (before diamond) the players individually get better but your team enables you the same amount (which is not at all), and I feel like that’s pretty accurate

The smurfs that say it are those who don’t realise that the game is played differently in different ranks. That’s why I decided to rank up this account, playing in plat was making me a worse player because I had to play in stupid ways to win

i.e sometimes diamond+ games can be easier than plat if your team enables you in the right way

It’s frustrating to see a game with so much potential to languish with such easily fixed sources of aggravation. More frustrating when you see people make incredibly shallow arguments against positive change. As long as there is enough people to repeat those shallow arguments there will never be enough people to care about an issue to force Bliz to consider it less they lose potential revenue streams. Some form of role lock was rallied for and begged for for literal years and it did eventually happen regardless of difficulty of implementation. Guilds? Changes to DCs? Nice features, but not enough people who want them for Bliz to devote any dev time on it.

Sorry you find confrontational language to be ‘trolling’. It is perhaps better that way, as many people who value logic over emotion will not make great efforts to soften their viewpoints. You can avoid changing your mind on a lot of topics if you only read shallow thoughts many times over and refuse to interact with material you find uncomfortable. It is a challenge everyone faces that many people decide to avoid entirely so I can’t fault you for it. I’m in a constant battle myself to keep my eyes open and actually interact with opinions I don’t like or that challenge my understanding of an issue, regardless of their tone. But I’m sure a lot of the stuff I force myself to think about was also written off as trolling because it wasn’t a perfectly kind and gentle way of discussing out an issue. Generally what happens there is when the person agrees with what’s written they’ll get through a somewhat toxic piece while nodding their head. When it runs contrary to their present world views it’s written off as trolling and with that label can be safely discarded from having to interact or think about. That’s kinda modern internet in a nutshell.

But I digress. I wonder if there’s common ground. Do you think many other problems with the game are ignored because they’re abusable? Are people put to the bottom of a queue after a game fails to start to avoid abuse? I’m assuming even you wouldn’t argue against that. If so you can clearly recognize Blizzard sometimes ignores problems who’s solving would help everyone and not compromise the gameplay experience for any player. If we see eye to eye on that then it is merely me seeing the way they handle disconnects as a lazy implementation like the issue I described and you seeing it as a nuanced decision where they decided the abusable nature of disconnects could not be outweighed by any benefits of adding some level of forgiveness to the system. While I’ve remained open to counterpoints against disconnects I’ve never read one compelling enough to believe the alternative (current system) is better. Maybe there are some problems with such an implementation that everyone I’ve read who’s ever posted on it and that I myself did not think of. I’d love to see that because I could rest happy with them doing nothing to address a major issue in the game.

Anyways sorry I’ll stop trolling you now.

Bottom line is I’m still not really seeing an improvement in match balance. 2/2/2 lock was supposed to improve it, but I’m not seeing it… At least not in the lower ranks. It’s either stomp or get stomped. close games are rare.

It depends on what hero you are using. I’m low Diamond/High plat tank and I’d sooner sell my soul then barrier tank at that rank.

I can easily dominate and Carry games as Hog and WB and climb out of those ranks without the assistance of any other player. It’s when you have team dependent heros do things become difficult.

Also taking and holding objective with anything except a tank can be difficult.