Why are dps players being blamed for this patch?

What was this patch meant to achieve?

A longer TTK. Fewer one shots and less burst.

Who was complaining about one shots and burst?

Players from every role.

Did this patch achieve what it was supposed to?

No.

Is that dps players fault?

No.

Dps players didn’t ask for this patch, it was gifted to them by the complainers.

If anything this is poetic irony because there are people here on the forums that pushed every day for oneshots to be removed and burst to be toned down and now their role is worse with this patch.

This is what happens when you know what you want but you have no control over how it’s delivered.

Be careful what you wish for.

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Because a lot of DPS players spread the lie that DPS was literally useless and they literally couldn’t kill anyone.

Although, it was more content creators spreading it and the people just mimicking them, but that’s why in general.

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Hey at least the wish didn’t arrive in the form of OG Brig or OG Sigma. It could have been worse.

Bliz must have used monkey paw to grant our wishes.

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And how exactly was this supposed to be a buff to dps? We know that some dps benefitted greatly, but that doesn’t seem like it was intentional.

Yes, the dps passive is too strong. Nobody asked for it though and everyone was surprised by it.

This patch was never labelled as something to address “dps being too useless”, it was to address frustrations people had with ttk, burst and oneshots.

It was supposed to increase TTK and make burst less viable. It didn’t work.

Yeah, this is fixable.

Dps antiheal needs to be toned down.

The projectile sizes are ridiculous. They either need to reduce character hitboxes to be remotely accurate to their proportions or fine tune bullet sizes or both.

And give Hanzo his oneshot headshot back. Why did he lose his while Widow keeps hers?? Nerf storm arrows into the ground if they must to help tanks.

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Yet the common mentality before the patch was “healing makes people immortal and DPS is unplayable and useless”

The DPS passive looks like a direct response to that sentiment.

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Exactly what Pawsitivity said, its not so much that this patch was directly asked for by anyone, but that this was really the only answer to how a lot of the content farm creators have been begging for healing to be nerfed alongside dps heroes being buffed.

If you made damage numbers go up directly only, all supports would only play healbot and theyd have ults within half a fight every single fight, and that wouldve probably been even more negatively seen than this current patch.

Essentially its just the patch we got after people have been complaining about the same things for ages, and now we realize its not a good patch

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i think its a direct combat of the devs targeting the difference between healing and hitting dmg.

having bad aim on support only lowered your dmg value never your healing value.

with this change all players playing heroes that can easily miss will have a easier time fighting against unmissable heals.

devs are not playing in top ranks so this adjustment does make sense.

now its less of a gap between super hard mechanics and healing with low mechanics.
(I say super hard because its not hard to miss even when trying as a mortal (average player))

they essentially made players aim get gud.

and I can tell you as a dps player crying over some heroes because i am so bad i have less value on my favourite (hard) heroes than heroes that rely more on just gamesense and positioning.
I don’t like the changes. even tho i benefit massively from it.

as a support? I somehow do not hate it.

I can almost guarantee you that if the projectile changes were reverted, dps would feel way less powerful. It’s not just the passive. It’s the fact that the passive is too strong and combined with the fact that even potatoes can hit all their shots now.

The forums clearly seem to think other wise.

I don’t believe dps needed a buff at all, neither do I think it was heavily pushed for. Healing needed nerfs for sure but as we know too well, nerfing one role and simultaneously buffing another at the same time has unintended consequences.

I don’t see why damage numbers would need to go up? As far as I know we need to curb power creep and boosting damage numbers is doing the opposite of that.

What we needed was a nerf to sustain as well as a tone down for global damage. Not buffs to damage.

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Because these forumers have a vendetta against DPS players. It’s as simple as that.

Supports have dominated this game for many seasons so it wasn’t a lie.

Inferiority complex. Sucks too be bad at the game I guess. I would not know thou🤷‍♂️

i was dps main on overwatch 1, but on overwatch 2 i play alot more support

even though only start playing support in ow2, and only for 4-5 seasons, but my support is way more higher rank than my dps…

I more or less agree that it’s silly to blame DPS players for the decisions of the developer listening to the whiniest of players. But DPS is an easy target. Nobody likes us.

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Ok this tribalism has to stop, also please stop with the lies.

All the rants we have seen here are/were about the healing and immortalities on CD, nothing about the hitboxes of the projectiles at all.

The complainers that got what they wanted were the ones crying about the “low TTK” (which is not really) and thats why the HP cap got increased. We all know if DPS passive was not good, or trash like the reload one, we would not be seeing more complaints.

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DPS players are 100% responsible for the easier hitboxes, the health buffs, and the dps passive. TTK in teamfights is much faster for nearly all DPS heroes.

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Because Thier monumental skill issues have lead to crying so hard the Devs put you on ez mode.

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I am not sure about that one. I do not believe DPS like that. Even the projectile changes are 50/50. Garbagio DPS wanted it. Decent DPS definitely did not want it.

Health buffs are a complaint stemming from healing and power creep (so 50/50 ish), the consequence however is that with this AND the DPS passive AND certain heroes performing either better or differently due to projectile or w/e changes, spike and sustain health got shafted much harder than spike and sustain damage.

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Blanket statements like this don’t work.

The health buffs were implemented to increase ttk and to cut down on burst/oneshots. this is something a loud group of people was asking for.

Easier hitboxes is something no one asked for and is the weirdest change this dev team has cooked up.

Both the dps passive and the increased hitboxes were implemented to offset the healthpool increases which was not all necessary.

Tanks keep getting shafted the hardest, supports like to play the victim and dps are always the ones to blame.

This patch is everyones and no ones fault. players from every role asked for changes. This is the result. Just because a singular role ended up finding the patch to suite them better doesn’t mean the patch is their “fault” especially when you consider the fact that this isn’t what people asked for. In fact the supports that were considered too strong previously benefitted the most, especially bap and Kiriko.

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Not being tribalistic, I’m literally a DPS main, and I’m not lying, so stop lying about me lying, thanks. The narrative was pretty specific to DPS as a role, not to DPS players.

I spent a lot of time actively combatting this narrative on the forums and on other platforms:

The popular narrative was that dps was a “cosmetic role” and that healing was so powerful that nobody died. It’s literally what I argued against almost every day I was on here last season. Because I had firsthand experience with how untrue it was if you knew how to play your hero.

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