Why add heroes like Sojourn

… if most of the people can’t even aim?

I see people keep asking for aim intense heroes but when you get to the game, there is a pharmercy destroying the team or people just can’t kill anything in general.

Wouldn’t it make more sense to have more heroes that require moderate amount of aiming so you get dps who can actually do their part of the job?

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Well I’d hope they’d still keep adding heroes of different difficulty levels.

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They keep adding aim intensive heroes so that one day, we will finally learn how to aim.

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I’m still working on the first ones they added. It’s just taking a few years longer than I expected… still faster than learning code though!

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S76/McCree
Ashe’/Widowmaker
These were great examples of diverse characters for a time.

Ashe is a more generalist, but not as good as a top tier Widowmaker until Ashe got buffed. Widow missing shots hurts, but rewarded well with one shots. Ashe does less dmg, but gets to spam more shots with a similar style of play.

S76 spammed more dmg, but had issues getting around support healing. McCree was better around killing things, but couldn’t do it as well. A pretty good system. S76 was ‘viable’ through all levels, but was pretty much never picked in competitive scene.

I think its perfectly fine for a character to exist like that. Accessible to a very high level of play, but inherently inferior to another character. Provided that level of play has ‘skill’ behind it.

“Honey, why is OW creating heroes with high skill ceilings and rewards and not just continue the trend which killed the game of easy-to-play heroes with very high rewards to them?”

Okay but to seriously answer your question.

This has more to do with the elo you are in, for example I play around high masters, GM and T500, for me, people can aim for the most part, of course everybody misses here and there and that’s a part of the system. The pharah will never land constant directs, your hitscans won’t always be perfect, etc etc.

The point is, you still create and add heroes like this because it gets players addicted to the high that comes with them that rewards their time and efforts. Perfect examples to this are; Winston, Genji, Tracer, Ana.

Winston, while his primary fire is super easy to use, the big difference between a good and bad winston is actually their ability to move around the map and most importantly, how they use primal rage, juggle the opponents, send them off the map, dislocate them, etc.

Same thing applies to Genji. Genji’s one of the WORST DPS in OW rn but people LOVE him, you’re underwhelming all game but then comes those moments where you land your perfect combos, you get your good blades, you pop off, you feel so excited and good about it because you really really pushed yourself to get good at the hero, same goes to Tracer and Ana.

Ana players that can get relatively consistent with sleep dart, they get their big rush from outplaying opponents like sleeping dragonblade, gravitic flux, earthshatters, etc.

Just because, unfortunately, you are in an elo with bad players, does not mean good players do not exist. In fact, this should encourage people that if OW is going down this route where these new heroes will focus on your mechanical ability, then it is time to sit down and start grinding and getting your mechanics good.

Ok but is it really worth it adding a hero that only the 1% of the players can get value out of? Especially when there are 4 snipers in the game already? It is not like you are running out of options in top elos.

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This is a shooter game. Shooter games require aiming most of the time. Shooting things and aiming at them is the very basic rule in a shooter, and not aiming is the exception.

There are already tons of „exceptions“ in OW where you don‘t need to aim. So Overwatch is already noob-friendly enough compared to other shooters.

Not wanting to aim in a shooter game is like not wanting combo in a fighting game or not wanting to strategize in a tactical game.

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If new heroes are having auto lock weapons then Sym should get hers back. :smirk:

I don’t really wanna play a game where all heroes are as easy to play as Moira…

Huh?
Where are you getting this from? :thinking:

She fires projectiles and at a very generous rate so if you aim at the general direction of someone or even a barrier, you are still doing work.

Also … if you consider her aim intensive, what is “moderate aiming required” for you? Like Genji? Reaper? What exactly are we talking about?

But this argument can be made for easy heroes too, look at brig for example. Relatively speaking, she is ‘easy’ and while casual players are able to find the value they want on her, the pros were able to push her to a point where she rendered an entire role useless. This is why you can’t have ‘easier’ heroes give you such high rewards, because the better players will push that hero to a point where its ridiculously broken. The skill factor of a harder to play hero is what ‘balances out’ good players from bad. For example, if I have a friend who is a good genji and a friend who is a bad genji, I know that the bad player will not be able to push the hero to its limits but the good one will, but that doesn’t mean that’s blizzard catering to the top or the bottom, that is just good hero design.

Tell me one of those exeptions

That is what I don’t understand with the OW team. They either make heroes who are way too hard to aim or have auto aim and nothing in between.

Is it really so hard to add more general use heroes like reaper but with slightly reduced spread and a bit more range? Good players will still be better but the bad ones at least won’t drag down their team with them.

What a stupid take… “we can’t add aim intensive heroes to our game, our player are so bad and to too stupid to git gud”

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It may be a “stupid” take but that is the reality in the game. There are more wannabe pros picking heroes that they can’t play than people who are actually good.

Reinhardt, Winston, Brig and Mercy can perfectly exist and get value without needing to aim. Their respective aim-based abilities become more relevant the higher the rank.
Heroes with forgiving aim like Moira.
Others with auto-aim damage that is part of their kit, like Torb and Symmetra.
Others are more about spamming and pressure and less about sharpshooting like Junkrat and Pharah.
Some heroes are mostly about abilities/combos like Doomfist.

Well, people keep complaining about how they get destroyed by easy heroes & then they start listing off the high skilled heroes like Widow, McCree, Tracer, etc.

So, we are going to get heroes that are even more skill based, so people can’t complain about the justification of being killed by said heroes in the future.

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Symmetra doesn’t need the lock-on. What she needs is her moving barrier back.

Something that helps her skillfully stay alive during fights, instead of a teleporter that has no use in active mobility during a fight & only as a passive mobility from setting it up before a fight.

With 5vs5 I duno what the point in adding new heros is… when do u get to actually play them. I’d focus on sorting out the others first as they’re in a poor state