Why 6v6 is Clearly Better than 5v5

People dont get suspended for having a different opinion than you.

when i played tank in ow1, i always loved the comradeship or love i have with my second tank. we were homies.

it was sad to see owl teams deciding which tank will stay or play upon ow2

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Agree 100% but have you see these servers lately?

Nothing but backfill + crossplay + bots + wrong server hosting.

Noregs, sus killcams, crosshairs that are just a suggestion based on internal handicaps, io denials, cd lag, etc.

Do you really think these servers could handle the extra load of 6v6 in a game that tries so hard to rigg, and now ft. DDA real-time dynamic rigging (of hitboxes etc). ?

They would break. We’re stuck with 5v5 and the best 6v6 was non-222 non-goats anyway.

Eyy buddy: Ow2 steam 14% positive reviews, Metacritic: 1.4

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The servers can support 6v6 perfectly. You just have to create a custom game with 6v6 and convince 11 more players or use bots to see how it works perfectly.

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In OW1 you could go up to 12v12 with certain exploits (not sure if it’s still doable with OW2. I suspect not.) Was a bit choppy, but it still ran functionally.

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we’re stuck with a trash game because these devs can’t swallow their pride and admit mistakes, 5v5 is trash end of story, it’s a dying bad game and will always be

the right move is to give us OW back, 6v6 and old maps, anubis/hanamura/volskaya

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Tried 6v6 customs a while ago, it was stable, people reported it was fine. But lately, the live servers have been intolerable. Also the customs didn’t have crossplay, which i suspect brings in a world of desync and aim-assist and hitreg issues that just bog things down.

We all want 6v6, but they’re signalling all kinds of cost-cutting → a playerbase they can’t “split” because there aren’t even enough people for consistent PCMR 5v5.

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OW was much, much better when it was 6v6, it is all but written into the games entire DNA from the beginning when you take into account balancing and the entire skeleton of the design philosophy. 6v6 is was better realized and more interesting, it was what made OW special compared to other games.

Making this game 5v5 essentially stripped all of the strategy and uniqueness out of this game…instead of learning to manage “barriers” they stripped an entire position away, so that people could have more fun “shooting things, instead of shields”…ah, kk, so you want this game to be more like the “other” games, you want to play a game like Call of Duty, or R6, or counter-strike…you don’ want to shoot barriers, you want “fast-paced, action”…hahaha, what a way to absolutely destroy the identity of this game and make it more like the yearly piles of garbage that we ignore every year.

Yeah, that’s what 5v5 did to this game, now instead of using my brain, and thinking about how I can use strategy or a new tactic to overcome interesting hero combinations, I can just run full-steam into the other team over and over again, whoever has the better tank wins, whoever has the better “shooters” wins…

I mean, yeah to some idiots that sounds like a great game, but it’s not OW, it’s not what made this game so different. They stripped this game of what made it good in order to appeal to the lowest common denominator of people who just want to “shoot things” and not shields, WAAAAAAAAH WHY DOES THIS GAME HAVE SHIWELDS…what a way to drive your product into the ground at warp speed. I don’t blame Jeff for leaving if this is the “vision” that Blizzard has for this game.

And the new balancing philosophy around this game? Everything they changed has sabotaged the success of this game, they removed an entire position from the roster to save some OWL cash, they couldn’t manage OWL because it was an inorganic, forced mess, and they refused to listen to the players and changed the things that matter.

Why on this Earth did they decide to completely upend the entire integrity of their game design, reworking tanks for 2 ducking years, leaving us in a content drought that severely damaged the longevity of OW, instead of just finding a way to fix double shield?

Like I can think of a handful of better ideas just off the top of my head that would have been a better idea…new roles??? Anchor tank role and off tank role, now you only have 1 shield! OH 2 shields in a game? Second tank has weaker shields now…there are SO MANY WAYS TO FIX THIS PROBLEM that didn’t involve totally messing up everything about what made this game cool or interesting.

The results over the last 2 years speak for themselves. But at least the DPS players are having fun, lol.

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Breaking the Tank role into 2 roles is not needed to give Orisa + Sigma a weakness, would hurt queue times, and would reduce the number of possible diverse Tank pairs. So I would not like it.

If having 2 barrier Tanks on your team made those barriers have less HP, that would cause confusion. So don’t like this idea either.

Nerfing Fortify + Kinetic Grasp was the way to make Orisa + Sigma more vulnerable once enemy brawl or dive heroes get on top of them. The devs never understood that Fortify + Kinetic Grasp was the primary thing that forced Orisa + Sigma mirrors, not their barriers. Reducing the amount of health barriers typically have across the board is okay if they want to make the game play faster overall, but their barriers are not why Orisa + Sigma was un-counterable, it was Fortify + Kinetic Grasp making them too survivable up close while also being the best ranged Tanks in the game at the same time.

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5vs5 is the absolute worst

I just want the actual game called Overwatch back… I absolutely detest these changes

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Getting “Mass Ress was balanced” vibes here. No, its not. You just want the game to be slower and more forgiving.

I never supported Mass Rez. I was in-favor of the Mercy rework, although they definitely over-tuned her to start, and now Mercy has been in an over-nerfed state for about 5 years at this point.

Slower and more forgiving for your average player who doesn’t want to need strict movement all the time to stay alive. Also, current 5v5 is a respawn simulator, which is not fun.

In the dev blog titled “Director’s Take - Retrospective from Blizzcon 2023”, Aaron Keller says: “We’re also excited about running some experiments aimed at making the game more enjoyable to play. For instance, what would happen if spawn times were drastically reduced?

The fact that they’re even looking at DRASTICALLY reducing respawn times proves that 5v5 is a re-spawn simulator.

If they wanna make the game “more enjoyable to play”, then they need to go back to 2-2-2.

The other reasons I listed in my main post are big reasons why we should go back to 6v6.

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I dont welcome brutal overexaggerations mate,because if we are going to play that game, 6v6 was a clutter fest, full of CC and corner spam with 2min team fights. That is trash.

Go to a MOBA for that. This is an FPS.

It has absolutely nothing to do with that.
I really wish that they put 6v6 in Arcade, with almost Zero modifications to Tanks so you all could at last drop the rose tinted glasses.

6v6 was worse in EVERY WAY compared to 5v5, except in very highly organized teams, which was definitely around 3% of players max.

The reasons why the format switched not only are not changing, but getting more and more prevalent when you project the game in time so, good luck with living in the past.

Again, hardcore “Bring Back Mass Ress” vibes.

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I agree with those changes, what is clear is that they took a hammer to the game, when it needed surgical and precise…SMALL changes, changes that the community often discusses at great lengths, things that were SENSIBLE things that could return the balance the original seasons had. But Blizzard’s design philosophy tends to be, we know best, you don’t think you like it, but you will. It is something that has seeped into all of their products…

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It’s not an over-exaggeration. In the current game, it’s not out of the ordinary to spend more time in a match walking back from spawn than engaging in team fights.

I saw what was going on perfectly fine in 2-2-2; I played it for years. 5v5 feels too empty.

They already removed/reduced a lot of CC from DPS and Support heroes for OW2, which they could have done for 2-2-2 instead of going to 5v5.

Which is even worse in 5v5 because you don’t have that 2nd tank to take the spam for you as a DPS or Support who is trying to push in.

Which is good. I’d rather be engaged in a team fight than walking back from spawn. If they wanted to make team fights a bit faster, that could’ve been done through hero balance, not screwing the game over by going to 5v5.

You know you’re wrong on that; 6v6 is not worse in every way when there are loads of people who miss 6v6. I listed lots of good reasons why 6v6 is better than 5v5 in my main post.

2-2-2 requires less team coordination than 1-2-2, because having a 2nd tank means a bigger field of team protection, which means it is easier to push in and defend; you don’t have to have as good of movement with your team in 2-2-2. This is fact.

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They do if they get mass reported. Trolling and baiting is against the rules so good luck beating the automated moderation. Oh right, you likely get paid by blizzard so you probably know someone to kill those flags your account gets here. Gotta keep those shills around to dilute this game’s never ending criticism here

If you hate the game so much why not go play something else lol

Brilliant commentary expected by user Mike

I enjoy 5v5 much more than I did 6v6. This is true for all roles. I really disliked the slow passive gameplay of 6v6. I really disliked how timid the tanks were standing in chokes holding and shield and never moving. Then swapping with the other tank and hiding behind a wall. Then rinse and repeat until ultimates were up. Keep in mind that I detest bunker comps and metas in all pvp games. I absolutely hate them. They are so boring and slow and passive. It takes all the fun out of the game.

5v5 is so much faster and aggressive playstyle for all roles and breathed new life into the game for me for each role. Queue times are down for me regardless of the role I choose. Slow passive playstyle is much much less common. Tanks are a heck of a lot less timid and more aggressive, which has made it much more fun. Supports are more engaging having to move around and prioritize more. Dps aren’t just standing behind tanks shooting at barriers the whole game.

It’s just much faster, more engaging, more punishing, and more enjoyable in pretty much every way for me. I would hate it if they reverted it back to slow passive barrier watch.

I’m fine that others have a different viewpoint and I don’t begrudge them that. Just adding my opinion to the mix.