What exactly are you supposed to do about this? Two games in a row now the tank drops out either after the first fight or before we start and we go the rest of the game without anyone.
Maybe a couple join but they see the game is ongoing and leave.
Season 6 feels worse than Season 1 in terms of leavers and roll-y games, I used to play quick play tons from OW2 release but this is breaking my spirit…
Heal your tanks. It’s not hard.
Sadly this could be players trying to do the all roles challenge and leaving to try to get a more desired role.
Since the daily challenge of playing “all roles” is always given, you will get players doing it because they have too.
I hate these gimmicks. I never ever will swap my preferred role for all roles option. Idc what incentive they offer, I just want to play the game my way.
Unfortunately some challenges do requires you to make concessions for them, especially dailies.
I find that weeklies encourage you to play support since they can cover almost all challenges.
People love to bring up the rose tinted glasses excuse for 6 v 6, it’s an illusion for how much better it was than 5 v 5.
I’d argue that the rose tinted glasses for 5 v 5 are wearing off. As each season passes, tank frustrations grow more and more. Less people queue for tank, more people get fed up with it mid game and leave. With less people queuing for it, you’re less likely to get a backfill.
When someone backfills, well there’s a good chance they’re already fed up and leave.
People want to play the hero they like and enjoy. But when the enemy swaps to counter them, some people don’t want to swap off their hero they like to a hero they don’t like…
It’s not rocket science. The tank issue is worse in 5 v 5 as the seasons go along. 5 v 5 is better for DPS and support, but in general it’s miserable for tanks.
What in the world is that supposed to mean, are you such a quitter you dip after one death?
Wild idea: they made tanking better instead of removing one because they have no idea how to balance their game so that the majority of players like it.
Actually, it’s really hard. Everyone is playing Doomfist or Hammond, or they’re charging in solo with Rein. Nobody notices that they have Zen’s orb on them and they wonder why they keep getting melted by Bastion.
All the Tank mains quit. All we got now are people who are trying to finish the weekly quests.
I bail when i solo play and lose 1st fight cause I have 0 motivation or am i inclined to stay. I usually have a bunch of factors, that will make me stay through completion, The biggest one for me push payload or hybrid payload maps on attack, if it isn’t those, i am more likely to leave and more so if i see a teammate do something stupid…
It took how many years for people to hate playing tanks in OW1? We’re less than a year into OW2 and it’s already a dying role. That should tell everyone all they need to know about 5v5 vs 6v6.
I can sympathize. I usually don’t play these characters as it is hard for the team to catch up, heal or pay attention.
Instead I usually play Winston, Junker Queen or Ramattra, and I usually don’t see healing. On rare occasions, I’ll play Reinhardt, but typically won’t see healing, either.
When I walk out of a completed game, usually at a loss, the total healing produced by both Supports totals less than 5k, barely more than 3k each (or even less). Usually when I walk out of a winning game, total healing is over 10k, and usually it’s just one Support that has healed more than 5 or 6k healing. With the second barely more than 2 or 3k healing.
Like other players, Tanks don’t like dying to things that could easily be dealt with by healing through that damage. Most players will understand that an impossible situation, but there’s a lot a Tank and an individual player can survive through with attentive supports.
So 5v5 brought the Tank Role to a point where they have trouble filling even that single Tank slot?
Who could have possibly predicted that?
Can’t heal what isn’t there dummy
Tanks need a buff to attract players. I think they should feel like a mini, mini raid boss. Both to play as and against.
It’s funny because there’s a post right below this one that says “tanking is fine” lmao, duality of OW2.
If you click the thread the title is ironic actually haha
Right, that’s why the number of tank players were so high in OW1.
Its a bit of a mixed bag I’ve found, as a support main, flex queuing in role really is just a second tank queue most of the time. while it does annoy me I I just roll with it for 3 games
what I have noticed is that most of the games I’ve ended up as tank is as a backfill. and out of these I’m backfilling in before the start or just as it starts so assume the person left due to role or map. or I join after a fight has happened. and in these situations i can clearly see why the former tank left, usually down to a noticeable difference to enemy tank and or I’m up against a coordinated stack.
It reminds me of much like WOW doing 5 man lfg content and why tanks are in demand, as most good tanks only stick with their teams. and randos get a lot of abuse.
I just stick it out knowing i have to only do this 3 times a day at most. while i do suck as a tank. there have been times that ive been able to help flip a match in my teams favor which has been a nice feeling to see all those endorsements roll in.
as for a solution, its hard to say, as i think Tanks are at a knifes edge, in that any buffs to make them more appealing may also make them completely busted.
i think if things are balanced more from a role perspective instead of each hero might be better. dumbing each role down to something as simple as rock paper scissors, defining balance there and ensuring each hero fits within that could be a better direction. but who knows they could be doing that already
It’s not a OW1 vs OW2 problem or even a 5v5 vs 6v6 problem as much as it is that there are some situations where you’re playing tank and feel like you have 0 options against certain picks and you can’t really solve any problems alone anymore. Heals in this game are ridiculously strong meaning tanks can’t out DPS heals on their own, Reaper has literally no check when it comes to tanks since the Hog nerf, I’ve actually seen a surprising amount of Bastion play also go with no real “checks,” which Hog used to be excellent at as well due to his high damage to eliminate the threat of being melted.
Reinhardt is a solid tank but has no real options for attack high ground, he puts up his shield and hopes his DPS can handle it.
Winston gets melted by literally any DPS in the game.
Sigma has a decent time with at least scaring DPS on high ground, securing kills, and nullifying damage and is probably the only tank that has a somewhat reliable way to deal with high DPS heroes, but is very limited on the amount of damage he can actually put out and has ZERO mobility.
Dva actually has really good damage with her rockets, good mobility, and damage nullification. She has more options than most tanks at the very least, making her fun to play.
Orisa has crazy sustain, sometimes it feels like too much sustain, and pretty good DPS. Her mobility is trash but she has decent tools for scaring DPS and the CC on spear is good too.
Ball is a degenerate pick.
Jokes aside Ball is probably one of the more fun tanks to play because he has very high mobility, good dps, and a lot of CC to annoy your opponents with. He’s probably the most reliable dive as his sustain is pretty good too and he can shut down DPS pretty well. Hog used to be an excellent counter-pick for this tank and now it feels like he doesn’t have a counter-pick in the tank realm because Hog is basically considered a troll pick rn. If there’s an enemy ball you pretty much don’t have any tools to stop him as any other tank. With that stated though, he is a dive tank that has to always be on the move (opposite of “anchor tank”). The team needs to be comfortable with their tank not being next to them, and Ball still will get melted by Reaper and Bastion lol.
It’s late and I have work in the AM so I’ll stop here… the tl;dr is that there are some tanks that simply have no options against certain DPS and support picks (and even tank picks, see Hammond), which makes them unfun to play. As stated before, Hog used to be a powerful choice against meaty DPS with his high sustain and damage output but since the nerf there’s a big gap in options for tanks when it comes to dealing with certain picks that leaves us with little-to-no options outside of completely relying on our DPS to outplay the enemy DPS.