Who Should Be Balanced Next PTR?

Besides those changes to 76, if they don’t give him back his 20 damage per bullet , then decrease his helix rocket cooldown or let him hold two charges. He needs more burst damage.

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I will say I haven’t played that much since his nerfs however I did play in QP tuesday night and ranked on wenesday and in both cases everytime there was a Doomfist and he used his ult, If I did not have any sort of cover from the environment that was still a free kill.
I played around GM so maybe that’s why I don’t really know but still, I kinda don’t like the fact that there’s an ult that grants a free kill without any counter play if you know how to play him. And quite frankly, looking at the ammount of kills the Doomfist had in my games just thanks to their ults, it doesn’t seem like it had that big of an impact for heroes without mobility. Honestly I would never say I know everything about Doomfist because that is cleary not true, but seeing how he was played since his nerf, he is clearly still very strong and still has a free-kill ult, it’s just harder to play.

Being able to shoot him while he’s coming down means you’d still be able to save yourself if you’re say Ana and the doom ulted when he only had 75hp left and it’s not that easy to do either. I could be wrong but it could be nice to try and see.
Because frankly those nerfs did nothing to him against 250hp and less heroes. You can still One shot them or Combo them, it’s just a bit harder. Where the nerf really hit hard it’s him against tanks.

The thing is, on these forums there are so many people that hate ults that you can’t counter. Mercy’s Mass Rez was reworked because it was unfun to play against and there was no counter play. Sombra’s ult started to get treated the same way at some point but since she has never really been meta it hasn’t hit her yet. The thing is, if you know how to use Meteor Strike, there’s nothing an Ana, Zen, or any character without mobility can do to survive and it’s not fun either.

Sure you could have your rein use his shield to protect you or even your Zarya. Now in game, when you’re behind your rein and the doom ults, if the Rein turns around it’s over and if Zarya doesn’t have her bubble because she saved someone just before or because she used it to get charges or whatever, well it’s over as well. So yeah Maybe it’s not the easiest ult in the game but having an ability, even an ult, that guarantes a free kill without any counter play doesn’t seems fair does it ?

I already told you there’s nothing to rebuttal since you don’t present any real argument. You trying to be rude and insulting to cover up your lack of understanding is just sad and not fooling anyone.

So sure. Declare yourself a ‘winner’ if that makes you go away. I think you embarrassed yourself enough for one thread.

Add the total heal to 300 instead of random 200 + 4 {204} and soilder is looking good

How it that risky when Sombra has perma invis?

Again, invis. With a get out of jail free card aka translocator on top of that in case you screw up.

99% of the time you won’t get shot at. You have to have insane reactions to kill a Sombra coming out of invis before she gets you with her lightning fast hack, unless you’re specifically camping her or something. Not like this matters anyway because if you’re any decent with Sombra, you won’t uncloak right in front of an enemy, you’ll do it several meters back so they don’t hear the voice line.

This is why she doesn’t see insane usage. Not because she’s bad, but because she’s a chore.

I mean, that’s not a hero problem.

Why does he need a buff though? He’s consistent DPS which will always be trash with current support power.
buffing him will just make pharah an even worse pick for no real gain.

Just gonna leave this here for your consideration for PTR changes.

I mean if BOB can be gold.

If Soldier is picked, he will take the slot of a McCree or Ashe who already counter Pharah and they counter Pharah better than Soldier.

I still don’t understand why they forgot Sombra in that patch. This should’ve been in the game MONTHs ago

Symmetra still needs help. So I vote got her to be one of the targets. I vote for Orisa getting some kind of change to her put to help her compete with Rein as well.

let ppl charge ult off bob

We need a Pharah rework.

Sombra: replace her current hack visuals with a purple sugar skull that appears over the target’s head similar to the one that appears over hacked health packs.

Edit: take power out of EMP either by increasing the amount of charge required to activate it, shortening its range or both and putting it into the rest of her kit to not make her an EMP bot.

This can be done in a few ways such as putting more power into another aspect of her such as

Her Machine Pistol: the damage on it was never the problem, the spread was. The best you can hope for is 50% accuracy unless you target tanks, stationary targets or enemies who are literally right up in front of you. I’d say lower her spread by a bit just enough to make her accuracy more effective.

Hack: let her hack and shoot at the same time. If this feels too much I suggest balancing it by slightly increasing the hack cast time

Stealth: I’d say change Stealth into a mix between her old and new version. Stealth consumes a resource meter but only when moving and recharges while she’s staying still. return her movement speed to 175%. Taking damage causes her to flicker visibly for 2 seconds before returning back to cloak.

Hammond: give his quad cannons 20 more ammo for a total of 100. Add some sort of indicator on his crosshairs for when we’re in range of something we can grapple unto. Allow him to use adaptive shields while in ball mode.

I actually just updated my original post, check out my idea for her and tell me what you think. :grin:

It’s very far from a free kill at this point (maybe that’s just me, since I never have sub 80 ms). The ultimate itself will only kill you If you’re standing completely still or running in a straight line. It’s easy enough to juke in the rare case where you have no cover or no one to fly to. It’s definitely easier to kill a zen with an ultimate like genji’s blade.

You can definitely still combo squishies as Doom, but his mobility has been significantly dampened. This makes both diving and surviving more difficult. My main problem is that someone can see you coming with a max range slam (which is only 15 meters now) and just keep running around a corner after you get there. If they’re near any sort of wall, they’re never really in any danger, since they can just pop around the side before the DF can continue his combo.

She has the lowest winrate in GM right now… If she was really as strong as you’re making her seem, the most skilled players in the game would be able to get some use out of her

Tracer needs a complete rework. Nothing wrong with her in the current state so that by blizz logic means a rework incoming.

That is just not true. A good Doomfist will be able to place his ult so that even if you go back all of a sudden you’d still die. There’s also another thing that you didn’t take into account : it’s not a 1v1 game, you can’t go anywhere you want because there’s still an ennemy team in front of you, so the doom can just block you off. I’m sorry but it is still a free kill, it is harder because you have to be able to predict more but it is still much of a free kill.

It just changed his playstyle, it’s not that big of a deal. First, Doomfist was never really that good to Dive in the first place. Doomfist is a 1v1 hero, so you have to close off your target to get the kill. Before the nerfs, he could just 1v3 because of how strong he was and it took way too much teamplay to just counter him.
You have to play more with your team now and instead of going in, kill 1 to 3 people and coming back, you now have to wait for your team to engage to start doing your job and killing things.

If there’s a wall well, you just have to be more careful when you combo to make sure you secure the kill. I’ve played quite a bit since the nerfs went live and clearly those “they can kep running around a corner” or “pop around the side” it doesn’t happen that often. At least in higher ranks mostly because people there already learned how to play around that.
Right now it just really shows if you’re good at doomfist because he got harder, and before you just could do so much even if you were not that good with him.

I’m actually a decent DF. I can assure you it’s an exaggeration that meteor strike is a free kill. At this point, it’s certainly no more of a free kill than pulse bomb, genji blade, or riptire. Keep in mind that “good Doomfists” would generally save ult as a get-out-of-jail-free card before the nerfs in the patch, rather than for securing kills. Keep track of the number of times you actually die to Meteor Strike. If it’s happening on a regular enough basis for you to still claim it’s a free kill, then that’s probably a failure in personal play, not an amazing Doomfist on the enemy team. ¯\_(ツ)_/¯

You’re right that it did change his playstyle, in that you need to 1) get babysat by your healers, 2) play very scared. Physically, DF is the largest DPS in the game. Crippling his slam distance would be most comparable to nerfing Winston’s leap. It’s a dumb change. They can keep the “pull-in effect” and damage nerfs, but 3 separate nerfs to the same ability is ridiculous. If we’re not getting slam distance back, they better put Doomfist on a diet and make him Genji sized.

Yeah before the nerfs most people used it as an escape because he had way more than enough to kill many people without it, it does not change anything to the effectiveness of the ult to kill someone.

I don’t think the “how the ult is used” should matter more that “what it can do”. The thing is, you can place your ult so that the target cannot escape and dies if there is no help (like zarya’s bubble or a shield). Also I don’t think I’m that bad at the game. I think I’ve gone high enough to make sure I’m at least decent.

He doesn’t need to be more babysitted than a Genji per say. He also still has more survivability than the said Genji. They don’t play the same though.

Once again if you go in with your team you’ll be able to get those kills without having to play “very scared”. I think in that regard it would be a bit more like Mei which is another 1v1 character that is not good in teamfights. What you have to do is make sure that during the teamfight you force that 1v1.
You compare that to Winston’s leap but he’s a tank, he is the front line. Doomfist is not, and having a 20m slam that is more for a Flanker hero. From the changes we can see that they don’t want him to be one (I don’t even think they intended to make him a flanker in the first place).