Who here wants fixed queue times?

Who here actually wants to play Tank?

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But it’s such an easy role, guuuys! It’s SO easy in fact, I’ll let you play it and I’ll never touch it ever!

If anything, queue times have been too fast in casual modes. Which makes me seem like the worst type of person complaining about everything. But, I’m just pointing out that the restrictions for matchmaking have been loosened a lot.

One of the engineers even took to Twitter recently to state that, as a reminder, all players have different hidden MMR for comp vs. quick play modes. Which is just INSANE to me. I guess from a “practice perspective”? But this seems so outdated now that so many diehard players swapped to QP over comp. I’m plat and seeing GMs in my QP.

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What if Blizzard payed Tanks like 5 gold coins per match or something. Might help :money_mouth_face:

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Why wouldn’t they have different mmr’s in qp vs comp vs any other mode?

You don’t necessarily approach the same way or play at the same level on them…that should be reflected when the game throws you into matches

I see both sides the argument, and my immediate response was the opposite of yours. I get it, but I can’t wrap my head around it. Maybe because its HIDDEN MMR.

But the fact that I’m platinum in competitive yet can go against GM/Top500 in casual modes ignites my brain. The engineer dev went on to say that for nearly 90% of players, these two MMRs are typically very close together and it deals with how much of either mode someone has played. That makes a little more sense to me.

I get people playing one mode 1) with friends 2) to practice 3) to goof around 4) to take it lighter 5) with others who may be doing 1-4 here and thus affecting your MMR.

But yeah, I just can’t get over someone whose rated as having the mechanical skill, knowledge, and hero prowess of a Top500 in one mode… then be platinum in another that’s a copy/paste of the first with different types of players. Unless I’m making assumptions, this means that either the game thinks I’m worth going against a top 500 in casual OR it thinks that top 500 is bad enough to go against a platinum… which, again, maybe I’m just approaching the thought process wrong?

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you advocate for 6v6 right? it’s not gonna magically make people want to play tank either
matches used to get bottle-necked by tank players back in ow1 too
for 6v6 to make the queue times better it’d have to more than double the number of tank players and you can’t prove that it can do that

your sarcasm is noted but simplicity doesn’t appeal to everyone as some people prefer characters like doomfist who have a fair bit of complexity to them and the same thing goes for roles and their responsibilities

Theoretically with time you should get near the other (or vice versa) if you treat them the same…

But the game has no idea its you playing (it could be your kid bro is the one that plays QP)…it pretty much has to just measure you the only way it can…what you do in the game….

Can’t just assume top 500 in comp…that means top 500 in qp…or mh…or w/e game mode

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The only way around this is to go back to open queue but with role limits. I was a big proponent of role queue for a while but looking back it’s clear that it caused a lot of irreparable damage.

Get rid of passives if there’s too much of one role. Add them is there’s barely any.

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It actually would, because 6v6 is a far superior format for this game. Why on earth do you think the game’s popularity tanked when they introduced 5v5 as the new format? Why do you think they lost millions of players? It’s because they reduced the overall experience of the game for the majority of players by removing that one role that made the 6v6 format so good.

Had they removed a dps slot, imagine the insane outcry that would’ve generated, but no, they removed a tank slot, for a role that now have twice as much pressure attached to it compared to before in the 6v6 format.

No, that’s not true. DPS have always been the bottleneck, because there’s just way too many DPS players, just like it was in OW1.

I’m not sure y’all understand the definition of a bottleneck. A bottleneck is when there’s too much of something occupying a small space. In Overwatch’s case, it’s the DPS players. That’ll never change regardless of the format they use. In order to remove that bottleneck, they would need to remove all roles and just rework all the tanks and supports into DPS heroes. That would ruin the hero shooter fantasy completely.

They wouldn’t drastically change the queue times but it would be better than what it is right now, because we’re down one tank slot, and the queue times are still bad, and that goes back to my explanation of the bottleneck.

It also has to do with the fact that tanking isn’t fun, because the role has been neglected for so long, and once they do make changes, the changes are pretty much ‘meh’ or just plain horrible or pointless.

All the OG tanks besides Orisa are still tuned for 6v6, and even two of the new tanks would fit into the 6v6 format, like JQ and Ram. All they need to do is work on the tank heroes who aren’t tuned for 6v6 and go from there. With the new dps passive, 6v6 would be far more viable now than ever before, since we also wouldn’t have a double barrier meta anymore due to Orisa’s rework.

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that’s just an opinion it’s not a fact

if by popularity you mean public opinion of the franchise it wasn’t because of 5v5
it was because they neglected the game for several years to go off and work on something else and that something else was going to redefine what a sequel is and then they proceeded to deliver next to none of it and the sequel that we got is basically a shop/bp update and the promise to actually work on the game

stat-wise the game has been doing better queue times are shorter which is a sign that people are playing

where are you getting these numbers from?

i don’t think 6v6 had that big of an impact on the moment to moment experience or the overall experience of the game that it would cause “millions of players” to leave
the game at its core is still the same you pick a character you work w/ your team towards an objective against a team you manage your ultimate economy and you try to make space, kill enemies and/or keep your teammates alive depending on your role
and the dev team tries to keep the game fresh w/ new heroes, maps, modes and cosmetics
none of those have changed the game is still overwatch and a big portion of the community aren’t concerned w/ how losing one tank from each team affects their positioning or target priority and they adjust to it w/ time

they removed a tank because there weren’t enough tank players even in the supposedly glorious days of 6v6

shortage of tank players created the bottleneck
dps and support got bottlenecked
matches got bottlenecked by the tanks

they would! they absolutely would! not only the matchmaker would have to find 2 extra players per match it’d have to find 2 extra players from the least populated role it’d make queue times significantly longer

opinions opinions

how does this fit into your argument?

even if queue times weren’t an issue
moving to 6v6 has still another problem and that’s the development cost of it
if a character doesn’t fit into 5v5 they can nerf them or buff them until they find their spot or if they need a rework they can rework that one hero and go from there
moving to 6v6 isn’t going to be as simple because they have to bundle the whole thing up they’d have to rework all the heroes that don’t fit in 6v6 at the same time redo UI elements, record voice lines for new scenarios, and optimize the game for 6v6 and this would take away from the time they could be spending on a new hero, a new event, a new map and these are the stuff that people come back for and get excited for! 6v6 doesn’t have as big of an appeal as you think it has

It’s a majority opinion, which makes it closer to a fact.

By popularity i mean that many who loved OW1 despite its flaws, left the game. Tank mains either quit or went to play dps. Yes, it was because of the move from 6v6 to 5v5 that caused a ton of people to quit playing.

They may have neglected the game for 3 years prior to OW2, but at the time, the game wasn’t in a bad state. It was in a better state than OW2 currently is.

Stat wise the game has been doing horrible. Queue times aren’t much shorter overall, even with the removal of a tank slot, which is a sign that it’s not doing too well, and certainly isn’t doing as good as they predicted when they removed said tank slot.

It’s an educated guess along with applying common sense and logic to the equation. There are no actual numbers any one of us can give that’ll be accurate, since they stopped revealing active player numbers years ago for their games.

Millions might be exaggerating slightly but the fact is that a ton of people quit playing, and many of them where tank mains.

I’d say you didn’t play much of OW1 if you think that the moment to moment experience was inferior to OW2’s 5v5 format. It was vastly superior, hence the game was so immensely popular. If the moment to moment experiences were bad, then it wouldn’t be even half as popular.

The game at its core is nothing like OW1 anymore, because the tank duo system is gone. The tank duo system is what made the game complete.

You had to manage your ult economy far better in a 6v6 format, and you also had to keep track of one more enemy opponent ult charge, which also attributed to making the game more interesting.

Yeah… Once every 3-4 seasons, while cosmetics is a FOMO feature shoved down our throats with no regard for us as paying customers.

When pumping out cosmetics takes priority over balancing the game, then you know the management team isn’t right for the job.

Had they at least been half as good at making the correct balance changes by listening to the actual majority, instead of going above and beyond in order to make our lives more miserable as tanks, then sure.

All i can say is that you’re pretty out of sync with the community if you believe that. Kind of like how the management team is completely disconnected from the majority of the community.

They removed the tank slot because they wanted to reduce the queue times, not because there weren’t enough tank players. There were plenty of tank players, but the problem was, and still is, that there are far too many dps players, which creates a bottleneck, and even more so when the majority of tank mains quit or moved from tanking to dps.

You’re proving my point. You do not understand the definition of the term bottleneck.

I’m not gonna bother repeating myself.

Same old regurgitated moot argument.

No. It wouldn’t, because old tank mains and new players would be playing tank more.

Hardly anyone enjoy tanking in the 5v5 format, and that’s just a fact. Even some streamers have said that tanking just isn’t fun in this format.

Pot calling the kettle black.

It does. It just doesn’t fit into your pro 5v5 agenda, which is why you’re running out of even moot arguments at this point.

No, it doesn’t cost much, as there is very little development going into reverting a change.

There are far more heroes tuned for 6v6 than there are heroes tuned for 5v5.

As for the UI, it’s all text files where they can replace anything that says 5v5 with 6v6 etc, and those lines are easy to change.

They wouldn’t have to record new voice lines. Not sure where you got that one from but that’s as moot as it gets and basically makes more of your arguments fall flat. :rofl:

The game is running on an upgraded engine and it wouldn’t require any optimizations for 6v6.

People come back for an event, then leave just as fast as they came back once they’re done, without spending a dime on anything, because there is literally no incentive to keep playing, and that’s not healthy for the game in the long run.

Every poll out there on the internet proves you wrong. It has a much greater appeal than 5v5.

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Like an alzheimer’s patient, I find myself queueing as tank, but after 1 or 2 matches I swap right back over to dps.

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there was a poll on twitter on whether people preferred 5v5 or 6v6 and it was split even slightly in the favor of 5v5
even if it is in fact the majority opinion historically it’s been proven that majorities can be wrong too majorities aren’t immune to believing something entirely fictitious

these two go hand in hand
lack of tank players created a bottleneck for everyone else → so they changed the match recipe to require half as many tanks → queue times have become shorter

well removing a tank releases a good portion of that pressure

from Merriam-Webster:

what was this someone or something that slowed down the movement of dps queues? yes you’re right the lack of tank players

you have no way to guarantee that you have no way to prove that
and even historically speaking even ow1 had the same issue of not having enough tank players nothing has really changed

it is not reverting a change as ow2 has seen a number of changes both visually and audibly
UI elements have been reworked to fit the 5v5 format (for example try playing a custom w/ 12 people the list of players in the social menu goes off the screen) and they can’t move back to the old UI
and the game has been optimized for 5v5 and on older consoles and devices it still can fail to meet 30fps the game would have to be optimized again for 6v6 as that other character adds another character model and visual effects
certain voice lines like the “we are outnumbered” need more clarity in 6v6 so they’d be likely to record new ones

it goes beyond that they have to fit all the characters all the information related to them on the screen and all of it has to be readable and you need to be able to find the information you want quickly

6v6 doesn’t provide an incentive either
based on what i’ve seen from other games overall improvements to a game don’t bring back old players and they make next to no difference for casual players who play the game on occasion
new content however brings people back as the game reappears on people’s feeds

the game has received visual upgrades even if they’re subtle which have affected the performance it would need optimization for 6v6

I miss the old days of Tanking, I was always the first person in a group to readily volunteer to be the second Tank, even if it meant I was playing Rein!

Now? Fat chance. You’d have to actually pay me money to even consider it.

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The fact that it was made by Jake, an OW influencer with lots of followers, and it still got almost 50% in favor of 6v6 with just a couple of percentages where those who voted in favor of 5v5 are the typical content creator sheep, i’d say that’s a win for those who want 6v6.

If you look at all other polls made by less ‘famous’ personalities in the OW scene, the polls always end in favor of 6v6 and have done for a long time.

No, and no. Again, tank players didn’t create a bottleneck, dps players did because there have always been and always will be more dps players than tank players or even support players. This is just a plain old fact.

Don’t tell me you used a dictionary and still fail to understand the definition without telling me you failed to understand the definition of a bottleneck…

No, the reason there’s a bottleneck is because there are way more dps players than there are tank players, and that’s how it’s always been and always will be in any game using the holy trinity formula.

Good grief.

Look around you on the internet. Use reddit, look at posts regarding 6v6 vs 5v5. Everything points to old tank mains returning to the game because 5v5 was the reason they quit in the first place. You really don’t need to be a rocket scientist here to understand that people will return when they revert the 5v5 format back to 6v6 format.

That’s minimal labor at best.

It is very much optimized for 6v6, and no they don’t need to record new voice lines lmfao… I can’t stop laughing at your moot arguments… It’s just too much…

Which has got nothing to do with anything 6v6 or anything related to 6v6…

Other games are other games and we’re not debating other games, we’re talking about Overwatch 2.

New content for OW2 is on a 3-4 month release schedule, which is horrible by todays standards.

No, they won’t come back because of events, they would come back if and when they revert the 5v5 format back to 6v6, because to the people who quit over 5v5, 6v6 is the best format and the most fun.

6v6 would not impact the game’s visuals and you can play with more than that in custom games without performance dropping significantly. Yet another moot argument.

Right’o. I’m gonna stop responding to your posts now as i need to catch my breath after laughing so hard.

Have a good one.

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I dont mind playing tank, I do mind picking “aLl rOlEs” and getting tank +90% of the time. That challenge needs to go.

generally speaking with a bigger sample size you get more reliable results
people are actually more likely to be influenced by one thing or another when the sample size is small it’d increase the chance of faulty or noisy data

and you skipped through the rest of my response to that: even if it is in fact the majority opinion historically it’s been proven that majorities can be wrong too majorities aren’t immune to believing something entirely fictitious

bottleneck is something that restricts the flow of something else
that something in this scenario is tank players
that something else is the dps queues
i’m not sure why that’s so hard to grasp
maybe what you’re thinking of is traffic which is caused by the dps?

i don’t have a reason to buy it either bc talk is cheap and we don’t know if they’ll be enough to make 6v6 worth it it’s a risky costly move that may or may not improve the situation

it’s not just the UI as you mentioned they need to

let’s say 3 heroes in total from the entire roster need reworks to for 6v6 to work all of those need new abilities, new animations, etc. so they’d have to stop working a new hero to do that since it’s essentially the same thing
some of the newer maps may need changes too as they were designed w/ 5v5 in mind so choke points, props, etc. would need to be moved around or removed to compensate for the extra player and they’d have to do that instead of working on a new map

have you played the game on switch?

yes it does it was related to how UI needs to be changed and 2 more players means 2 more sets of stats on the scoreboard so all of that information needs to fit in there and be readable and easily accessible

it doesn’t mean that we can’t learn anything from them it doesn’t mean that player behavior is vastly different within games of the same genre or similar ones

at least the 2 other games that i play have the same release cycle
apex seasons last for 3 months and path of exile leagues last for 4 months

you still have no way to prove it nor do i have to believe it
and 6v6 isn’t the almighty savior you think it is

i’ll take that as “i’ve realized i was wrong and i was trying to make you mad but it didn’t work so i’m gonna leave”

Or that they made the most populated role (DPS) a bigger part of the queue team percentage now, and/or loosened the matchmaker restrictions? I remember Season 1 having pretty long queue times, I was sitting around for 5-7 minutes as DPS during prime time hours. Then in Season 2 I heard the queues got faster, but the match quality somehow got even worse.

There are other valid explanations as to why queue times have gotten shorter that aren’t because more people are playing it.

I can’t speak for the “millions”, but on a personal level I left because the game felt so different from 6v6 to 5v5.

Solo Tanking wasn’t fun for me personally even during 6v6, and in 5v5 there was no chance I’d get another Tank so I stopped queueing for Tank almost immediately. Even though my top 2 most played heroes are Tanks.

5v5 also just adds in issues that I could feel even during the month I played: if they balance every hero to be the same strength, then the Tank role is too weak by far: despite being 33% of the roles on the team, it only has 20% of the team’s power. If they instead balance by making all the roles the same strength, the Tank hero is now too strong: despite being 20% of the team, they have 33% of the team’s strength (and all of their teammates only have 16.66% of the team’s strength.)

It also made all the games feel much more stom-oriented: winning a 6v5 is harder to do than winning a 5v4, which means picks lead to more team kills instead of the team being able to regroup or hold for a bit.

Trying to say it’s the same because you pick a character and work to an objective etc. is like saying Mario Kart and Gran Turismo are the same since in both you pick a vehicle and a track, and try to come in first while utilizing driving techniques, etc.

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