Um…excuse me…but i would like to ask one simple question: who does Symmetra counter in 1v1.
Lets make a list:
Ana: Maybe?. She can easily destroy her turrets with her single nade, especially when doing a turret bomb. Sleep her, and even kill her before Sym chargest up her beam
Ash: No. Ash is a high damage sniper. Also her dynamite kills all of her turrets.
Bap: no, he has stronger burst fire, and also better range. Sym would be forced to focus his immortality field first
Bastion: No, for obvious reasons.
Brig: No, Brig can smash her face before she even charges up her beam
D.va: Maybe? Her big hitbox is good for charging up her beam, but Dva could kill her before that happens
Doomfist? Plz.
Genji: No. Unless he is stupid enough to walk right into her turrets. Sym will likely miss him with orbs, and wont be able to charge up the beam because he is all over the place.
Hanzo: No. With his spam, and arrows the size of logs, he can kill her from near and far without even looking…literally.
Junkrat: No. 1 bomb kills all the turrets, 2 bombs kills Sym
Lucio: No. Same reason as Genji
Mccree: No. Stun, fan the hammer, burst damage, long range
Mei: No. Satan.
Mercy: Maybe. Even a Mercy has better mobility, greater range, spam, and high burst damage. Mercy just has to spam shoot at head lvl to kill Sym, as long as she is not dumb enough to walk into 3 turrets
Moira: No. Greater range, orbs, lifesteal
Orisa: No. SYM IS NOT A SHIELD BREAKER!!! BY THE TIME SYM BREAKS HER SHIELD, ORISA WILL JUST POP ANOTHER ONE, OH AND SHOOT HER IN THE FACE!!!
Phara: No.
Reaper: No. Life steal, better damage, better burst damage, has fade mode, that teleport buff
Rein: No. SYM IS NOT A SHIELD BREAKER!!!
Hog: No. Even at full charge, with all 3 turrets at him, he can outheal her damage, hock her and burst her down
Sombra: No. Sombra completely shut her down, her health, her ultimate, her abilities. The laser is only good for detecting Sombra.
Torb: No. His turret is better and kills all of Syms turrets from a greater range. He can sniper her, or can burst her down with much greater damage up close. Plus the panic button on E for more mobility and armor.
Tracer: Plz. Unless Symmetra can by accident orb + melee her, Tracer just dominates her.
Widow: No. Sniper.
Winston: No. He just crushes everything with his big fat annoying butt. oh and he has lock on and doesnt need to aim.
Wrecking ball: No. Same as Winston
Zarya: No. Everyone knows that Symmetra is just a worse Zarya.
Zen: Maybe? He can discord her and burst her down with damage before she gets to charge up enough orbs or charge up her beam. Unless he walks into a bunch of turrets or a tp bomb is perfectly done, he will be at least a rough take for Sym.
So what does that leave us with:
A maybe on Ana, Zen, Mercy and Dva.
Ill tell you who Symmetra counters. Symmetra counters herself!
And non of you even dare to start with the whole “if you include the turrets” thing. Come one people…
There is only 3 turrets with 30hp. Those turrets might work on Bronze players, or people with an IQ of 80, but above that they dont. Even Bronze players learn eventually to kill the turrets first.
And dont you dare start with the whole “you have to rely on your team!” thing either. Its obvious that on 1v1, Symmetra is a painfully terrible dualist. And no other hero has to rely so much on 5 other people to do something as simple as DO DAMAGE. Its honestly just absolutely sad and pathetic. In 9/10 times, a Symmetra would be a burden to the team. The other 1 time is when the team is willing to work with you, if the enemy team is unorganized, or the Symmetra player is God himself.
Its just horrible that Symmetra has to do so much, just to achieve so little and to even begin to compete with other dps, or supports sometimes for that matter.
She might be played in a OWL, but not because of her damage and effectiveness, but because she has been downgraded to a taxi for Bastion.
Its been almost a full year since Sym 3.0 came out. Her opinion hasnt changed, her pickrate didnt change. Her winrate dropped by 10% even, she still doesnt have a place.
At least Sym 2.0 could counter a few people.
I personally don’t think she’s designed to counter anyone. Does a hero HAVE to be designed to counter someone else? No. I feel she can be more of a utility.
Spread her turrets out and they can be used as an alarm to warn when someone if coming through a doorway.
If used correctly her teleporter can be used to get past shield walls. Now I do thing her teleporter needs faster deployment though.
Didn’t looked at all the list. The question quite pointless anyway. But i looked for Wrecking Ball. And you are wrong. She is damn good against him, not as good as Sombra, good.
Sure, let’s just ignore a critical element of Symmetra’s kit so we can pretend this is an actual balance discussion.
Ana can destroy Symmetra’s turrets with a single grenade? Junkrat with a single bomb? Sure, maybe if the Symmetra player just throws 3 stacked turrets on the ground.
Sorry, not willing to pretend all Symmetra players are that bad.
EDIT: And just so you know, being able to win a straight 1v1 is not what “countering” means.
The turrents suck individually and can easily be destroyed when clumped together it’s the same thing. Since symmetra mains are so bad YOU play sym against opponents with an average iq of 90 and higher and see how you do
So… In my experience, if the Symmetra is an idiot, she will get wrecked by everyone. However if she plans ahead and stays one step ahead of her opponent, she can defeat nearly anyone. Here’s some examples that I’ve actually done.
Widow: Symm places TP up on Widow’s ledge. Widow scopes the TP to HS Symm. Symm stays down and launches an orb at Widow and scores a hit because she’s scoped in and looking the wrong way. Widow then panics and unscopes. Symm TPs and eats the rest of Widow’s HP with her beam.
Mei: Mei closes the distance on Symm. Symm drops 1-2 Turrets right before getting frozen. Mei freezes Symm, but then either kills Symm with right click and dies to the turrets or ice blocks and Symm unfreezes and Mei gets met by an orb to the face when she comes out of Ice Block and she dies to that + turrets + Symm beam.
Bastion: Bastion sets up in Sentry. If there’s a wall anywhere remotely near Bastion, Symmetra can peek him with orbs and turrets all day and kill him. She can also drop her shield right in front of him and walk up and start beaming him. Seriously… Bastion is actually terrible against Symm.
Any 200 HP hero who doesn’t see her coming: Symm opens with 1 turret and an orb to the back of their head. Follows up with whatever. Unless the 200 HP hero pops off hard core… they aren’t winning that fight.
Also the amount of Genji’s and DVa’s who have used Reflect/DM while I burn them down is… kinda surprising. If you are wondering, most of these instances come from FFA.
Do you not know that there’s other, better ways to use Symmetra’s turrets? And that those ways are immune to most of the ridiculous “counterplay” you described?
I didn’t say Symmetra mains are bad. YOU said Symmetra mains are bad. You claim all of us play so badly that the turrets are useless, and we can only beat sub-90 IQ opponents.
So we have a game entirely built around 6v6 team battles and you’re against any argument that acknowledges we have teammates?
The simple reality is, yes, Symm is a Shield Breaker. Rein holds shield? I power up to full beam and kill it and him. He drops shield to swing his hammer, I dodge back and kill him with same beam. He charges, dodge and hold Beam.
We’re not even talking her orbs or full kit. That M1 is a monster if you’re at all capable of aiming.
She’s also a monster against Deathballs or long chokes such as the first underpass in Watchpoint Gibraltar. Use whichever poor tank is there to get beam going full blast, melt entire team.
I love how you discount Sym’s turrets since they have to be used “perfectly” and that clearly can’t be done, yet you also assume every other hero has 100% perfect headshot accuracy. These comparisons aren’t remotely fair.
‘‘Ok but does Sym really need to counter other heroes’’
Yes??? What game are you playing? Overwatch was based around flexible team comps and the ability to change heroes midgame to counterpick as a fundamental mechanic to the game. Thats why Tracer is such an issue half the time, she has no real counterpicks in this game she doesnt have tools to ignore or outright beat.
Pretending that some heroes needs to be outside the concept of counterpick for either their detriment or benefit is absurd.
The ability to counterpick a certain number of heroes directly correlates to the ability to have a certain role, at least when it comes to DPS heroes. Sym has no capability to perform any DPS role because she has no good match-ups, and a ton of bad or instaloss match-ups.
The issue is that Sym herself doesnt have the burst, CC or mobility to kill Bastion herself, and by concept DPS heroes need a certain degree of independance when it comes to fulfilling their role.
This is why Sombra and Torbjorn were reworked, to make them more viable outside constant team cooperation. Sym got the reverse of this and her main strength is purely a team support skill.