A lot of times, in the Match making Quick Play / Comp ladder, we get into games were one team is getting steam rolled by the enemy. The outcome of such games are pretty much certain right at the start, however all players have to put up with such games, and see it through all the way to the end. This raises the toxic nature around the game in general, and also wastes peoples time.
I propose that we get a Surrender option in the game, whereby the votes from the rest of your team mates count to abandoning games with less point of playing.
When someone raises a “Surrender” request, others in the team can Vote “Yes” or “No” towards surrendering. If the number of votes are unanimous, meaning the highest favored, the game comes to an end, with the Surrendering team taking a loss right away. If the votes end up in a 3 - 3 it’s a draw and the game continuous.
I strongly think this feature will save players from majority of the frustration they go through with Overwatch QP or Competitive.
What do you guys think
Update: A lot of people have expressed concern about this feature being spammed at the slightest moment something goes wrong in the game. Which is True, it would encourage more people to give up on close games easily.
This however can be solved, by making Surrender Passes limited to each player. Like a player gets to make 3 - 5 Surrender requests per week. Every time he makes a Surrender request he uses up one of his pass that he had. After consuming the limited Surrender Passes he had, that user can no longer use Surrender again. This would solve the abuse issue. Only 1 surrender request is allowed to be made in a game after the first 5 - 8 mins of the game starting.
That way people will ask the rest of their team over voice, if they liked to Surrender before someone with a pass actually making the request.
Maybe even let people buy Surrender Passes from the Store (kidding)
IF a surender feature was brought in then i want friendly fire so i can kill the cowards, you either fight the enemy and die or die by those that are willing to continue the game win, lose or draw.
I see why the warhammer 40K universe has commissar,s
I admire your die hard never give up attitude to try and see it through, no matter how bleak the situation might seem. Which is why it’s a Vote, that the majority needs to agree upon. Some games are absolutely pointless playing because the Match maker went and dropped 3 Mercy mains on the team, while the enemy has a well balanced side.
Those are the games you want to Surrender without wasting time.
The issue with a “Surrender” option, is it gives too many players validation for giving up. It should never be encouraged to give up on a match. It establishes and reinforces bad habits.
The system would have have to require a mutual, 100% unanimous vote, across both teams.
And even with a system like that in place, it would only serve to cause players who wanted to disband the match who don’t get what they want to throw or at the very least be genuinely discouraged from giving it their all.
But what penalties are you going to give to teams that opt to out to be cowards and surender. there needs to be one so that the feature you are proposing is not abused. And before anyone comments any and all systems have ways of being abused if there are not counters to discourage said behaviour, from the start.
Which is why you can’t keep spamming the “Surrender” options. Once denied there would be a long cool down on making another Surrender petition. The Surrender petition needs only be voted upon by the team requiring the surrender.
A mutual 100% vote becomes unnecessary because if the majority of players on a side don’t see a chance of winning the game, why put them through the misery of having play such a game ?
If there is 1 person that thinks the game should be Surrendered, it will never become a valid surrender, as you need the buy in of the majority.
What this feature does help with is reduce frustration for a lot of players that have to keep up with a one sided game for 20 mins, not only costing them time, but also getting them frustrated over such a game.
They take a loss in SR if it’s comp, and the other team gets an early win.
In a way it’s a win win for both sides because they lost / gained SR without having to spend a whole lot of time towards it, and in the process also kept their mental state sane
would be nice for the matches where my team leaves and its a 1v6. I just sit in spawn and move around. Wave to the enemy team, do a little dance waiting for the match to end
you are asking for something that covers all levels of the player base and i know there are die hards in QP and Arcade that would kinda be annoyed on surender modes when they are trying to get harsher penalties for game leavers as it standsdue to games being ruined from game leavers if a system allows for games to be canceled if the other teams feeling got hurt.
Sure, that’s true. Which is why a Surrender feature shouldn’t be enabled until some time into the match. You can’t surrender right away at the start. The feature gets enabled only into certain time towards the game. That’s good enough a time whereby, people have tried everything they could before requesting a Surrender.
QP has a serious issues of players leaving games honestly most serious players of that game mode want heavier penalties for leavers not what you are proposing. Arcade, is also starting to face the same thing as there is Zero penalties.
The Surrender feature, has a long enough Cool down so it can’t be spammed. Plus it’s only enabled after certain point of a match, not right at the start.
What it does help solve is save people the frustration of having to play a one sided match. People throw even today without a Surrender feature.
i don’t think it would work, because if you lose first round, literally everybody in losing team will be , ef it, lets surrender…people would lose the will to fight if they have a easy way out button, i’m against it. it’s against competitive nature of the game, you should always fight, even if things don’t look ideal for your team.
The issue hardly stems from the potential spamming of the feature, it comes from the notion that any amount of players should be able to have an instant win or loss option. The philosophy of the game itself is to fight for victory, and to fight against the odds. Not give in when the going gets tough.
If you don’t have the time for a full match, maybe you should have considered that before-hand. And if its an emergency you can always leave without an immediate penalty beyond loss of match XP.
What would happen is groups of 4-stacks would have entire dictation over a match’s outcome, and as soon as a chance of them losing happens they would majority-vote to end the match.
It would have a huge influence over QP winrates, and a pretty wide-spread implication on QP stats overall.
At risk of sounding dismissive, I would argue if a player isn’t willing to prepare to cope with the potential frustration that derives from a match, they perhaps should play a different Game Mode, or different game all together until they have the tranquility or patience for it.
True, but that comes at a cost of having more people getting Toxic over time.
If you ask me what’s better having to put up an undying fight knowing your going to lose, getting toxic with your team mates vs leaving a one sided game without frying your brains over it, ill go with the later choice.
The OW community is notorious for high levels of toxicity compared to most games out there. This might actually save the game from the ever raising toxic nature of comp / qp.
Not a good idea. In a game named Dirty Bomb, we used to have a surrender feature as well. The issue is, when it was just not used in the right way, some people were using it for trolling and screwing up everyone’s games. Cases where the “forfait this match or I throw” sentence were pronounced were quite obnoxiously usual in the lower ranks of the ladder. Fights about surrendering happened in every single match on the losing team. If things didn’t go their way, people just didn’t even want to try and get better, they want easy games with lightning quick wins, which is terrible.
Because some people will jump on that button at the first team wipe or the first bad pick they see without even trying, and because it promotes a lot of despictable behaviours, I’d rather see people being forced to play their full games than having fights being set up for whether or not the game should be forfaited or not.
Same as leaving games, but every surender is countered as 2 leaves instead of one for those that voted to leave. I see no reason to penalise those that decided to fight and had the game taken away from them from others.
Which is why you build a Surrender feature that can’t be abused.
Things like not allowing a Surrender petition into the first 8 - 9 mins perhaps ? That’s a time duration for people to try out there best.
Most OW games last 15 - 20 mins and having a Surrender option at 9 mins is going to prevent abuse.
Secondly if a Surrender was denied you can’t make another Surrender petition for another 5 or 8 mins. That way you can keep it free from abuse.
It wasn’t not having the time, it’s about deciding to spend your time in a game that is fair. Why should anyone put there time into a game they know is pointless ? Everyone value’s there own time.