I’m curious what people think the worst perk levels are, as in neither option is good for said hero.
For the heroes I’ve tried, Mei’s minor perks feel pretty bad. One increases the duration of her wall by 2 seconds, but it feels like a downgrade because it also increases the cooldown. The other increases her spray range but the projectile speed is so slow at long range that it’s a bait option over right click.
Wall lasts longer. Sure it last longer, but a paper wall with almost no health that last longer doesnt matter when you can just detroy 1 pillar and the rest of the pillars are useless. A perk which makes these useless pillars stay there longer is pretty laughable. Oh… and you get 2 seconds extra long cooldown!!
I think that mei perk is the worst one in the game. In 99% of cases it’s just a nerf. I would rather nothing than that. And her other option is just meh at best. Her primary generally isn’t very good, so a bit more range on it is just doesn’t do much. But at least it’s a small buff instead of a nerf like the other option.
every characters with like 3-4 exceptions have useless perks, reinhard only good perks is shield bash, pharah only good perk is move while ulting, doomfist only good perk is every time you hit with your punch you reload your gun, the majority of perks are passives you will pick and forget you have
Doomfist, and pharah are far from possessing dead tiers, with doomfist being arguable the biggest winner of perks.
Dead tiers:
DVa 1st tier
Mei 1st tier
God awful but not useless tiers:
Orisa 1st
Ram 1st
Hog 1st
Id say Dvas first tier is really bad arguably worse than meis in many situations. Both options won’t give any change to gameplay or advantage as they both apply to baby dva which SHOULDN’T be a major part of your game. It almost feels both of these should be merged into 1 perk instead of 2.
Orisa’s and Ramatras first tier aren’t as bad as DVa and mei, but both perks don’t influence the role or help the hero in anyway. You’re just going to default to orisa fortify buff for extra bulk, and ram’s primary fire to build ultimate a bit faster. You’ll be outpaced quickly from others’ perks on either of these tiers.
Yeah, and it would be awesome if Widowmaker would have an aimbot on cooldown. The point of a perk system is to buff heroes in neat and creative ways, not just having an artifical buff that makes shooty thing shoot longer. Also, this is what the dev team was hard at work for however many months they burned on this garbage.
Honestly I would say junkrats perks are the literal worst, all of them give a negative thats too hard, except for steel trap throw range, and that one is just pointless completely.
You’re not healthy in the head if you think that riptire boost isn’t busted.
And the concussion mine buff is absolutely infuriating to play against. I expect it to be reworked.
I tried the riptire boost last night, i charged in at lightning speed and detonated it directly infront of an Ana, she survived with 70 hp. You have to be making out with someone for a boosted rip tire to kill them.
Makes sense. With 50% damage you’re also technically experiencing stricter falloff than muscle memory is used to with regular tire. Its more of an assassin perk…pick one person (likely mercy or ana) and just turn the corner with the speed boost to instantly kill them before the tire can be shot…but you need to be accurate.
My thoughts exactly. If it increased its health, then sure, that could be good. An increased cost for longer uptime isn’t worth it at all when the wall is practically paper. This ‘perk’ is a nerf. Her cryo perk is also pretty meh, the increased range and icicle slow are clearly the optimal choice, and perma frost is nerfing yourself (practically throwing)…
They should rework that perk to increases wall HP instead, maybe also increase placement distance (a small buff I think she ould do with anyway).
Falloff of tire normally scales from 2-10m, reducing from 600 down to 60. That means at 7.18m or closer it kills 250 health heroes from full.
With the perk it scales from 300 down to 30. That means from 3.48m or closer it will one shot 250 health heroes. For reference, thats slightly smaller than Ana’s grenade radius of 4m.