In my opinion Widow, Genji and Tracer.
But I know many will disagree with me so im curious now
Moiraaaaaaaaaaaaaaaa does.
Widow is a no go
she is very simple mechanically, its just hard grinding aim
pure mechanics i would say
Tracer/Genji/Echo/Dva/Pharah/WB
ball tracer and doom
Tracer for me is hard in managing cooldown and timing and using it right but her gun is not really hard to land, it has spread not like widow accuracy, i don’t know why many here say she is very demanding mechanically (aim)
She is a high skill hero but she also have so many advantages that makes her very easy to be effective. She is also very hard to hit due to her speed and tiny hitbox.
If i would rate the hardest it would be widow
Tanks: dva and winston
Dps: tracer echo genji (maybe)
Support: lucio, mercy (wallride and ga have wayy to much versatility to not be considered the most mechanically demanding to be good at
Probably Hammond. Maybe Genji as well.
with taking skill on widow I meaant the aim xd
Mercy? WHAT
stop acting like GA isnt really easy to manipulate, its the same window over and over
Mercy is the most mechanically simple hero in the entire game
I’m thinking you people don’t understand what “mechanics” are. Mechanics are the abilities of a character. Doomfist is a super mechanical character. Reinhardt is a super mechanical character. A character like Hanzo or Widow have mechanics yes, like Widow’s Grapple snipes, but they are much more aim based characters, than mechanical characters.
who tf defines mechanics as that
Most pure aim? Widow bc she has no secondary to support regular kills like storm arrows, helix rocket, dynamite
Most skill to survive and thrive in a landscape of tons of counters every game? Pharah
Most technically challenging actions per minute? prob Tracer
Sombra and then Tracer, in my opinion.
Both mag dump in like 0.2 seconds which requires quite the in-and-out playstyle.
Out of the box, both have a rather difficult toolset to manage and are both optimized for high risk, high reward.
I put Sombra above Tracer, with respect to her demand for time-critical / on the fly decision-making. Having to manage when, where, and how to utilize her abilities and not get your pp smacked in the process is quite the feat. Honestly don’t know how they do it. Then again, a Sombra who isn’t doing everything right delivers minimal impact / value. I feel she is a bit more alienated than Tracer is when working… good luck peeling for her. I don’t play her, but I feel like every second counts.
Secondly is Tracer. I don’t play Tracer, except when I want to get dunked on in deathmatches, but I can only assume one survival skill to learn is prioritizing targets. She, too, is in-and-out and it does not take much to kill her… but yet a good Tracer is ohhh so hard to kill. I put Tracer under Sombra, just on the fact that she is a little bit easy to support and is known for crossing-up a backline.
Both of Sombra and Tracer are the two heroes I think that require the most skill. Certainly does not discount any other heroes, though. Some heroes, you can do a whole heck of a lot with wide margins of error, but I think those two are the ones that can’t really squat and harvest value.
I feel as though those two heroes would take a high block of time to be able to run with utmost confidence, but every hero is devastating in their own ways given the user has some time on them. i’ve seen a God-Tier equivalent to a Mercy, and it was like I was playing against a team with God Mode enabled… She was able to negate so much and I still don’t understand how the heck… I don’t feel like she heals all that much.
d.va doesnt really need skill when i originally 1st started playing overwatch on a xbox one on my original xbox account (the one linked to my account isnt my original account) she recommended i start off as D.va to get used to the game
Tracer and ball for sure
Dva used to play like a truly fat tank that could contest just about any character. Her play style was flat and simple through relying on sheer numbers for viability.
Ana when she was first released could sit right behind her mech and pump out heals to the point, unless you really messed up, you wouldn’t get demeched.
A billion changes and nerfs and buffs later, the ability to shoot while flying opened up a ton she could do. Micro missiles supplemented damage as best they could and with only 2 second dm, making a mistake as Dva seriously thinned out the crowd of people that used to play her. We lost a lot of Dva players after her rework as what was required mechanically for her to work at all shot up in difficulty. No more holding 4 second dm + 400 armor.
On live, Dva can do so much yet is still restricted I’ve found due to booster cooldown/duration. Booster usage is where you can tell a great Dva player from a bad one. You could potentially fly and dm multiple heroes, knock them back, target and kill one with using MM, and end the cooldown on high ground where you continue to add pressure. A lot of the times you’ll likely only see one of these things happen.
Long story short, if she didn’t need much skill before, she definitely needs it now.
Her skill ceiling is incredibly high. I know this much as when I watch back my own Dva gameplay, I notice all of what I do correctly but take note of what I could’ve potentially have done or see what I didn’t see at the time of playing. Using dm in range of an ally only to put it down briefly and have them get killed sucks bad. Nearly all of it could’ve been avoided with better decision making though.
i beg to differ lol. i dont even play mercy and i think mercys skill cap is higher than most supports. due to GAs flexibility with super jump. b hopping and slingshot. non of the other support you have to be mechanically good at like mercy and lucio. ana has the same arguement as widowmaker. baptiste is really simple. and moira even more so. zen is all aim and brig is just learning her 5 different playstyles non of which require mechanical skill. maybe shield bash mechanics but thats stretching it.
Support isnt a very mechanical role at all
But Ana Bap Brig Zen are all much more demanding then Mercy
I legit can read books while playing mercy to a 3.5k+ level
I’d say most supports against a team with 6 man comms. Tracer somewhere around there
Yea. Every hero has a skill floor (which your talking about when you say afk to 3.5) im talking about how hard learning to use GA in all forms is. Just because a skill floor is litterally rock bottom. Doesnt mean the skill ceiling is just as high.
To be at a top 500 level when playing mercy you have to know how to trigger every GA mechanic at the perfect time.
Ana players get better with aim with all her abilities (not mechanical skill)
Bap players get better with decision making and aim (not mechanical)
Moira players get better with decision making (not mechanical)
Zen players get better with both of the above
Brig players get better with base game sense and positioning (not mechanical)
Mercy players can afk to masters but to get further you have to know her mechanics
Lucio players get better with wallriding mechanics, aim and decision making