You can work on items behind the scenes without being silent about them. The community feels like you’re ignoring them, and it’s frustrating. Between the high bot/wall cheating, the DDOS cheats, and the breakdown of server quality within the game, it feels like the game is in the worst architectural state ever. I see a lot of Green today on the forum. Do you have any comments?
No they do not and if you call it out or comment on it they remove your post. My previous post on another thread calling Overwatch Cheaterwatch has been removed, lol.
they need to be silent about it. You cannot give the cheat creators any hints on when updates are in there to detect them.
I’m tired of this, I swear that I have never had so many connection problems with the server in game, in my entire history of playing OW as I have the past month.
The funny thing is that it always happens in the games we are winning and always in comp…
That’s ridiculous logic. Cheat creators should always be afraid that something new will disrupt them. That’s how application security evolves. Security is mentioned at every update within a company event for every software company I’ve worked at. I’m not asking “What method are you using” or “what code is changing?” I’m asking for a “hey, we see this is happening and we are doing something about it.” That doesn’t provide any hints of what is coming, but it should constantly be coming.
Every single update the team has should have a “nasty change” that disrupts cheaters in some way. I don’t see an “Update to the anti-cheat” mentioned in patch notes at all. Like that little blurb would a difference and ease some people’s minds. The game currently feels like there’s nothing there, even if you report.
if a patch comes out and it detects them, they know exactly what patch it was and whats changed in the code to make it happen.
this is how most anti-cheat measures happen.
they obviously do not want cheaters ruining the experience for people because that means people stop playing which means people stop spending.
Cheating is not the same as security. Security issues make you vulnerable, and the mention of security fixes informs your customers that updating makes them safer. Cheats are not a security issue, and informing customers that an update contains a way to detect cheaters does not help them in any way, and only helps the cheat developers know that there’s something new they should consider looking for in the code to bypass later.
By not mentioning cheat fixes, it gives blizzard time to flag accounts ahead of time and they can accumulate multiple different types of cheat detection over the course of many patches, and when the ban wave comes, it makes it considerably more difficult for cheat developers to look through older patches skimming through all the changes.
Hap an enemy Baptiste aim hacking like crazy the other day. Game has gone down the drain
It’s not as easy as 1,2,3 otherwise they’d be banned instantly lol.
I was going to make a post a few hours ago to ask if the defense matrix is turned on, because…
Usually I don’t ever encounter cheaters, at least to my knowledge, but I’m now hyper aware of them. Love it.
Also: green names are only forum MVPs. They’re not employed by Blizzard.
DDOSing servers fall under security, as it destroys the security and stability of the servers you use for business. Players using the cheats may not have access to P1/PS player data, but given that it takes a toll on company property and potentially damages it, it’s still a security issue.
As far as bots and wall cheats. Cheat-creating websites are running SDLC like actual companies now because it’s profitable. They already have a backlog full of ways to change their code to get around changes after a ban wave.
OW is a free game; ban waves are a joke, and they need more in-game detection of cheats to close/cancel games, then ban the users afterward. If cheat users can’t play a game, then cheats are useless. It should be an on-going fight not an every so often we do something about it update.
DDOSing servers is not a security issue for the client. It’s a security issue for Blizzard. There is no need to disclose server stability fixes to the client.
And it would be even worse if Blizzard disclosed every patch that contained additional anticheat measures. I’m unsure which part of that you don’t understand. Disclosing these changes literally only helps the cheat developers. It provides literally zero benefit to the players by informing them.
I’m not going to let it get memory holed the SMS requirement to combat cheaters. There were people defending it saying it’ll do away with them and it’s still a topic of discussion, too bad now they’re no where to be found.