Where is your backbone?

I wish, more than anything, that I paid attention. That was the beginning of the end. It’s getting so much worse now. But even worse, they’ve indoctrinated the consumers into believing that it’s just how it is. :expressionless:

I think you and everyone who feels upset enough about OW2 monetization to write a book report on the internet about it (and to advocate for, erm, “mass protests and boycotts”) should take a moment and recognize how lucky you are that the thing making you so upset is a literal computer game and not something important. The fact that you even have the bandwidth to care this much must mean that the rest of your life is going pretty smoothly.

I feel like majority of this people here are too young to remember times, when gaming was fair and good and the only thing they know is this - packages, microtransactions, paid heroes and mechanics. They simply can´t wrapp their head around the thought, that there are other ways.

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OW 2 is an update to a 6 year old game.

Still no swapping, not core mechanic in Valorant and Apex, and LoL has like, 200 characers? There’s overlap.

What hero in the game has a dedicated cleanse to deal with the antiheal problem to overlap with Kiriko?

Let’s pretend that 80% of the players absolutely insistently refused to swap, not just you know, swap once or twice, that still means on average at least one player in every game is swapping judiciously.

It very much is the point. If you’re fine with Overwatch locking heroes and are excited for content? Just say that. I’m sure some people will call you a shill and go over the top. I won’t. Power to you.

But this idea that “oh it’s the industry standard y’all are just being ridiculous” there are plenty of valid reasons to not be okay with this change.

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It’s not about having to compare two different genres. You stated that you get more content, dollar for dollar, than we got with those games. It’s false. And if we’re sticking to the same genre, it’s still false. We got a full game, like overwatch for $60, and they released content now and then for free to keep people buying the original game. Then they moved to dlc packs and expansions, and those were significant content updates. $30 and what id say is the equivalent of 2 battle passes, including all the hundreds of dollars worth of skins in the store, for the one flat cost.

No, there were not. If there had been, we wouldn’t be here. There were groups making a racket, but they were dwarfed by the oblivious and the complacent who paid up anyway.

FIFA and Madden games were/are notorious for their questionably ethical microtransactions. At risk of offending some people, you think the average FIFA player is on forums? Or aware of boycotts?

You think that’s what it means? Because I can’t possibly have more going on in my life right now, right? :+1: This game has played a significant role. It’s one of the few games I have time to play in my downtime, specifically because I can jump in and out without feeling like I’m missing anything. Between my responsibilities, I can take a few minutes to just unwind in a game, regain my mental focus, then hop back to reality when I’m done. So yeah, I want to fight for it’s success and keep it on the right track. I’m not asking anyone to join me. I’m warning that this isn’t where it ends as far as how bad monetization will get if we allow it to.

There were, but not for those things. I specifically state this in the last paragraph. That I regret not listening to those warning us about monetary practices. And use that as a warning of what’s to come if people who are passive now don’t pay attention while they can.

As far as fifa and Madden, sports games are largely in a world of their own. Most people don’t even realize that those games are some of the top selling games, because their audiences are fairly quiet. They just play their games and ignore the rest of us.

I cannot say what I want to say without getting suspended, but basically these companies are role models that they grew up with. It is some awkward parasocial dynamic. To that end, I can’t stop them. They think they are supporting a friend. It is very difficult to win them over with logic as they predicate their entire understanding of the industry emotionally.

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It clearly wasn’t too hard to boycott and protest considering the OP specifically stated there have been mass boycotts and protests towards gaming companies changing things and then sticking to said changes despite the mass boycotts and protests.

My boycotting and protesting exists in the form of just leaving the games I’m no longer interested in and playing the one’s I am interested in.

Again, you’re either intentionally twisting my words or just not paying attention. I specifically said in the post that we ignored people warning about monetary practices and now it is at this point. Protests and boycotts were in regards to other things and many of them made change.

The problem is, that for monetization that targets whales it doesn’t really matter if 95% of the player base are against it, as long as the remaining 5% throw millions at the game.

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That’s correct. So the mass boycotting and protesting on forums doesn’t do much, does it?

If all the people who also disagree with this weren’t so passive, “this is what it is and nothing I do can change it,” then of course it can. But even if they don’t, the post simply warns them of what’s to come.

Not that it does anything either. I left Call of Duty years ago. Roughly when Overwatch came out, tee hee, and somehow it is even worse.

It feels bad to watch something you love consumed with corruption and greed, especially when the greed makes them less than if they were willing to give an inch in fear we would (somehow) take a mile. Times like these I wish I could tolerate BR games.

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ngl i only stopped playing CoD because the game updates were 80 GIGABYTES :face_holding_back_tears:

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It does feel bad watching your favorite games get ruined. I stopped the FPS genre many years ago. OW brought me back to it, but it’s now pushing me away again.

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Well, it opens up a niche for devs/companies who are willing to cater the 95% instead of the 5%.

There are plenty of good games out there with extremely fair or even ridiculously cheap monetization models.

It’s just a shame when you have to helplessly watch a company slowly turning to the dark side and starting to produce games for stockholders instead of gamers - especially if you really like the franchises they are holding hostage.

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God damn I am happy with that one. Mercy 1.0 can go to hell

The best course of action is to just leave, believe it or not. These companies listen when their wallets catch a dent, but alas, as Knighthood said, the whales keep them afloat anyways. Especially in this type of model that is being so heavily pushed in games these days.

Eventually I will, but I’m still sure this is such a bad move that it will make people wake up after release. Blizz was smart to stave off the unrest for a while by giving Kiriko to people for free, but there is also still a significant amount of people unhappy with it. I think there are still too many people with faith in Blizzard that believe it won’t be so bad.