Where did all the Junkrat hate come from?

Recently I have seen many posts on forums that are asking for Junkrat nerfs and calling him “low skill and easy to play”. While I do agree that Junkrat is pretty easy to pick up for a new player, I do have a problem about the whole easy to play comment on him. Junkrat is almost useless in higher ranks and is mostly used to destroy shields and spam chokes on specific maps which makes him a niche hero which should show that Junkrat isn’t as easy to play as people may say.

Junkrat is also pretty difficult due to his 2 big counters, Pharah and Echo. Pharah is a bit easier to handle compared to Echo but they are both BIG counters to Junkrat and can render him useless if done right.

Some people may say that Junkrat’s damage output is so high and can kill you easily just by spamming. The problem with that statement is that you can easily avoid that by not walking into the grenades. In chokes then you may have a harder chance but it is not impossible. Junkrat is supposed to be strong in choke points but he can be countered and doesn’t make him OP or broken.

I don’t know why Junkrat is getting the amount of hate he gets. He may be easy to pick up but it takes a lot of time and effort to learn and perfect him to work in higher ranks.

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I notice there’s a correlation between hero complaints and their pickrate in GM. Junkrat has been rising recently and people have been complaining more

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He has been rising but now he has been declining but I guess that is just because of how niche he is.

To be honest, junkrat was geting his share of hate all the time in my personal view.
Even around friendly groups, saying i played junk was not recieved well.

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Because Junkrat does the same exact thing other people complain about McCree with.

CC+Delete with easy combo, but if you point that out, you just get flagged down because “Cree bad, Junk good.”

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It is like that to a lot of Junkrat players. I find it to be kinda unjustified because it doesn’t really make sense to hate him because he isn’t as OP as people think.

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Welp, people hate traps, him pushing others away (even teammates dont like that) and his dmg output.
Then you also go to spamming that get random kills.
It does not matter that some heroes can kill him faster if he is in their line of sight, junkrat bring some less predictable gameplay that make them dislike it i guessing.

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The reason why a lot of people are complaining about McCree is because McCree is the reason why hitscans are dominant in the meta. He has been the most picked hero in GM for quite a long while now and it would make sense to complain about him. Junk on the other hand isn’t picked as much because of how niche he is. McCree can work in every situation.

Because McCree is a generalist, but Junkrat does not need to be able to miss you and secure kills still. People say McCree is easy because of flash and fan, but why can’t we say Junk is easy because he can miss you, and still deal a large amount of damage?

Cree is going to be picked a lot because his kit is a generalists kit. He’s meant to be do a lot, I think he’s slightly overtuned, but I don’t think he really needs nerfing, just because his pickrate is high.

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This video shows the reason why a lot of people are complaining about McCree.

This should not be a thing, Junkrat’s job is to destroy shield and if McCree is able to beat Junkrat at that then you know something is wrong. Nerfing McCree wouldn’t be a bad idea because that video shows a big reason why McCree gets complaints.

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So one attack versus six attacks in a row, and you’re surprised that Cree can break a shield faster than Junkrat? 130 damage vs 300 damage, it’s kinda on the baseless side to not think it should be a thing.

Fan just needs a slight tune down, and I’d only take away reload on roll to do that, and slightly longer reload time. If you get flashed and fanned, you were too close and played into his strengths.

McCree has 2 ways to instantly reload which are his roll and his high noon.

This is the reason why a lot of people complain about McCree, the most effective way is to be close to him but how can you even do that if he can just flash and fan you. Junkrat can be killed pretty easily but McCree is super difficult to kill.

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Or maybe the flash hitbox is ginormous and needs a 50% reduction, have you seen the proper visual for it? That’s not “strengths” that’s just absurd, there’s 0 chance a Genji was ever gonna deflect against a mccree that has half a brain.

Other than that his strengths also lie in his medium range potential, you cannot contest him if he has average aim and it needs to be tuned down

One if you do the change I said, since Deadeye is a garbage ult and better used as a reload regardless most of the time.

He’s really not, ranged damage is his weakness, and he has one of the biggest hitboxes in the DPS role. Hanzo, Widow, Ashe, all counter him. D.Va counters him if you eat his flash, Road counters him as well with hook combo.

I’m a Cree main and I will tell you how buggy flash can be. I’ve been flashed from what seemed like another zip code, while I’ve landed a flash directly on people’s faces and them not get stunned.

Cree counters Genji, unless that Genji can bait his flash for deflect, that’s a skill/mechanics match up.

Which is why you use long range to counter him. Is that so hard to do? Switch to Hanzo? Ashe? Widow? Out aim as 76? D.Va Matrix flash and chase down? Road hook combo?

People say all the time he has no “counters”, but he is easily countered by several heroes.

bronze players keep running into his obvious and easy to avoid junkrat spam and come onto the forums to complain

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I don’t disagree that it definitely could use some bug fixing, but after that the exlosion radius has gotta get tuned down. McCree is also one of my most played so I know what you mean.

It used to be a neutral matchup but ever since Genji got deleted and McCree got his 25hp buff it’s been unfair, other than that flashbang is impossible to deflect due to the giant explosion radius.

What if I wanted to play something that isn’t good right now (besides 76) and McCree can easily outrange hog and avoid the hook with roll and on top of that punish a hog in the frontline with flashbang and rightclick

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That is not true. Junkrat’s hitbox is bigger than his.

Flash can cancel the combo pretty easily.

If he was easily countered by several heroes he wouldn’t be the most picked DPS in GM.

Can’t Dive him :white_check_mark:

Can’t play mid range against him :white_check_mark:

Can’t play long range against him unless you’re a sniper :white_check_mark:

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Genji deflect is pretty broken, I’ve thrown it at my feet when he was deflecting 2 or so meters away (I guess) and had it stun me and count as a deflect. Genji is still a fine hero in his current state, he just needs more shifted away from his ult into his kit, but they just did that and they still complained about him.

Because you have to play Hog more of a mid range tank, as McCree’s short to mid range is where his power lies. The main tank that can handle McCree the most isn’t viable, because she can’t keep her shield alive long enough to block anything, and yes I am talking about Orisa. Fortify+Halt+Headshot Down completely makes McCree have to stay way back and not be harrassing the front line with flash and fan.

He has a nearly tank sized hit box, someone not long ago posted the entire roster hit boxes and Cree is nearly the same size as Bastion’s recon mode.

In GM, people have refined their skills on a hero enough where they can make their kits seem even more OP, and much harder to counter, this really isn’t an argument, but I see your point.

Can. D.Va fairs well against him, matrix flash, and force him to retreat. Winston’s bubble dancing fairs well as well. Just because you have these notions in your head, does not make them true. Even a good Genji or Tracer can out duel a McCree.

You can, you just have to out aim him. Road being played as a mid range stops McCree pretty well as he has to play around his hook combo, which deletes McCree easily.

What long range hero isn’t a sniper? Like… What? o_O

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